WindowBase* windowBase = windowRenderSurface->GetWindowBase();
// Connect signals
- windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged );
windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged );
+ windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged );
windowBase->RotationSignal().Connect( this, &EventHandler::SendRotationPrepareEvent );
windowBase->TouchEventSignal().Connect( this, &EventHandler::OnTouchEvent );
windowBase->WheelEventSignal().Connect( this, &EventHandler::OnWheelEvent );