#include <cstring>
#include <sys/time.h>
-#include <dali/public-api/events/touch-point.h>
+#include <dali/devel-api/events/touch-point.h>
#include <dali/public-api/events/key-event.h>
#include <dali/public-api/events/wheel-event.h>
#include <dali/integration-api/debug.h>
} // unnamed namespace
#endif
-EventHandler::EventHandler( WindowRenderSurface* surface, DamageObserver& damageObserver )
+EventHandler::EventHandler( WindowBase* windowBase, DamageObserver& damageObserver )
: mStyleMonitor( StyleMonitor::Get() ),
mDamageObserver( damageObserver ),
mAccessibilityAdaptor( AccessibilityAdaptor::Get() ),
mClipboard( Clipboard::Get() ),
mPaused( false )
{
- if( surface )
+ // Connect signals
+ if( windowBase )
{
- WindowBase* windowBase = surface->GetWindowBase();
-
- // Connect signals
windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged );
windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged );
windowBase->RotationSignal().Connect( this, &EventHandler::OnRotation );
windowBase->StyleChangedSignal().Connect( this, &EventHandler::OnStyleChanged );
windowBase->AccessibilitySignal().Connect( this, &EventHandler::OnAccessibilityNotification );
}
+ else
+ {
+ DALI_LOG_ERROR("WindowBase is invalid!!!\n");
+ }
}
EventHandler::~EventHandler()
}
// Create a touch point object.
- TouchPoint::State touchPointState( TouchPoint::Down );
+ PointState::Type touchPointState( PointState::DOWN );
if( info.state == 0 )
{
- touchPointState = TouchPoint::Down; // Mouse down.
+ touchPointState = PointState::DOWN; // Mouse down.
}
else if( info.state == 1 )
{
- touchPointState = TouchPoint::Motion; // Mouse move.
+ touchPointState = PointState::MOTION; // Mouse move.
}
else if( info.state == 2 )
{
- touchPointState = TouchPoint::Up; // Mouse up.
+ touchPointState = PointState::UP; // Mouse up.
}
else
{
- touchPointState = TouchPoint::Interrupted; // Error.
+ touchPointState = PointState::INTERRUPTED; // Error.
}
// Send touch event to accessibility adaptor.