#include <dali/public-api/object/any.h>
// INTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/render-surface.h>
+#include <dali/integration-api/render-surface.h>
+#include <dali/internal/graphics/common/graphics-interface.h>
-#include <memory>
namespace Dali
{
-
-class EglInterface;
-
namespace Internal
{
namespace Adaptor
/**
* @brief Create an initialized DisplayConnection.
*
+ * @param[in] graphics The abstracted graphics interface
* @return A handle to a newly allocated DisplayConnection resource.
*/
- static DisplayConnection* New();
+ static DisplayConnection* New( Dali::Internal::Adaptor::GraphicsInterface& graphics );
/**
* @brief Create an initialized DisplayConnection.
* Native surface will need this instead of DisplayConnection::New()
*
+ * @param[in] graphics The abstracted graphics interface
* @param[in] type Render surface type
* @return A handle to a newly allocated DisplayConnection resource.
*/
- static DisplayConnection* New( RenderSurface::Type type );
+ static DisplayConnection* New( Dali::Internal::Adaptor::GraphicsInterface& graphics, Integration::RenderSurface::Type type );
/**
* @brief Create a DisplayConnection handle; this can be initialised with DisplayConnection::New().
Any GetDisplay();
/**
- * @brief Get DPI
- * @param[out] dpiHorizontal set to the horizontal dpi
- * @param[out] dpiVertical set to the vertical dpi
- */
- static void GetDpi(unsigned int& dpiHorizontal, unsigned int& dpiVertical);
-
- /**
* @brief Consumes any possible events on the queue so that there is no leaking between frames
*/
void ConsumeEvents();
/**
- * @brief Initialize EGL display
- *
- * @param egl implementation to use for the creation
+ * @brief Initialize the display
*/
- bool InitializeEgl(EglInterface& egl);
+ bool Initialize();
public: