#include <dali/public-api/object/base-object.h>
#include <dali/internal/graphics/gles20/egl-implementation.h>
-#include <memory>
namespace Dali
{
-class RenderSurface;
class DisplayConnection;
namespace Internal
{
namespace Adaptor
{
-class Impl;
+
/**
* DisplayConnection implementation
*/
virtual Any GetDisplay() = 0;
/**
- * @copydoc Dali::DisplayConnection::GetDpi
- */
- static void GetDpi(unsigned int& dpiHorizontal, unsigned int& dpiVertical);
-
- /**
* @copydoc Dali::DisplayConnection::ConsumeEvents
*/
virtual void ConsumeEvents() = 0;
/**
- * @copydoc Dali::DisplayConnection::InitializeEgl
+ * @copydoc Dali::DisplayConnection::InitializeGraphics
*/
- virtual bool InitializeEgl(EglInterface& egl) = 0;
+ virtual bool InitializeGraphics() = 0;
+ /**
+ * Sets the render surface type
+ * @param[in] type The render surface type
+ */
virtual void SetSurfaceType( RenderSurface::Type type ) = 0;
+ /**
+ * Sets the graphics interface
+ * @param[in] graphics The graphics interface
+ */
+ virtual void SetGraphicsInterface( GraphicsInterface& graphics ) = 0;
+
public:
/**