// INTERNAL INCLUDES
#include <dali/public-api/images/image.h>
+#include <dali/public-api/images/frame-buffer-image.h>
#include <dali/public-api/images/native-image-interface.h>
#include <dali/public-api/images/buffer-image.h>
-#include <dali/public-api/common/ref-counted-dali-vector.h>
+#include <dali/devel-api/common/ref-counted-dali-vector.h>
#include <dali/integration-api/bitmap.h>
#include <dali/integration-api/platform-abstraction.h>
: public BasicType< Integration::LoadResourcePriority > {};
template <> struct ParameterType< Pixel::Format >
: public BasicType< Pixel::Format > {};
+template <> struct ParameterType< RenderBuffer::Format >
+: public BasicType< RenderBuffer::Format > {};
template <> struct ParameterType< Integration::ResourceTypeId >
: public BasicType< Integration::ResourceTypeId > {};
* @param[in] height height in pixels
* @param[in] pixelFormat Pixel format
*/
- void HandleAddFrameBufferImageRequest( ResourceId id, unsigned int width, unsigned int height, Pixel::Format pixelFormat );
+ void HandleAddFrameBufferImageRequest( ResourceId id, unsigned int width, unsigned int height, Pixel::Format pixelFormat, RenderBuffer::Format bufferFormat );
/**
* Add an existing resource to the resource manager.
*/
void HandleDiscardResourceRequest( ResourceId id, Integration::ResourceTypeId typeId );
+ /**
+ * @brief Create GL texture for resource.
+ * @param[in] id The resource id.
+ */
+ void HandleCreateGlTextureRequest( ResourceId id );
+
/********************************************************************************
******************** Update thread object direct interface ********************
********************************************************************************/
ResourceId id,
unsigned int width,
unsigned int height,
- Pixel::Format pixelFormat )
+ Pixel::Format pixelFormat,
+ RenderBuffer::Format bufferFormat
+ )
{
- typedef MessageValue4< ResourceManager, ResourceId, unsigned int, unsigned int, Pixel::Format > LocalType;
+ typedef MessageValue5< ResourceManager, ResourceId, unsigned int, unsigned int, Pixel::Format, RenderBuffer::Format > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &ResourceManager::HandleAddFrameBufferImageRequest, id, width, height, pixelFormat );
+ new (slot) LocalType( &manager, &ResourceManager::HandleAddFrameBufferImageRequest, id, width, height, pixelFormat, bufferFormat );
}
inline void RequestAddFrameBufferImageMessage( EventThreadServices& eventThreadServices,
new (slot) LocalType( &manager, &ResourceManager::HandleDiscardResourceRequest, id, typeId );
}
+inline void RequestCreateGlTextureMessage( EventThreadServices& eventThreadServices,
+ ResourceManager& manager,
+ ResourceId id )
+{
+ typedef MessageValue1< ResourceManager, ResourceId > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &ResourceManager::HandleCreateGlTextureRequest, id );
+}
+
} // namespace Internal
} // namespace Dali