return *this;
};
+ /**
+ * Sets RenderCallback object
+ *
+ * @param[in] callback Valid pointer to RenderCallback object
+ */
+ void SetRenderCallback(RenderCallback* callback);
+
+ /**
+ * Returns currently set RenderCallback pointer
+ *
+ * @return RenderCallback pointer or nullptr
+ */
+ RenderCallback* GetRenderCallback()
+ {
+ return mRenderCallback;
+ }
+
public: // Implementation of ConnectionChangePropagator
/**
* @copydoc ConnectionChangePropagator::AddObserver
bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
std::vector<Dali::DevelRenderer::DrawCommand> mDrawCommands;
+ Dali::RenderCallback* mRenderCallback{nullptr};
public:
AnimatableProperty<float> mOpacity; ///< The opacity value
new(slot) LocalType(&renderer, &Renderer::SetDrawCommands, pDrawCommands, size);
}
+inline void SetRenderCallbackMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::RenderCallback* callback)
+{
+ using LocalType = MessageValue1<Renderer, Dali::RenderCallback*>;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
+
+ new(slot) LocalType(&renderer, &Renderer::SetRenderCallback, callback);
+}
+
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali