#define DALI_INTERNAL_SCENE_GRAPH_RENDERER_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/common/blending-options.h>
#include <dali/internal/common/type-abstraction-enums.h>
#include <dali/internal/event/common/event-thread-services.h>
+#include <dali/internal/event/rendering/visual-renderer-impl.h>
#include <dali/internal/render/data-providers/render-data-provider.h>
#include <dali/internal/render/renderers/render-renderer.h>
#include <dali/internal/update/common/animatable-property.h>
return *this;
};
+ /**
+ * Sets RenderCallback object
+ *
+ * @param[in] callback Valid pointer to RenderCallback object
+ */
+ void SetRenderCallback(RenderCallback* callback);
+
+ /**
+ * Returns currently set RenderCallback pointer
+ *
+ * @return RenderCallback pointer or nullptr
+ */
+ RenderCallback* GetRenderCallback()
+ {
+ return mRenderCallback;
+ }
+
public: // Implementation of ConnectionChangePropagator
/**
* @copydoc ConnectionChangePropagator::AddObserver
void SetDrawCommands(Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size);
+public: // For VisualProperties
+ /**
+ * To be used only for 1st stage initialization in event thread.
+ */
+ void SetVisualProperties(Internal::VisualRenderer::AnimatableVisualProperties* visualProperties)
+ {
+ mVisualProperties = visualProperties;
+ }
+
+ /**
+ * May be accessed from event thread
+ */
+ const Internal::VisualRenderer::AnimatableVisualProperties* GetVisualProperties() const
+ {
+ return mVisualProperties;
+ }
+
private:
/**
* Protected constructor; See also Renderer::New()
private:
CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps collected by the renderer
- SceneController* mSceneController; ///< Used for initializing renderers
- Render::Renderer* mRenderer; ///< Raw pointer to the renderer (that's owned by RenderManager)
- TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned)
- Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned)
- Shader* mShader; ///< The shader this renderer uses. (Not owned)
- OwnerPointer<Vector4> mBlendColor; ///< The blend color for blending operation
+ SceneController* mSceneController; ///< Used for initializing renderers
+ Render::Renderer* mRenderer; ///< Raw pointer to the renderer (that's owned by RenderManager)
+ TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned)
+ Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned)
+ Shader* mShader; ///< The shader this renderer uses. (Not owned)
+ VisualRenderer::AnimatableVisualProperties* mVisualProperties{nullptr}; ///< VisualProperties (optional/owned)
+ OwnerPointer<Vector4> mBlendColor; ///< The blend color for blending operation
Dali::Internal::Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options
bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
std::vector<Dali::DevelRenderer::DrawCommand> mDrawCommands;
+ Dali::RenderCallback* mRenderCallback{nullptr};
public:
AnimatableProperty<float> mOpacity; ///< The opacity value
new(slot) LocalType(&renderer, &Renderer::SetDrawCommands, pDrawCommands, size);
}
+inline void SetRenderCallbackMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::RenderCallback* callback)
+{
+ using LocalType = MessageValue1<Renderer, Dali::RenderCallback*>;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
+
+ new(slot) LocalType(&renderer, &Renderer::SetRenderCallback, callback);
+}
+
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali