#define DALI_INTERNAL_SCENE_GRAPH_RENDERER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void SetGeometry( Render::Geometry* geometry );
/**
- * Get the geometry of this renderer
- * @return the geometry this renderer uses
- */
- const Render::Geometry& GetGeometry() const
- {
- return *mGeometry;
- }
-
- /**
* Set the depth index
* @param[in] depthIndex the new depth index to use
*/
void SetStencilOperationOnZPass( StencilOperation::Type stencilOperationOnZPass );
/**
- * Turns on batching feature for the renderer
- * @param[in] batchingEnabled if true, enables the batching mode for the renderer
- */
- void SetBatchingEnabled( bool batchingEnabled );
-
- /**
- * Tests whether batching feature is enabled for this renderer
- * @return batching state
- */
- bool IsBatchingEnabled() const
- {
- return mBatchingEnabled;
- }
-
- /**
* Prepare the object for rendering.
* This is called by the UpdateManager when an object is due to be rendered in the current frame.
* @param[in] updateBufferIndex The current update buffer index.
*/
void TextureSetChanged();
-public: // Implementation of ObjectOwnerContainer template methods
+ /**
+ * Called by the TextureSet to notify to the renderer that it is about to be deleted
+ */
+ void TextureSetDeleted();
+
/**
* Connect the object to the scene graph
*
*/
void RemoveConnectionObserver(ConnectionChangePropagator::Observer& observer){};
-public:
-
-
public: // UniformMap::Observer
/**
* @copydoc UniformMap::Observer::UniformMappingsChanged
*/
RenderDataProvider* NewRenderDataProvider();
+ /**
+ * Helper function to retrieve the blend color.
+ * @return The blend color.
+ */
+ const Vector4& GetBlendColor() const;
+
private:
CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps collected by the renderer
TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned)
Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned)
Shader* mShader; ///< The shader this renderer uses. (Not owned)
- Vector4* mBlendColor; ///< The blend color for blending operation
+ OwnerPointer< Vector4 > mBlendColor; ///< The blend color for blending operation
Dali::Internal::Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options
public:
- bool mBatchingEnabled:1; ///< Flag indicating whether the render supports batching
-
int mDepthIndex; ///< Used only in PrepareRenderInstructions
};
new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnZPass, stencilOperation );
}
-inline void SetBatchingEnabledMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, bool batchable )
-{
- typedef MessageValue1< Renderer, bool > LocalType;
-
- // Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetBatchingEnabled, batchable );
-}
-
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali