*/
void TextureSetChanged();
-public: // Implementation of ObjectOwnerContainer template methods
+ /**
+ * Called by the TextureSet to notify to the renderer that it is about to be deleted
+ */
+ void TextureSetDeleted();
+
/**
* Connect the object to the scene graph
*
*/
void RemoveConnectionObserver(ConnectionChangePropagator::Observer& observer){};
-public:
-
-
public: // UniformMap::Observer
/**
* @copydoc UniformMap::Observer::UniformMappingsChanged