DepthWriteMode::Type mDepthWriteMode:3; ///< Local copy of the depth write mode
DepthTestMode::Type mDepthTestMode:3; ///< Local copy of the depth test mode
DevelRenderer::Rendering::Type mRenderingBehavior:2; ///< The rendering behavior
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bool mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
bool mDirty:1; ///< Required for marking it dirty in case of partial update.