#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/internal/common/blending-options.h>
#include <dali/internal/common/memory-pool-key.h>
-#include <dali/internal/common/type-abstraction-enums.h>
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/render/data-providers/render-data-provider.h>
#include <dali/internal/render/renderers/render-renderer.h>
/**
* Construct a new Renderer
*/
- static Renderer* New();
-
static RendererKey NewKey();
/**
*/
void operator delete(void* ptr);
+ /**
+ * Get a pointer to the object from the given key.
+ * Used by MemoryPoolKey to provide pointer semantics.
+ */
static Renderer* Get(RendererKey::KeyType);
/**
* Retrieve the Render thread renderer
* @return The associated render thread renderer
*/
- Render::Renderer& GetRenderer();
+ Render::RendererKey GetRenderer();
/**
* Query whether the renderer is fully opaque, fully transparent or transparent.
private:
CollectedUniformMap mCollectedUniformMap; ///< Uniform maps collected by the renderer
- SceneController* mSceneController; ///< Used for initializing renderers
- Render::Renderer* mRenderer; ///< Raw pointer to the renderer (that's owned by RenderManager)
- TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned)
- Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned)
- Shader* mShader; ///< The shader this renderer uses. (Not owned)
+ SceneController* mSceneController; ///< Used for initializing renderers
+ Render::RendererKey mRenderer; ///< Key to the renderer (that's owned by RenderManager)
+ TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned)
+ Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned)
+ Shader* mShader; ///< The shader this renderer uses. (Not owned)
OwnerPointer<VisualRenderer::AnimatableVisualProperties> mVisualProperties{nullptr}; ///< VisualProperties (optional/owned)
OwnerPointer<Vector4> mBlendColor; ///< The blend color for blending operation
int32_t mDepthIndex; ///< Used only in PrepareRenderInstructions
};
-/// Messages
-inline void SetTexturesMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, const TextureSet& textureSet)
-{
- using LocalType = MessageValue1<Renderer, TextureSet*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new(slot) LocalType(&renderer, &Renderer::SetTextures, const_cast<TextureSet*>(&textureSet));
-}
-
-inline void SetGeometryMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, const Render::Geometry& geometry)
-{
- using LocalType = MessageValue1<Renderer, Render::Geometry*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new(slot) LocalType(&renderer, &Renderer::SetGeometry, const_cast<Render::Geometry*>(&geometry));
-}
-
-inline void SetShaderMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, const Shader& shader)
-{
- using LocalType = MessageValue1<Renderer, Shader*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new(slot) LocalType(&renderer, &Renderer::SetShader, const_cast<Shader*>(&shader));
-}
-
-inline void SetDepthIndexMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, int depthIndex)
-{
- using LocalType = MessageValue1<Renderer, int>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new(slot) LocalType(&renderer, &Renderer::SetDepthIndex, depthIndex);
-}
-
-inline void SetFaceCullingModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, FaceCullingMode::Type faceCullingMode)
-{
- using LocalType = MessageValue1<Renderer, FaceCullingMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetFaceCullingMode, faceCullingMode);
-}
-
-inline void SetBlendModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, BlendMode::Type blendingMode)
-{
- using LocalType = MessageValue1<Renderer, BlendMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetBlendMode, blendingMode);
-}
-
-inline void SetBlendingOptionsMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t options)
-{
- using LocalType = MessageValue1<Renderer, uint32_t>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetBlendingOptions, options);
-}
-
-inline void SetBlendColorMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, const Vector4& blendColor)
-{
- using LocalType = MessageValue1<Renderer, Vector4>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetBlendColor, blendColor);
-}
-
-inline void SetIndexedDrawFirstElementMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t firstElement)
-{
- using LocalType = MessageValue1<Renderer, uint32_t>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetIndexedDrawFirstElement, firstElement);
-}
-
-inline void SetIndexedDrawElementsCountMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t elementsCount)
-{
- using LocalType = MessageValue1<Renderer, uint32_t>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetIndexedDrawElementsCount, elementsCount);
-}
-
-inline void SetEnablePreMultipliedAlphaMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, bool preMultiplied)
-{
- using LocalType = MessageValue1<Renderer, bool>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::EnablePreMultipliedAlpha, preMultiplied);
-}
-
-inline void SetDepthWriteModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, DepthWriteMode::Type depthWriteMode)
-{
- using LocalType = MessageValue1<Renderer, DepthWriteMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetDepthWriteMode, depthWriteMode);
-}
-
-inline void SetDepthTestModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, DepthTestMode::Type depthTestMode)
-{
- using LocalType = MessageValue1<Renderer, DepthTestMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetDepthTestMode, depthTestMode);
-}
-
-inline void SetDepthFunctionMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, DepthFunction::Type depthFunction)
-{
- using LocalType = MessageValue1<Renderer, DepthFunction::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetDepthFunction, depthFunction);
-}
-
-inline void SetRenderModeMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, RenderMode::Type mode)
-{
- using LocalType = MessageValue1<Renderer, RenderMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetRenderMode, mode);
-}
-
-inline void SetStencilFunctionMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, StencilFunction::Type stencilFunction)
-{
- using LocalType = MessageValue1<Renderer, StencilFunction::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetStencilFunction, stencilFunction);
-}
-
-inline void SetStencilFunctionMaskMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, int mask)
-{
- using LocalType = MessageValue1<Renderer, int>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetStencilFunctionMask, mask);
-}
-
-inline void SetStencilFunctionReferenceMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilFunctionReference)
-{
- using LocalType = MessageValue1<Renderer, int>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetStencilFunctionReference, stencilFunctionReference);
-}
-
-inline void SetStencilMaskMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilMask)
-{
- using LocalType = MessageValue1<Renderer, int>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetStencilMask, stencilMask);
-}
-
-inline void SetStencilOperationOnFailMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation)
-{
- using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetStencilOperationOnFail, stencilOperation);
-}
-
-inline void SetStencilOperationOnZFailMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation)
-{
- using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetStencilOperationOnZFail, stencilOperation);
-}
-
-inline void SetStencilOperationOnZPassMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation)
-{
- using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetStencilOperationOnZPass, stencilOperation);
-}
-
-inline void BakeOpacityMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, float opacity)
-{
- using LocalType = MessageDoubleBuffered1<Renderer, float>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::BakeOpacity, opacity);
-}
-
-inline void SetRenderingBehaviorMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, DevelRenderer::Rendering::Type renderingBehavior)
-{
- using LocalType = MessageValue1<Renderer, DevelRenderer::Rendering::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetRenderingBehavior, renderingBehavior);
-}
-
-inline void SetDrawCommandsMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size)
-{
- using LocalType = MessageValue2<Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetDrawCommands, pDrawCommands, size);
-}
-
-inline void SetRenderCallbackMessage(EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::RenderCallback* callback)
-{
- using LocalType = MessageValue1<Renderer, Dali::RenderCallback*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- new(slot) LocalType(&renderer, &Renderer::SetRenderCallback, callback);
-}
-
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali