*/
void DisconnectFromSceneGraph( SceneController& sceneController, BufferIndex bufferIndex );
- /**
- * Enable/Disable Partial update dirty flag
- * @param[in] true to mark dirty else false
- */
- void SetDirty( bool value );
-
- /**
- * Get Partial update dirty flag
- * @return true if dirty else false
- */
- bool IsDirty() const;
-
public: // Implementation of ConnectionChangePropagator
/**
* @copydoc ConnectionChangePropagator::AddObserver
bool mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
- bool mDirty:1; ///< Required for marking it dirty in case of partial update.
public: