#include <dali/public-api/rendering/geometry.h>
#include <dali/public-api/rendering/renderer.h> // Dali::Renderer
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/internal/common/blending-options.h>
#include <dali/internal/common/type-abstraction-enums.h>
#include <dali/internal/event/common/event-thread-services.h>
float GetOpacity( BufferIndex updateBufferIndex ) const;
/**
+ * Sets the rendering behavior
+ * @param[in] renderingBehavior The rendering behavior required.
+ */
+ void SetRenderingBehavior( DevelRenderer::Rendering::Type renderingBehavior );
+
+ /**
+ * Gets the rendering behavior
+ * @return The rendering behavior
+ */
+ DevelRenderer::Rendering::Type GetRenderingBehavior() const;
+
+ /**
* Prepare the object for rendering.
* This is called by the UpdateManager when an object is due to be rendered in the current frame.
* @param[in] updateBufferIndex The current update buffer index.
BlendMode::Type mBlendMode:3; ///< Local copy of the mode of blending
DepthWriteMode::Type mDepthWriteMode:3; ///< Local copy of the depth write mode
DepthTestMode::Type mDepthTestMode:3; ///< Local copy of the depth test mode
+ DevelRenderer::Rendering::Type mRenderingBehavior:2; ///< The rendering behavior
bool mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
public:
AnimatableProperty< float > mOpacity; ///< The opacity value
- int mDepthIndex; ///< Used only in PrepareRenderInstructions
+ int32_t mDepthIndex; ///< Used only in PrepareRenderInstructions
};
new (slot) LocalType( &renderer, &Renderer::SetGeometry, const_cast<Render::Geometry*>(&geometry) );
}
-inline void SetShaderMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Shader& shader )
+inline void SetShaderMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Shader& shader )
{
typedef MessageValue1< Renderer, Shader* > LocalType;
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &renderer, &Renderer::SetShader, &shader );
+ new (slot) LocalType( &renderer, &Renderer::SetShader, const_cast<Shader*>( &shader ) );
}
inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int depthIndex )
new (slot) LocalType( &renderer, &Renderer::BakeOpacity, opacity );
}
+inline void SetRenderingBehaviorMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DevelRenderer::Rendering::Type renderingBehavior )
+{
+ using LocalType = MessageValue1< Renderer, DevelRenderer::Rendering::Type >;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ new (slot) LocalType( &renderer, &Renderer::SetRenderingBehavior, renderingBehavior );
+}
+
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali