#include <dali/public-api/rendering/geometry.h>
#include <dali/public-api/rendering/renderer.h> // Dali::Renderer
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/internal/common/blending-options.h>
#include <dali/internal/common/type-abstraction-enums.h>
#include <dali/internal/event/common/event-thread-services.h>
* Set the blending options. This should only be called from the update thread.
* @param[in] options A bitmask of blending options.
*/
- void SetBlendingOptions( unsigned int options );
+ void SetBlendingOptions( uint32_t options );
/**
* Get the blending options
* @return The the blending mode
*/
- unsigned int GetBlendingOptions() const;
+ uint32_t GetBlendingOptions() const;
/**
* Set the blend color for blending operation
* Set the index of first element for indexed draw
* @param[in] firstElement index of first element to draw
*/
- void SetIndexedDrawFirstElement( size_t firstElement );
+ void SetIndexedDrawFirstElement( uint32_t firstElement );
/**
* Get the index of first element for indexed draw
* @return The index of first element for indexed draw
*/
- size_t GetIndexedDrawFirstElement() const;
+ uint32_t GetIndexedDrawFirstElement() const;
/**
* Set the number of elements to draw by indexed draw
* @param[in] elementsCount number of elements to draw
*/
- void SetIndexedDrawElementsCount( size_t elementsCount );
+ void SetIndexedDrawElementsCount( uint32_t elementsCount );
/**
* Get the number of elements to draw by indexed draw
* @return The number of elements to draw by indexed draw
*/
- size_t GetIndexedDrawElementsCount() const;
+ uint32_t GetIndexedDrawElementsCount() const;
/**
* @brief Set whether the Pre-multiplied Alpha Blending is required
float GetOpacity( BufferIndex updateBufferIndex ) const;
/**
+ * Sets the rendering behavior
+ * @param[in] renderingBehavior The rendering behavior required.
+ */
+ void SetRenderingBehavior( DevelRenderer::Rendering::Type renderingBehavior );
+
+ /**
+ * Gets the rendering behavior
+ * @return The rendering behavior
+ */
+ DevelRenderer::Rendering::Type GetRenderingBehavior() const;
+
+ /**
* Prepare the object for rendering.
* This is called by the UpdateManager when an object is due to be rendered in the current frame.
* @param[in] updateBufferIndex The current update buffer index.
*/
void DisconnectFromSceneGraph( SceneController& sceneController, BufferIndex bufferIndex );
+ /**
+ * Enable/Disable Partial update dirty flag
+ * @param[in] true to mark dirty else false
+ */
+ void SetDirty( bool value );
+
+ /**
+ * Get Partial update dirty flag
+ * @return true if dirty else false
+ */
+ bool IsDirty() const;
+
public: // Implementation of ConnectionChangePropagator
/**
* @copydoc ConnectionChangePropagator::AddObserver
Dali::Internal::Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options
- size_t mIndexedDrawFirstElement; ///< first element index to be drawn using indexed draw
- size_t mIndexedDrawElementsCount; ///< number of elements to be drawn using indexed draw
- unsigned int mBlendBitmask; ///< The bitmask of blending options
- unsigned int mRegenerateUniformMap; ///< 2 if the map should be regenerated, 1 if it should be copied.
- unsigned int mResendFlag; ///< Indicate whether data should be resent to the renderer
+ uint32_t mIndexedDrawFirstElement; ///< first element index to be drawn using indexed draw
+ uint32_t mIndexedDrawElementsCount; ///< number of elements to be drawn using indexed draw
+ uint32_t mBlendBitmask; ///< The bitmask of blending options
+ uint32_t mRegenerateUniformMap; ///< 2 if the map should be regenerated, 1 if it should be copied.
+ uint32_t mResendFlag; ///< Indicate whether data should be resent to the renderer
DepthFunction::Type mDepthFunction:4; ///< Local copy of the depth function
FaceCullingMode::Type mFaceCullingMode:3; ///< Local copy of the mode of face culling
BlendMode::Type mBlendMode:3; ///< Local copy of the mode of blending
DepthWriteMode::Type mDepthWriteMode:3; ///< Local copy of the depth write mode
DepthTestMode::Type mDepthTestMode:3; ///< Local copy of the depth test mode
+ DevelRenderer::Rendering::Type mRenderingBehavior:2; ///< The rendering behavior
bool mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
+ bool mDirty:1; ///< Required for marking it dirty in case of partial update.
public:
AnimatableProperty< float > mOpacity; ///< The opacity value
- int mDepthIndex; ///< Used only in PrepareRenderInstructions
+ int32_t mDepthIndex; ///< Used only in PrepareRenderInstructions
};
typedef MessageValue1< Renderer, TextureSet* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &renderer, &Renderer::SetTextures, const_cast<TextureSet*>(&textureSet) );
typedef MessageValue1< Renderer, Render::Geometry* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &renderer, &Renderer::SetGeometry, const_cast<Render::Geometry*>(&geometry) );
}
-inline void SetShaderMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Shader& shader )
+inline void SetShaderMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Shader& shader )
{
typedef MessageValue1< Renderer, Shader* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &renderer, &Renderer::SetShader, &shader );
+ new (slot) LocalType( &renderer, &Renderer::SetShader, const_cast<Shader*>( &shader ) );
}
inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int depthIndex )
typedef MessageValue1< Renderer, int > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &renderer, &Renderer::SetDepthIndex, depthIndex );
typedef MessageValue1< Renderer, FaceCullingMode::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetFaceCullingMode, faceCullingMode );
}
typedef MessageValue1< Renderer, BlendMode::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetBlendMode, blendingMode );
}
-inline void SetBlendingOptionsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, unsigned int options )
+inline void SetBlendingOptionsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t options )
{
- typedef MessageValue1< Renderer, unsigned int > LocalType;
+ typedef MessageValue1< Renderer, uint32_t > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetBlendingOptions, options );
}
typedef MessageValue1< Renderer, Vector4 > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetBlendColor, blendColor );
}
-inline void SetIndexedDrawFirstElementMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, size_t firstElement )
+inline void SetIndexedDrawFirstElementMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t firstElement )
{
- typedef MessageValue1< Renderer, size_t > LocalType;
+ typedef MessageValue1< Renderer, uint32_t > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetIndexedDrawFirstElement, firstElement );
}
-inline void SetIndexedDrawElementsCountMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, size_t elementsCount )
+inline void SetIndexedDrawElementsCountMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t elementsCount )
{
- typedef MessageValue1< Renderer, size_t > LocalType;
+ typedef MessageValue1< Renderer, uint32_t > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetIndexedDrawElementsCount, elementsCount );
}
typedef MessageValue1< Renderer, bool > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::EnablePreMultipliedAlpha, preMultiplied );
}
typedef MessageValue1< Renderer, DepthWriteMode::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetDepthWriteMode, depthWriteMode );
}
typedef MessageValue1< Renderer, DepthTestMode::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetDepthTestMode, depthTestMode );
}
typedef MessageValue1< Renderer, DepthFunction::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetDepthFunction, depthFunction );
}
typedef MessageValue1< Renderer, RenderMode::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetRenderMode, mode );
}
typedef MessageValue1< Renderer, StencilFunction::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetStencilFunction, stencilFunction );
}
typedef MessageValue1< Renderer, int > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetStencilFunctionMask, mask );
}
typedef MessageValue1< Renderer, int > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetStencilFunctionReference, stencilFunctionReference );
}
typedef MessageValue1< Renderer, int > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetStencilMask, stencilMask );
}
typedef MessageValue1< Renderer, StencilOperation::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnFail, stencilOperation );
}
typedef MessageValue1< Renderer, StencilOperation::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnZFail, stencilOperation );
}
typedef MessageValue1< Renderer, StencilOperation::Type > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnZPass, stencilOperation );
}
typedef MessageDoubleBuffered1< Renderer, float > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &renderer, &Renderer::BakeOpacity, opacity );
}
+inline void SetRenderingBehaviorMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DevelRenderer::Rendering::Type renderingBehavior )
+{
+ using LocalType = MessageValue1< Renderer, DevelRenderer::Rendering::Type >;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ new (slot) LocalType( &renderer, &Renderer::SetRenderingBehavior, renderingBehavior );
+}
+
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali