void Renderer::PrepareRender( BufferIndex updateBufferIndex )
{
- if( mRegenerateUniformMap > UNIFORM_MAP_READY )
+ if( mRegenerateUniformMap == UNIFORM_MAP_READY )
+ {
+ mUniformMapChanged[updateBufferIndex] = false;
+ }
+ else
{
if( mRegenerateUniformMap == REGENERATE_UNIFORM_MAP)
{