const UniformMap& rendererUniformMap = PropertyOwner::GetUniformMap();
AddMappings( localMap, rendererUniformMap );
-
- if( mShader )
- {
- AddMappings( localMap, mShader->GetUniformMap() );
- }
+ AddMappings( localMap, mShader->GetUniformMap() );
}
else if( mRegenerateUniformMap == COPY_UNIFORM_MAP )
{