RESEND_PREMULTIPLIED_ALPHA = 1 << 5,
RESEND_INDEXED_DRAW_FIRST_ELEMENT = 1 << 6,
RESEND_INDEXED_DRAW_ELEMENTS_COUNT = 1 << 7,
+ RESEND_DEPTH_WRITE_MODE = 1 << 8,
+ RESEND_DEPTH_FUNCTION = 1 << 9,
};
}
mShader( NULL ),
mBlendColor( NULL ),
mBlendBitmask( 0u ),
- mFaceCullingMode( Dali::Renderer::NONE ),
- mBlendingMode( Dali::BlendingMode::AUTO ),
+ mFaceCullingMode( FaceCullingMode::NONE ),
+ mBlendMode( BlendMode::AUTO ),
+ mDepthWriteMode( DepthWriteMode::AUTO ),
+ mDepthFunction( DepthFunction::LESS ),
mIndexedDrawFirstElement( 0 ),
mIndexedDrawElementsCount( 0 ),
mReferenceCount( 0 ),
mResendFlag( 0 ),
mResourcesReady( false ),
mFinishedResourceAcquisition( false ),
+ mPremultipledAlphaEnabled(false),
mDepthIndex( 0 )
{
mUniformMapChanged[0] = false;
const UniformMap& rendererUniformMap = PropertyOwner::GetUniformMap();
AddMappings( localMap, rendererUniformMap );
-
- if( mShader )
- {
- AddMappings( localMap, mShader->GetUniformMap() );
- }
+ AddMappings( localMap, mShader->GetUniformMap() );
}
else if( mRegenerateUniformMap == COPY_UNIFORM_MAP )
{
mRegenerateUniformMap--;
}
- if( mResendFlag == 0 )
+ if( mResendFlag != 0 )
{
- return;
- }
+ if( mResendFlag & RESEND_DATA_PROVIDER )
+ {
+ RenderDataProvider* dataProvider = NewRenderDataProvider();
- if( mResendFlag & RESEND_DATA_PROVIDER )
- {
- RenderDataProvider* dataProvider = NewRenderDataProvider();
+ typedef MessageValue1< Render::Renderer, OwnerPointer<RenderDataProvider> > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderDataProvider, dataProvider );
+ }
- typedef MessageValue1< Render::Renderer, OwnerPointer<RenderDataProvider> > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderDataProvider, dataProvider );
- mResendFlag &= ~RESEND_DATA_PROVIDER;
- }
+ if( mResendFlag & RESEND_GEOMETRY )
+ {
+ typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- if( mResendFlag & RESEND_GEOMETRY )
- {
- typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
+ }
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
- mResendFlag &= ~RESEND_GEOMETRY;
- }
+ if( mResendFlag & RESEND_FACE_CULLING_MODE )
+ {
+ typedef MessageValue1< Render::Renderer, FaceCullingMode::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
+ }
- if( mResendFlag & RESEND_FACE_CULLING_MODE )
- {
- typedef MessageValue1< Render::Renderer, Dali::Renderer::FaceCullingMode > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
- mResendFlag &= ~RESEND_FACE_CULLING_MODE;
- }
+ if( mResendFlag & RESEND_BLEND_BIT_MASK )
+ {
+ typedef MessageValue1< Render::Renderer, unsigned int > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
+ }
- if( mResendFlag & RESEND_BLEND_BIT_MASK )
- {
- typedef MessageValue1< Render::Renderer, unsigned int > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
- mResendFlag &= ~RESEND_BLEND_BIT_MASK;
- }
+ if( mResendFlag & RESEND_BLEND_COLOR )
+ {
+ typedef MessageValue1< Render::Renderer, const Vector4* > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, mBlendColor );
+ }
- if( mResendFlag & RESEND_BLEND_COLOR )
- {
- typedef MessageValue1< Render::Renderer, const Vector4* > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, mBlendColor );
- mResendFlag &= ~RESEND_BLEND_COLOR;
- }
+ if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA )
+ {
+ typedef MessageValue1< Render::Renderer, bool > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
+ }
- if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA )
- {
- typedef MessageValue1< Render::Renderer, bool > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
- mResendFlag &= ~RESEND_PREMULTIPLIED_ALPHA;
- }
+ if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
+ {
+ typedef MessageValue1< Render::Renderer, size_t > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
+ }
- if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
- {
- typedef MessageValue1< Render::Renderer, size_t > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
- mResendFlag &= ~RESEND_INDEXED_DRAW_FIRST_ELEMENT;
- }
+ if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
+ {
+ typedef MessageValue1< Render::Renderer, size_t > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
+ }
- if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
- {
- typedef MessageValue1< Render::Renderer, size_t > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
- mResendFlag &= ~RESEND_INDEXED_DRAW_FIRST_ELEMENT;
+ if( mResendFlag & RESEND_DEPTH_WRITE_MODE )
+ {
+ typedef MessageValue1< Render::Renderer, DepthWriteMode::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
+ }
+
+ if( mResendFlag & RESEND_DEPTH_FUNCTION )
+ {
+ typedef MessageValue1< Render::Renderer, DepthFunction::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction );
+ }
+
+ mResendFlag = 0;
}
}
mDepthIndex = depthIndex;
}
-void Renderer::SetFaceCullingMode( unsigned int faceCullingMode )
+void Renderer::SetFaceCullingMode( FaceCullingMode::Type faceCullingMode )
{
- mFaceCullingMode = static_cast<Dali::Renderer::FaceCullingMode>(faceCullingMode);
+ mFaceCullingMode = faceCullingMode;
mResendFlag |= RESEND_FACE_CULLING_MODE;
}
-void Renderer::SetBlendingMode( unsigned int blendingMode )
+void Renderer::SetBlendMode( BlendMode::Type blendingMode )
{
- mBlendingMode = static_cast< BlendingMode::Type >( blendingMode );
+ mBlendMode = blendingMode;
}
void Renderer::SetBlendingOptions( unsigned int options )
mResendFlag |= RESEND_PREMULTIPLIED_ALPHA;
}
+void Renderer::SetDepthWriteMode( DepthWriteMode::Type depthWriteMode )
+{
+ mDepthWriteMode = depthWriteMode;
+ mResendFlag |= RESEND_DEPTH_WRITE_MODE;
+}
+
+void Renderer::SetDepthFunction( DepthFunction::Type depthFunction )
+{
+ mDepthFunction = depthFunction;
+ mResendFlag |= RESEND_DEPTH_FUNCTION;
+}
+
//Called when a node with this renderer is added to the stage
void Renderer::OnStageConnect()
{
mRenderer = Render::Renderer::New( dataProvider, mGeometry,
mBlendBitmask, mBlendColor,
- static_cast< Dali::Renderer::FaceCullingMode >( mFaceCullingMode ),
- mPremultipledAlphaEnabled );
+ static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
+ mPremultipledAlphaEnabled,
+ mDepthWriteMode,
+ mDepthFunction );
+
mSceneController->GetRenderMessageDispatcher().AddRenderer( *mRenderer );
mResendFlag = 0;
}
{
Renderer::Opacity opacity = Renderer::OPAQUE;
- switch( mBlendingMode )
+ switch( mBlendMode )
{
- case BlendingMode::ON: // If the renderer should always be use blending
+ case BlendMode::ON: // If the renderer should always be use blending
{
opacity = Renderer::TRANSLUCENT;
break;
}
- case BlendingMode::AUTO:
+ case BlendMode::AUTO:
{
- bool shaderRequiresBlending( mShader->GeometryHintEnabled( Dali::ShaderEffect::HINT_BLENDING ) );
+ bool shaderRequiresBlending( mShader->HintEnabled( Dali::Shader::HINT_OUTPUT_IS_TRANSPARENT ) );
if( shaderRequiresBlending || ( mTextureSet && mTextureSet->HasAlpha() ) )
{
opacity = Renderer::TRANSLUCENT;
}
break;
}
- case BlendingMode::OFF: // the renderer should never use blending
+ case BlendMode::OFF: // the renderer should never use blending
default:
{
opacity = Renderer::OPAQUE;