#include <dali/internal/render/shaders/program.h>
#include <dali/internal/render/shaders/scene-graph-shader.h>
+namespace Dali
+{
+namespace Internal
+{
+namespace SceneGraph
+{
namespace // unnamed namespace
{
-const unsigned int UNIFORM_MAP_READY = 0;
-const unsigned int COPY_UNIFORM_MAP = 1;
-const unsigned int REGENERATE_UNIFORM_MAP = 2;
+const uint32_t UNIFORM_MAP_READY = 0;
+const uint32_t COPY_UNIFORM_MAP = 1;
+const uint32_t REGENERATE_UNIFORM_MAP = 2;
//Memory pool used to allocate new renderers. Memory used by this pool will be released when shutting down DALi
-Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::Renderer> gRendererMemoryPool;
+MemoryPoolObjectAllocator<Renderer> gRendererMemoryPool;
-void AddMappings( Dali::Internal::SceneGraph::CollectedUniformMap& localMap, const Dali::Internal::SceneGraph::UniformMap& uniformMap )
+void AddMappings( CollectedUniformMap& localMap, const UniformMap& uniformMap )
{
// Iterate thru uniformMap.
- // Any maps that aren't in localMap should be added in a single step
- Dali::Internal::SceneGraph::CollectedUniformMap newUniformMappings;
+ // Any maps that aren't in localMap should be added in a single step
+
+ // keep a static vector to avoid temporary heap allocation.
+ // As this function gets called only from update thread we don't have to
+ // make it thread safe (so no need to keep a thread_local variable).
+ static CollectedUniformMap newUniformMappings;
+
+ newUniformMappings.Clear();
- for( unsigned int i=0, count=uniformMap.Count(); i<count; ++i )
+ for( UniformMap::SizeType i = 0, count=uniformMap.Count(); i<count; ++i )
{
- Dali::Internal::SceneGraph::UniformPropertyMapping::Hash nameHash = uniformMap[i].uniformNameHash;
+ UniformPropertyMapping::Hash nameHash = uniformMap[i].uniformNameHash;
bool found = false;
- for( Dali::Internal::SceneGraph::CollectedUniformMap::Iterator iter = localMap.Begin() ; iter != localMap.End() ; ++iter )
+ for( CollectedUniformMap::Iterator iter = localMap.Begin() ; iter != localMap.End() ; ++iter )
{
- const Dali::Internal::SceneGraph::UniformPropertyMapping* map = (*iter);
+ const UniformPropertyMapping* map = (*iter);
if( map->uniformNameHash == nameHash )
{
if( map->uniformName == uniformMap[i].uniformName )
{
localMap.Reserve( localMap.Count() + newUniformMappings.Count() );
- for( Dali::Internal::SceneGraph::CollectedUniformMap::Iterator iter = newUniformMappings.Begin(),
+ for( CollectedUniformMap::Iterator iter = newUniformMappings.Begin(),
end = newUniformMappings.End() ;
iter != end ;
++iter )
{
- const Dali::Internal::SceneGraph::UniformPropertyMapping* map = (*iter);
+ const UniformPropertyMapping* map = (*iter);
localMap.PushBack( map );
}
}
RESEND_STENCIL_OPERATION_ON_FAIL = 1 << 15,
RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 16,
RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 17,
- RESEND_WRITE_TO_COLOR_BUFFER = 1 << 18
+ RESEND_WRITE_TO_COLOR_BUFFER = 1 << 18,
+ RESEND_SHADER = 1 << 19,
+ RESEND_DRAW_COMMANDS = 1 << 20
};
} // Anonymous namespace
-namespace Dali
-{
-namespace Internal
-{
-namespace SceneGraph
-{
-
Renderer* Renderer::New()
{
return new ( gRendererMemoryPool.AllocateRawThreadSafe() ) Renderer();
}
Renderer::Renderer()
-: mSceneController( 0 ),
- mRenderer( NULL ),
- mTextureSet( NULL ),
- mGeometry( NULL ),
- mShader( NULL ),
- mRenderDataProvider( NULL ),
- mBlendColor( NULL ),
+: mSceneController( nullptr ),
+ mRenderer( nullptr ),
+ mTextureSet( nullptr ),
+ mGeometry( nullptr ),
+ mShader( nullptr ),
+ mRenderDataProvider( nullptr ),
+ mBlendColor( nullptr ),
mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
mIndexedDrawFirstElement( 0u ),
mIndexedDrawElementsCount( 0u ),
mBlendMode( BlendMode::AUTO ),
mDepthWriteMode( DepthWriteMode::AUTO ),
mDepthTestMode( DepthTestMode::AUTO ),
+ mRenderingBehavior( DevelRenderer::Rendering::IF_REQUIRED ),
mPremultipledAlphaEnabled( false ),
mOpacity( 1.0f ),
mDepthIndex( 0 )
if( mTextureSet )
{
mTextureSet->RemoveObserver( this );
- mTextureSet = NULL;
+ mTextureSet = nullptr;
}
if( mShader )
{
mShader->RemoveConnectionObserver( *this );
- mShader = NULL;
+ mShader = nullptr;
}
}
localMap.Resize( oldMap.Count() );
- unsigned int index=0;
+ uint32_t index=0;
for( CollectedUniformMap::Iterator iter = oldMap.Begin(), end = oldMap.End() ; iter != end ; ++iter, ++index )
{
localMap[index] = *iter;
if( mResendFlag & RESEND_GEOMETRY )
{
typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
}
+ if( mResendFlag & RESEND_DRAW_COMMANDS )
+ {
+ using DerivedType = MessageValue2<Render::Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetDrawCommands, mDrawCommands.data(), mDrawCommands.size() );
+ }
+
if( mResendFlag & RESEND_FACE_CULLING_MODE )
{
- typedef MessageValue1< Render::Renderer, FaceCullingMode::Type > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, FaceCullingMode::Type>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
}
if( mResendFlag & RESEND_BLEND_BIT_MASK )
{
- typedef MessageValue1< Render::Renderer, unsigned int > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
}
if( mResendFlag & RESEND_BLEND_COLOR )
{
- typedef MessageValue1< Render::Renderer, Vector4 > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, Vector4>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, GetBlendColor() );
}
if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA )
{
- typedef MessageValue1< Render::Renderer, bool > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, bool>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
}
if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
{
- typedef MessageValue1< Render::Renderer, size_t > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
}
if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
{
- typedef MessageValue1< Render::Renderer, size_t > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
}
if( mResendFlag & RESEND_DEPTH_WRITE_MODE )
{
- typedef MessageValue1< Render::Renderer, DepthWriteMode::Type > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, DepthWriteMode::Type>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
}
if( mResendFlag & RESEND_DEPTH_TEST_MODE )
{
- typedef MessageValue1< Render::Renderer, DepthTestMode::Type > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, DepthTestMode::Type>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode );
}
if( mResendFlag & RESEND_DEPTH_FUNCTION )
{
- typedef MessageValue1< Render::Renderer, DepthFunction::Type > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, DepthFunction::Type>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction );
}
if( mResendFlag & RESEND_RENDER_MODE )
{
- typedef MessageValue1< Render::Renderer, RenderMode::Type > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, RenderMode::Type>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode );
}
if( mResendFlag & RESEND_STENCIL_FUNCTION )
{
- typedef MessageValue1< Render::Renderer, StencilFunction::Type > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, StencilFunction::Type>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunction, mStencilParameters.stencilFunction );
}
if( mResendFlag & RESEND_STENCIL_FUNCTION_MASK )
{
- typedef MessageValue1< Render::Renderer, int > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, int>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionMask, mStencilParameters.stencilFunctionMask );
}
if( mResendFlag & RESEND_STENCIL_FUNCTION_REFERENCE )
{
- typedef MessageValue1< Render::Renderer, int > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, int>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionReference, mStencilParameters.stencilFunctionReference );
}
if( mResendFlag & RESEND_STENCIL_MASK )
{
- typedef MessageValue1< Render::Renderer, int > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, int>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilMask, mStencilParameters.stencilMask );
}
if( mResendFlag & RESEND_STENCIL_OPERATION_ON_FAIL )
{
- typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnFail, mStencilParameters.stencilOperationOnFail );
}
if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_FAIL )
{
- typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZFail, mStencilParameters.stencilOperationOnZFail );
}
if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_PASS )
{
- typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass );
}
+ if( mResendFlag & RESEND_SHADER )
+ {
+ using DerivedType = MessageValue1<Render::Renderer, bool>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetShaderChanged, true );
+ }
+
mResendFlag = 0;
}
}
mShader = shader;
mShader->AddConnectionObserver( *this );
mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
- mResendFlag |= RESEND_GEOMETRY;
+ mResendFlag |= RESEND_GEOMETRY | RESEND_SHADER;
if( mRenderDataProvider )
{
return mBlendMode;
}
-void Renderer::SetBlendingOptions( unsigned int options )
+void Renderer::SetBlendingOptions( uint32_t options )
{
if( mBlendBitmask != options)
{
}
}
-unsigned int Renderer::GetBlendingOptions() const
+uint32_t Renderer::GetBlendingOptions() const
{
return mBlendBitmask;
}
{
if( blendColor == Color::TRANSPARENT )
{
- mBlendColor = NULL;
+ mBlendColor = nullptr;
}
else
{
return Color::TRANSPARENT;
}
-void Renderer::SetIndexedDrawFirstElement( size_t firstElement )
+void Renderer::SetIndexedDrawFirstElement( uint32_t firstElement )
{
mIndexedDrawFirstElement = firstElement;
mResendFlag |= RESEND_INDEXED_DRAW_FIRST_ELEMENT;
}
-size_t Renderer::GetIndexedDrawFirstElement() const
+uint32_t Renderer::GetIndexedDrawFirstElement() const
{
return mIndexedDrawFirstElement;
}
-void Renderer::SetIndexedDrawElementsCount( size_t elementsCount )
+void Renderer::SetIndexedDrawElementsCount( uint32_t elementsCount )
{
mIndexedDrawElementsCount = elementsCount;
mResendFlag |= RESEND_INDEXED_DRAW_ELEMENTS_COUNT;
}
-size_t Renderer::GetIndexedDrawElementsCount() const
+uint32_t Renderer::GetIndexedDrawElementsCount() const
{
return mIndexedDrawElementsCount;
}
return mOpacity[updateBufferIndex];
}
+void Renderer::SetRenderingBehavior( DevelRenderer::Rendering::Type renderingBehavior )
+{
+ mRenderingBehavior = renderingBehavior;
+}
+
+DevelRenderer::Rendering::Type Renderer::GetRenderingBehavior() const
+{
+ return mRenderingBehavior;
+}
+
//Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
void Renderer::ConnectToSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
{
if( mRenderer )
{
mSceneController->GetRenderMessageDispatcher().RemoveRenderer( *mRenderer );
- mRenderer = NULL;
+ mRenderer = nullptr;
}
- mSceneController = NULL;
- mRenderDataProvider = NULL;
+ mSceneController = nullptr;
+ mRenderDataProvider = nullptr;
}
void Renderer::UpdateTextureSet()
{
if( mTextureSet )
{
- size_t textureCount = mTextureSet->GetTextureCount();
+ uint32_t textureCount = mTextureSet->GetTextureCount();
mRenderDataProvider->mTextures.resize( textureCount );
mRenderDataProvider->mSamplers.resize( textureCount );
- for( unsigned int i(0); i<textureCount; ++i )
+ for( uint32_t i = 0; i<textureCount; ++i )
{
mRenderDataProvider->mTextures[i] = mTextureSet->GetTexture(i);
mRenderDataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
void Renderer::TextureSetDeleted()
{
- mTextureSet = NULL;
+ mTextureSet = nullptr;
mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
{
if( reinterpret_cast<PropertyOwner*>(mShader) == &owner )
{
- mShader = NULL;
+ mShader = nullptr;
}
}
+void Renderer::SetDrawCommands( Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size )
+{
+ mDrawCommands.clear();
+ mDrawCommands.insert( mDrawCommands.end(), pDrawCommands, pDrawCommands+size );
+ mResendFlag |= RESEND_DRAW_COMMANDS;
+}
+
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali