Merge branch 'devel/master(1.1.39)' into tizen
[platform/core/uifw/dali-core.git] / dali / internal / update / rendering / scene-graph-renderer.cpp
index ec8965f..a6b720b 100644 (file)
@@ -89,14 +89,17 @@ void AddMappings( Dali::Internal::SceneGraph::CollectedUniformMap& localMap, con
 // flags for resending data to renderer
 enum Flags
 {
-  RESEND_DATA_PROVIDER = 1,
-  RESEND_GEOMETRY = 1 << 1,
-  RESEND_FACE_CULLING_MODE = 1 << 2,
-  RESEND_BLEND_COLOR = 1 << 3,
-  RESEND_BLEND_BIT_MASK = 1 << 4,
-  RESEND_PREMULTIPLIED_ALPHA = 1 << 5,
-  RESEND_INDEXED_DRAW_FIRST_ELEMENT = 1 << 6,
+  RESEND_DATA_PROVIDER               = 1,
+  RESEND_GEOMETRY                    = 1 << 1,
+  RESEND_FACE_CULLING_MODE           = 1 << 2,
+  RESEND_BLEND_COLOR                 = 1 << 3,
+  RESEND_BLEND_BIT_MASK              = 1 << 4,
+  RESEND_PREMULTIPLIED_ALPHA         = 1 << 5,
+  RESEND_INDEXED_DRAW_FIRST_ELEMENT  = 1 << 6,
   RESEND_INDEXED_DRAW_ELEMENTS_COUNT = 1 << 7,
+  RESEND_DEPTH_WRITE_MODE            = 1 << 8,
+  RESEND_DEPTH_TEST_MODE             = 1 << 9,
+  RESEND_DEPTH_FUNCTION              = 1 << 10,
 };
 
 }
@@ -114,23 +117,27 @@ Renderer* Renderer::New()
 }
 
 Renderer::Renderer()
-:mSceneController( 0 ),
- mRenderer( NULL ),
- mTextureSet( NULL ),
- mGeometry( NULL ),
- mShader( NULL ),
- mBlendColor( NULL ),
- mBlendBitmask( 0u ),
- mFaceCullingMode( Dali::Renderer::NONE ),
- mBlendingMode( Dali::BlendingMode::AUTO ),
- mIndexedDrawFirstElement( 0 ),
- mIndexedDrawElementsCount( 0 ),
- mReferenceCount( 0 ),
- mRegenerateUniformMap( 0 ),
- mResendFlag( 0 ),
- mResourcesReady( false ),
- mFinishedResourceAcquisition( false ),
- mDepthIndex( 0 )
+: mSceneController( 0 ),
+  mRenderer( NULL ),
+  mTextureSet( NULL ),
+  mGeometry( NULL ),
+  mShader( NULL ),
+  mBlendColor( NULL ),
+  mIndexedDrawFirstElement( 0u ),
+  mIndexedDrawElementsCount( 0u ),
+  mBlendBitmask( 0u ),
+  mReferenceCount( 0u ),
+  mRegenerateUniformMap( 0u ),
+  mResendFlag( 0u ),
+  mDepthFunction( DepthFunction::LESS ),
+  mFaceCullingMode( FaceCullingMode::NONE ),
+  mBlendMode( BlendMode::AUTO ),
+  mDepthWriteMode( DepthWriteMode::AUTO ),
+  mDepthTestMode( DepthTestMode::AUTO ),
+  mResourcesReady( false ),
+  mFinishedResourceAcquisition( false ),
+  mPremultipledAlphaEnabled( false ),
+  mDepthIndex( 0 )
 {
   mUniformMapChanged[0] = false;
   mUniformMapChanged[1] = false;
@@ -191,7 +198,11 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
 
       const UniformMap& rendererUniformMap = PropertyOwner::GetUniformMap();
       AddMappings( localMap, rendererUniformMap );
-      AddMappings( localMap, mShader->GetUniformMap() );
+
+      if( mShader )
+      {
+        AddMappings( localMap, mShader->GetUniformMap() );
+      }
     }
     else if( mRegenerateUniformMap == COPY_UNIFORM_MAP )
     {
@@ -212,76 +223,89 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
     mRegenerateUniformMap--;
   }
 
-  if( mResendFlag == 0 )
+  if( mResendFlag != 0 )
   {
-    return;
-  }
+    if( mResendFlag & RESEND_DATA_PROVIDER )
+    {
+      RenderDataProvider* dataProvider = NewRenderDataProvider();
 
-  if( mResendFlag & RESEND_DATA_PROVIDER )
-  {
-    RenderDataProvider* dataProvider = NewRenderDataProvider();
+      typedef MessageValue1< Render::Renderer, OwnerPointer<RenderDataProvider> > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderDataProvider, dataProvider );
+    }
 
-    typedef MessageValue1< Render::Renderer, OwnerPointer<RenderDataProvider> > DerivedType;
-    unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-    new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderDataProvider, dataProvider );
-    mResendFlag &= ~RESEND_DATA_PROVIDER;
-  }
+    if( mResendFlag & RESEND_GEOMETRY )
+    {
+      typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
 
-  if( mResendFlag & RESEND_GEOMETRY )
-  {
-    typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
-    unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
+    }
 
-    new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
-    mResendFlag &= ~RESEND_GEOMETRY;
-  }
+    if( mResendFlag & RESEND_FACE_CULLING_MODE )
+    {
+      typedef MessageValue1< Render::Renderer, FaceCullingMode::Type > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
+    }
 
-  if( mResendFlag & RESEND_FACE_CULLING_MODE )
-  {
-    typedef MessageValue1< Render::Renderer, Dali::Renderer::FaceCullingMode > DerivedType;
-    unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-    new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
-    mResendFlag &= ~RESEND_FACE_CULLING_MODE;
-  }
+    if( mResendFlag & RESEND_BLEND_BIT_MASK )
+    {
+      typedef MessageValue1< Render::Renderer, unsigned int > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
+    }
 
-  if( mResendFlag & RESEND_BLEND_BIT_MASK )
-  {
-    typedef MessageValue1< Render::Renderer, unsigned int > DerivedType;
-    unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-    new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
-    mResendFlag &= ~RESEND_BLEND_BIT_MASK;
-  }
+    if( mResendFlag & RESEND_BLEND_COLOR )
+    {
+      typedef MessageValue1< Render::Renderer, const Vector4* > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, mBlendColor );
+    }
 
-  if( mResendFlag & RESEND_BLEND_COLOR )
-  {
-    typedef MessageValue1< Render::Renderer, const Vector4* > DerivedType;
-    unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-    new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, mBlendColor );
-    mResendFlag &= ~RESEND_BLEND_COLOR;
-  }
+    if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA  )
+    {
+      typedef MessageValue1< Render::Renderer, bool > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
+    }
 
-  if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA  )
-  {
-    typedef MessageValue1< Render::Renderer, bool > DerivedType;
-    unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-    new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
-    mResendFlag &= ~RESEND_PREMULTIPLIED_ALPHA;
-  }
+    if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
+    {
+      typedef MessageValue1< Render::Renderer, size_t > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
+    }
 
-  if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
-  {
-    typedef MessageValue1< Render::Renderer, size_t > DerivedType;
-    unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-    new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
-    mResendFlag &= ~RESEND_INDEXED_DRAW_FIRST_ELEMENT;
-  }
+    if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
+    {
+      typedef MessageValue1< Render::Renderer, size_t > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
+    }
 
-  if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
-  {
-    typedef MessageValue1< Render::Renderer, size_t > DerivedType;
-    unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-    new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
-    mResendFlag &= ~RESEND_INDEXED_DRAW_FIRST_ELEMENT;
+    if( mResendFlag & RESEND_DEPTH_WRITE_MODE )
+    {
+      typedef MessageValue1< Render::Renderer, DepthWriteMode::Type > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
+    }
+
+    if( mResendFlag & RESEND_DEPTH_TEST_MODE )
+    {
+      typedef MessageValue1< Render::Renderer, DepthTestMode::Type > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode );
+    }
+
+    if( mResendFlag & RESEND_DEPTH_FUNCTION )
+    {
+      typedef MessageValue1< Render::Renderer, DepthFunction::Type > DerivedType;
+      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction );
+    }
+
+    mResendFlag = 0;
   }
 }
 
@@ -331,15 +355,15 @@ void Renderer::SetDepthIndex( int depthIndex )
   mDepthIndex = depthIndex;
 }
 
-void Renderer::SetFaceCullingMode( unsigned int faceCullingMode )
+void Renderer::SetFaceCullingMode( FaceCullingMode::Type faceCullingMode )
 {
-  mFaceCullingMode = static_cast<Dali::Renderer::FaceCullingMode>(faceCullingMode);
+  mFaceCullingMode = faceCullingMode;
   mResendFlag |= RESEND_FACE_CULLING_MODE;
 }
 
-void Renderer::SetBlendingMode( unsigned int blendingMode )
+void Renderer::SetBlendMode( BlendMode::Type blendingMode )
 {
-  mBlendingMode = static_cast< BlendingMode::Type >( blendingMode );
+  mBlendMode = blendingMode;
 }
 
 void Renderer::SetBlendingOptions( unsigned int options )
@@ -383,6 +407,24 @@ void Renderer::EnablePreMultipliedAlpha( bool preMultipled )
   mResendFlag |= RESEND_PREMULTIPLIED_ALPHA;
 }
 
+void Renderer::SetDepthWriteMode( DepthWriteMode::Type depthWriteMode )
+{
+  mDepthWriteMode = depthWriteMode;
+  mResendFlag |= RESEND_DEPTH_WRITE_MODE;
+}
+
+void Renderer::SetDepthTestMode( DepthTestMode::Type depthTestMode )
+{
+  mDepthTestMode = depthTestMode;
+  mResendFlag |= RESEND_DEPTH_TEST_MODE;
+}
+
+void Renderer::SetDepthFunction( DepthFunction::Type depthFunction )
+{
+  mDepthFunction = depthFunction;
+  mResendFlag |= RESEND_DEPTH_FUNCTION;
+}
+
 //Called when a node with this renderer is added to the stage
 void Renderer::OnStageConnect()
 {
@@ -393,8 +435,12 @@ void Renderer::OnStageConnect()
 
     mRenderer = Render::Renderer::New( dataProvider, mGeometry,
                                        mBlendBitmask, mBlendColor,
-                                       static_cast< Dali::Renderer::FaceCullingMode >( mFaceCullingMode ),
-                                       mPremultipledAlphaEnabled );
+                                       static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
+                                       mPremultipledAlphaEnabled,
+                                       mDepthWriteMode,
+                                       mDepthTestMode,
+                                       mDepthFunction );
+
     mSceneController->GetRenderMessageDispatcher().AddRenderer( *mRenderer );
     mResendFlag = 0;
   }
@@ -442,10 +488,20 @@ RenderDataProvider* Renderer::NewRenderDataProvider()
   {
     size_t textureCount( mTextureSet->GetTextureCount() );
     dataProvider->mTextures.resize( textureCount );
+    dataProvider->mSamplers.resize( textureCount );
+    for( unsigned int i(0); i<textureCount; ++i )
+    {
+      dataProvider->mTextures[i] = Render::Texture( mTextureSet->GetTextureId(i),0);
+      dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
+    }
+
+    textureCount = mTextureSet->GetNewTextureCount();
+    dataProvider->mNewTextures.resize( textureCount );
+    dataProvider->mSamplers.resize( textureCount );
     for( unsigned int i(0); i<textureCount; ++i )
     {
-      dataProvider->mTextures[i] = Render::Texture( mTextureSet->GetTextureId(i),
-                                                    mTextureSet->GetTextureSampler(i));
+      dataProvider->mNewTextures[i] = mTextureSet->GetNewTexture(i);
+      dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
     }
   }
 
@@ -472,16 +528,16 @@ Renderer::Opacity Renderer::GetOpacity( BufferIndex updateBufferIndex, const Nod
 {
   Renderer::Opacity opacity = Renderer::OPAQUE;
 
-  switch( mBlendingMode )
+  switch( mBlendMode )
   {
-    case BlendingMode::ON: // If the renderer should always be use blending
+    case BlendMode::ON: // If the renderer should always be use blending
     {
       opacity = Renderer::TRANSLUCENT;
       break;
     }
-    case BlendingMode::AUTO:
+    case BlendMode::AUTO:
     {
-      bool shaderRequiresBlending( mShader->GeometryHintEnabled( Dali::ShaderEffect::HINT_BLENDING ) );
+      bool shaderRequiresBlending( mShader->HintEnabled( Dali::Shader::HINT_OUTPUT_IS_TRANSPARENT ) );
       if( shaderRequiresBlending || ( mTextureSet && mTextureSet->HasAlpha() ) )
       {
         opacity = Renderer::TRANSLUCENT;
@@ -500,7 +556,7 @@ Renderer::Opacity Renderer::GetOpacity( BufferIndex updateBufferIndex, const Nod
       }
       break;
     }
-    case BlendingMode::OFF: // the renderer should never use blending
+    case BlendMode::OFF: // the renderer should never use blending
     default:
     {
       opacity = Renderer::OPAQUE;