// flags for resending data to renderer
enum Flags
{
- RESEND_DATA_PROVIDER = 1,
- RESEND_GEOMETRY = 1 << 1,
- RESEND_FACE_CULLING_MODE = 1 << 2,
- RESEND_BLEND_COLOR = 1 << 3,
- RESEND_BLEND_BIT_MASK = 1 << 4,
- RESEND_PREMULTIPLIED_ALPHA = 1 << 5,
- RESEND_INDEXED_DRAW_FIRST_ELEMENT = 1 << 6,
+ RESEND_DATA_PROVIDER = 1,
+ RESEND_GEOMETRY = 1 << 1,
+ RESEND_FACE_CULLING_MODE = 1 << 2,
+ RESEND_BLEND_COLOR = 1 << 3,
+ RESEND_BLEND_BIT_MASK = 1 << 4,
+ RESEND_PREMULTIPLIED_ALPHA = 1 << 5,
+ RESEND_INDEXED_DRAW_FIRST_ELEMENT = 1 << 6,
RESEND_INDEXED_DRAW_ELEMENTS_COUNT = 1 << 7,
- RESEND_DEPTH_WRITE_MODE = 1 << 8,
- RESEND_DEPTH_FUNCTION = 1 << 9,
+ RESEND_DEPTH_WRITE_MODE = 1 << 8,
+ RESEND_DEPTH_TEST_MODE = 1 << 9,
+ RESEND_DEPTH_FUNCTION = 1 << 10,
};
}
}
Renderer::Renderer()
-:mSceneController( 0 ),
- mRenderer( NULL ),
- mTextureSet( NULL ),
- mGeometry( NULL ),
- mShader( NULL ),
- mBlendColor( NULL ),
- mBlendBitmask( 0u ),
- mFaceCullingMode( FaceCullingMode::NONE ),
- mBlendMode( BlendMode::AUTO ),
- mDepthWriteMode( DepthWriteMode::AUTO ),
- mDepthFunction( DepthFunction::LESS ),
- mIndexedDrawFirstElement( 0 ),
- mIndexedDrawElementsCount( 0 ),
- mReferenceCount( 0 ),
- mRegenerateUniformMap( 0 ),
- mResendFlag( 0 ),
- mResourcesReady( false ),
- mFinishedResourceAcquisition( false ),
- mPremultipledAlphaEnabled(false),
- mDepthIndex( 0 )
+: mSceneController( 0 ),
+ mRenderer( NULL ),
+ mTextureSet( NULL ),
+ mGeometry( NULL ),
+ mShader( NULL ),
+ mBlendColor( NULL ),
+ mIndexedDrawFirstElement( 0u ),
+ mIndexedDrawElementsCount( 0u ),
+ mBlendBitmask( 0u ),
+ mReferenceCount( 0u ),
+ mRegenerateUniformMap( 0u ),
+ mResendFlag( 0u ),
+ mDepthFunction( DepthFunction::LESS ),
+ mFaceCullingMode( FaceCullingMode::NONE ),
+ mBlendMode( BlendMode::AUTO ),
+ mDepthWriteMode( DepthWriteMode::AUTO ),
+ mDepthTestMode( DepthTestMode::AUTO ),
+ mResourcesReady( false ),
+ mFinishedResourceAcquisition( false ),
+ mPremultipledAlphaEnabled( false ),
+ mDepthIndex( 0 )
{
mUniformMapChanged[0] = false;
mUniformMapChanged[1] = false;
new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
}
+ if( mResendFlag & RESEND_DEPTH_TEST_MODE )
+ {
+ typedef MessageValue1< Render::Renderer, DepthTestMode::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode );
+ }
+
if( mResendFlag & RESEND_DEPTH_FUNCTION )
{
typedef MessageValue1< Render::Renderer, DepthFunction::Type > DerivedType;
mResendFlag |= RESEND_DEPTH_WRITE_MODE;
}
+void Renderer::SetDepthTestMode( DepthTestMode::Type depthTestMode )
+{
+ mDepthTestMode = depthTestMode;
+ mResendFlag |= RESEND_DEPTH_TEST_MODE;
+}
+
void Renderer::SetDepthFunction( DepthFunction::Type depthFunction )
{
mDepthFunction = depthFunction;
static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
mPremultipledAlphaEnabled,
mDepthWriteMode,
+ mDepthTestMode,
mDepthFunction );
mSceneController->GetRenderMessageDispatcher().AddRenderer( *mRenderer );
{
size_t textureCount( mTextureSet->GetTextureCount() );
dataProvider->mTextures.resize( textureCount );
+ dataProvider->mSamplers.resize( textureCount );
+ for( unsigned int i(0); i<textureCount; ++i )
+ {
+ dataProvider->mTextures[i] = Render::Texture( mTextureSet->GetTextureId(i),0);
+ dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
+ }
+
+ textureCount = mTextureSet->GetNewTextureCount();
+ dataProvider->mNewTextures.resize( textureCount );
+ dataProvider->mSamplers.resize( textureCount );
for( unsigned int i(0); i<textureCount; ++i )
{
- dataProvider->mTextures[i] = Render::Texture( mTextureSet->GetTextureId(i),
- mTextureSet->GetTextureSampler(i));
+ dataProvider->mNewTextures[i] = mTextureSet->GetNewTexture(i);
+ dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
}
}