Make sure that global variables are initialized lazily.
[platform/core/uifw/dali-core.git] / dali / internal / update / rendering / scene-graph-renderer.cpp
index 931244a..752a56d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -21,7 +21,6 @@
 #include <dali/internal/common/blending-options.h>
 #include <dali/internal/common/internal-constants.h>
 #include <dali/internal/common/memory-pool-object-allocator.h>
-#include <dali/internal/event/rendering/decorated-visual-renderer-impl.h> // For DecoratedVisualRenderer::AnimatableDecoratedVisualProperties
 #include <dali/internal/render/data-providers/node-data-provider.h>
 #include <dali/internal/render/data-providers/render-data-provider.h>
 #include <dali/internal/render/queue/render-queue.h>
@@ -47,8 +46,12 @@ namespace // unnamed namespace
 Debug::Filter* gSceneGraphRendererLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_SG_RENDERER");
 #endif
 
-//Memory pool used to allocate new renderers. Memory used by this pool will be released when shutting down DALi
-MemoryPoolObjectAllocator<Renderer> gRendererMemoryPool;
+// Memory pool used to allocate new renderers. Memory used by this pool will be released when shutting down DALi
+MemoryPoolObjectAllocator<Renderer>& GetRendererMemoryPool()
+{
+  static MemoryPoolObjectAllocator<Renderer> gRendererMemoryPool;
+  return gRendererMemoryPool;
+}
 
 // Flags for re-sending data to renderer.
 enum Flags
@@ -79,14 +82,17 @@ enum Flags
 
 } // Anonymous namespace
 
-Renderer* Renderer::New()
+RendererKey Renderer::NewKey()
 {
-  return new(gRendererMemoryPool.AllocateRawThreadSafe()) Renderer();
+  void* ptr = GetRendererMemoryPool().AllocateRawThreadSafe();
+  auto  key = GetRendererMemoryPool().GetKeyFromPtr(static_cast<Renderer*>(ptr));
+  new(ptr) Renderer();
+  return RendererKey(key);
 }
 
 Renderer::Renderer()
 : mSceneController(nullptr),
-  mRenderer(nullptr),
+  mRenderer{},
   mTextureSet(nullptr),
   mGeometry(nullptr),
   mShader(nullptr),
@@ -105,37 +111,55 @@ Renderer::Renderer()
   mUpdateDecay(Renderer::Decay::INITIAL),
   mRegenerateUniformMap(false),
   mPremultipledAlphaEnabled(false),
+  mDirtyFlag(true),
   mOpacity(1.0f),
   mDepthIndex(0)
 {
-  // Observe our own PropertyOwner's uniform map.
-  AddUniformMapObserver(*this);
 }
 
 Renderer::~Renderer()
 {
-  if(mShader)
-  {
-    mShader->RemoveUniformMapObserver(*this);
-    mShader = nullptr;
-  }
 }
 
 void Renderer::operator delete(void* ptr)
 {
-  gRendererMemoryPool.FreeThreadSafe(static_cast<Renderer*>(ptr));
+  GetRendererMemoryPool().FreeThreadSafe(static_cast<Renderer*>(ptr));
+}
+
+Renderer* Renderer::Get(RendererKey::KeyType rendererKey)
+{
+  return GetRendererMemoryPool().GetPtrFromKey(rendererKey);
+}
+
+RendererKey Renderer::GetKey(const Renderer& renderer)
+{
+  return RendererKey(GetRendererMemoryPool().GetKeyFromPtr(const_cast<Renderer*>(&renderer)));
+}
+
+RendererKey Renderer::GetKey(Renderer* renderer)
+{
+  return RendererKey(GetRendererMemoryPool().GetKeyFromPtr(renderer));
 }
 
 bool Renderer::PrepareRender(BufferIndex updateBufferIndex)
 {
-  bool rendererUpdated = mResendFlag || mRenderingBehavior == DevelRenderer::Rendering::CONTINUOUSLY || mUpdateDecay > 0;
+  bool rendererUpdated        = mResendFlag || mRenderingBehavior == DevelRenderer::Rendering::CONTINUOUSLY || mUpdateDecay > 0;
+  auto shaderMapChangeCounter = mShader ? mShader->GetUniformMap().GetChangeCounter() : 0u;
+  bool shaderMapChanged       = mShader && (mShaderMapChangeCounter != shaderMapChangeCounter);
+  if(shaderMapChanged)
+  {
+    mShaderMapChangeCounter = shaderMapChangeCounter;
+  }
 
-  if(mUniformMapChangeCounter != mUniformMaps.GetChangeCounter())
+  if(mUniformMapChangeCounter != mUniformMaps.GetChangeCounter() || shaderMapChanged)
   {
     // The map has changed since the last time we checked.
-    rendererUpdated          = true;
-    mRegenerateUniformMap    = true;
-    mUpdateDecay             = Renderer::Decay::INITIAL; // Render at least twice if the map has changed/actor has been added
+    rendererUpdated       = true;
+    mRegenerateUniformMap = true;
+    mUpdateDecay          = Renderer::Decay::INITIAL; // Render at least twice if the map has changed/actor has been added
+
+    // Update local counters to identify any future changes to maps
+    // (unlikely, but allowed by API).
     mUniformMapChangeCounter = mUniformMaps.GetChangeCounter();
   }
   if(mUpdateDecay > 0)
@@ -145,156 +169,162 @@ bool Renderer::PrepareRender(BufferIndex updateBufferIndex)
 
   if(mResendFlag != 0)
   {
+    Render::Renderer* rendererPtr = mRenderer.Get();
     if(mResendFlag & RESEND_GEOMETRY)
     {
       typedef MessageValue1<Render::Renderer, Render::Geometry*> DerivedType;
       uint32_t*                                                  slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetGeometry, mGeometry);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetGeometry, mGeometry);
     }
 
     if(mResendFlag & RESEND_DRAW_COMMANDS)
     {
       using DerivedType = MessageValue2<Render::Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetDrawCommands, mDrawCommands.data(), mDrawCommands.size());
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetDrawCommands, mDrawCommands.data(), mDrawCommands.size());
     }
 
     if(mResendFlag & RESEND_FACE_CULLING_MODE)
     {
       using DerivedType = MessageValue1<Render::Renderer, FaceCullingMode::Type>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode);
     }
 
     if(mResendFlag & RESEND_BLEND_BIT_MASK)
     {
       using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetBlendingBitMask, mBlendBitmask);
     }
 
     if(mResendFlag & RESEND_BLEND_COLOR)
     {
       using DerivedType = MessageValue1<Render::Renderer, Vector4>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetBlendColor, GetBlendColor());
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetBlendColor, GetBlendColor());
     }
 
     if(mResendFlag & RESEND_PREMULTIPLIED_ALPHA)
     {
       using DerivedType = MessageValue1<Render::Renderer, bool>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled);
     }
 
     if(mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT)
     {
       using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement);
     }
 
     if(mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT)
     {
       using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount);
     }
 
     if(mResendFlag & RESEND_DEPTH_WRITE_MODE)
     {
       using DerivedType = MessageValue1<Render::Renderer, DepthWriteMode::Type>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode);
     }
 
     if(mResendFlag & RESEND_DEPTH_TEST_MODE)
     {
       using DerivedType = MessageValue1<Render::Renderer, DepthTestMode::Type>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetDepthTestMode, mDepthTestMode);
     }
 
     if(mResendFlag & RESEND_DEPTH_FUNCTION)
     {
       using DerivedType = MessageValue1<Render::Renderer, DepthFunction::Type>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetDepthFunction, mDepthFunction);
     }
 
     if(mResendFlag & RESEND_RENDER_MODE)
     {
       using DerivedType = MessageValue1<Render::Renderer, RenderMode::Type>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode);
     }
 
     if(mResendFlag & RESEND_STENCIL_FUNCTION)
     {
       using DerivedType = MessageValue1<Render::Renderer, StencilFunction::Type>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilFunction, mStencilParameters.stencilFunction);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetStencilFunction, mStencilParameters.stencilFunction);
     }
 
     if(mResendFlag & RESEND_STENCIL_FUNCTION_MASK)
     {
       using DerivedType = MessageValue1<Render::Renderer, int>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilFunctionMask, mStencilParameters.stencilFunctionMask);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetStencilFunctionMask, mStencilParameters.stencilFunctionMask);
     }
 
     if(mResendFlag & RESEND_STENCIL_FUNCTION_REFERENCE)
     {
       using DerivedType = MessageValue1<Render::Renderer, int>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilFunctionReference, mStencilParameters.stencilFunctionReference);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetStencilFunctionReference, mStencilParameters.stencilFunctionReference);
     }
 
     if(mResendFlag & RESEND_STENCIL_MASK)
     {
       using DerivedType = MessageValue1<Render::Renderer, int>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilMask, mStencilParameters.stencilMask);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetStencilMask, mStencilParameters.stencilMask);
     }
 
     if(mResendFlag & RESEND_STENCIL_OPERATION_ON_FAIL)
     {
       using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilOperationOnFail, mStencilParameters.stencilOperationOnFail);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetStencilOperationOnFail, mStencilParameters.stencilOperationOnFail);
     }
 
     if(mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_FAIL)
     {
       using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilOperationOnZFail, mStencilParameters.stencilOperationOnZFail);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetStencilOperationOnZFail, mStencilParameters.stencilOperationOnZFail);
     }
 
     if(mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_PASS)
     {
       using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass);
     }
 
     if(mResendFlag & RESEND_SHADER)
     {
       using DerivedType = MessageValue1<Render::Renderer, bool>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetShaderChanged, true);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetShaderChanged, true);
     }
 
     if(mResendFlag & RESEND_SET_RENDER_CALLBACK)
     {
       using DerivedType = MessageValue1<Render::Renderer, Dali::RenderCallback*>;
       uint32_t* slot    = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
-      new(slot) DerivedType(mRenderer, &Render::Renderer::SetRenderCallback, mRenderCallback);
+      new(slot) DerivedType(rendererPtr, &Render::Renderer::SetRenderCallback, mRenderCallback);
     }
 
+    SetUpdated(true);
+
     mResendFlag = 0;
   }
 
+  // Ensure collected map is up to date
+  UpdateUniformMap(updateBufferIndex);
+
   return rendererUpdated;
 }
 
@@ -303,9 +333,12 @@ void Renderer::SetTextures(TextureSet* textureSet)
   DALI_ASSERT_DEBUG(textureSet != NULL && "Texture set pointer is NULL");
 
   mTextureSet = textureSet;
+
+  mDirtyFlag = true;
+  SetUpdated(true);
 }
 
-const Vector<Render::Texture*>* Renderer::GetTextures() const
+const Vector<Render::TextureKey>* Renderer::GetTextures() const
 {
   return mTextureSet ? &(mTextureSet->GetTextures()) : nullptr;
 }
@@ -319,15 +352,11 @@ void Renderer::SetShader(Shader* shader)
 {
   DALI_ASSERT_DEBUG(shader != NULL && "Shader pointer is NULL");
 
-  if(mShader)
-  {
-    mShader->RemoveUniformMapObserver(*this);
-  }
-
-  mShader = shader;
-  mShader->AddUniformMapObserver(*this);
-  mRegenerateUniformMap = true;
+  mShader                 = shader;
+  mShaderMapChangeCounter = 0u;
+  mRegenerateUniformMap   = true;
   mResendFlag |= RESEND_GEOMETRY | RESEND_SHADER;
+  mDirtyFlag = true;
 }
 
 void Renderer::SetGeometry(Render::Geometry* geometry)
@@ -344,6 +373,9 @@ void Renderer::SetGeometry(Render::Geometry* geometry)
 void Renderer::SetDepthIndex(int depthIndex)
 {
   mDepthIndex = depthIndex;
+
+  mDirtyFlag = true;
+  SetUpdated(true);
 }
 
 void Renderer::SetFaceCullingMode(FaceCullingMode::Type faceCullingMode)
@@ -360,6 +392,9 @@ FaceCullingMode::Type Renderer::GetFaceCullingMode() const
 void Renderer::SetBlendMode(BlendMode::Type blendingMode)
 {
   mBlendMode = blendingMode;
+
+  mDirtyFlag = true;
+  SetUpdated(true);
 }
 
 BlendMode::Type Renderer::GetBlendMode() const
@@ -373,6 +408,7 @@ void Renderer::SetBlendingOptions(uint32_t options)
   {
     mBlendBitmask = options;
     mResendFlag |= RESEND_BLEND_BIT_MASK;
+    mDirtyFlag = true;
   }
 }
 
@@ -529,6 +565,7 @@ void Renderer::SetRenderCallback(RenderCallback* callback)
 {
   mRenderCallback = callback;
   mResendFlag |= RESEND_SET_RENDER_CALLBACK;
+  mDirtyFlag = true;
 }
 
 const Render::Renderer::StencilParameters& Renderer::GetStencilParameters() const
@@ -539,6 +576,9 @@ const Render::Renderer::StencilParameters& Renderer::GetStencilParameters() cons
 void Renderer::BakeOpacity(BufferIndex updateBufferIndex, float opacity)
 {
   mOpacity.Bake(updateBufferIndex, opacity);
+
+  mDirtyFlag = true;
+  SetUpdated(true);
 }
 
 float Renderer::GetOpacity(BufferIndex updateBufferIndex) const
@@ -549,6 +589,7 @@ float Renderer::GetOpacity(BufferIndex updateBufferIndex) const
 void Renderer::SetRenderingBehavior(DevelRenderer::Rendering::Type renderingBehavior)
 {
   mRenderingBehavior = renderingBehavior;
+  SetUpdated(true);
 }
 
 DevelRenderer::Rendering::Type Renderer::GetRenderingBehavior() const
@@ -556,33 +597,32 @@ DevelRenderer::Rendering::Type Renderer::GetRenderingBehavior() const
   return mRenderingBehavior;
 }
 
-//Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
+// Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
 void Renderer::ConnectToSceneGraph(SceneController& sceneController, BufferIndex bufferIndex)
 {
   mRegenerateUniformMap = true;
   mSceneController      = &sceneController;
 
-  mRenderer = Render::Renderer::New(this, mGeometry, mBlendBitmask, GetBlendColor(), static_cast<FaceCullingMode::Type>(mFaceCullingMode), mPremultipledAlphaEnabled, mDepthWriteMode, mDepthTestMode, mDepthFunction, mStencilParameters);
+  mRenderer = Render::Renderer::NewKey(this, mGeometry, mBlendBitmask, GetBlendColor(), static_cast<FaceCullingMode::Type>(mFaceCullingMode), mPremultipledAlphaEnabled, mDepthWriteMode, mDepthTestMode, mDepthFunction, mStencilParameters);
 
-  OwnerPointer<Render::Renderer> transferOwnership(mRenderer);
-  mSceneController->GetRenderMessageDispatcher().AddRenderer(transferOwnership);
+  mSceneController->GetRenderMessageDispatcher().AddRenderer(mRenderer);
 }
 
-//Called just before destroying the scene-graph renderer ( when the "event-thread renderer" is no longer referenced )
+// Called just before destroying the scene-graph renderer ( when the "event-thread renderer" is no longer referenced )
 void Renderer::DisconnectFromSceneGraph(SceneController& sceneController, BufferIndex bufferIndex)
 {
-  //Remove renderer from RenderManager
+  // Remove renderer from RenderManager
   if(mRenderer)
   {
-    mSceneController->GetRenderMessageDispatcher().RemoveRenderer(*mRenderer);
-    mRenderer = nullptr;
+    mSceneController->GetRenderMessageDispatcher().RemoveRenderer(mRenderer);
+    mRenderer = Render::RendererKey{};
   }
   mSceneController = nullptr;
 }
 
-Render::Renderer& Renderer::GetRenderer()
+Render::RendererKey Renderer::GetRenderer()
 {
-  return *mRenderer;
+  return mRenderer;
 }
 
 Renderer::OpacityType Renderer::GetOpacityType(BufferIndex updateBufferIndex, const Node& node) const
@@ -641,6 +681,24 @@ Renderer::OpacityType Renderer::GetOpacityType(BufferIndex updateBufferIndex, co
 
       break;
     }
+    case BlendMode::USE_ACTOR_OPACITY: // the renderer should never use blending
+    {
+      // renderer should determine opacity using the actor color
+      float alpha = node.GetWorldColor(updateBufferIndex).a;
+      if(alpha <= FULLY_TRANSPARENT)
+      {
+        opacityType = Renderer::TRANSPARENT;
+      }
+      else if(alpha < FULLY_OPAQUE)
+      {
+        opacityType = Renderer::TRANSLUCENT;
+      }
+      else
+      {
+        opacityType = Renderer::OPAQUE;
+      }
+      break;
+    }
     case BlendMode::OFF: // the renderer should never use blending
     default:
     {
@@ -652,10 +710,8 @@ Renderer::OpacityType Renderer::GetOpacityType(BufferIndex updateBufferIndex, co
   return opacityType;
 }
 
-bool Renderer::UpdateUniformMap()
+void Renderer::UpdateUniformMap(BufferIndex updateBufferIndex)
 {
-  bool updated = false;
-
   if(mRegenerateUniformMap)
   {
     CollectedUniformMap& localMap = mCollectedUniformMap;
@@ -676,10 +732,23 @@ bool Renderer::UpdateUniformMap()
       localMap.AddMappings(mShader->GetUniformMap());
     }
     localMap.UpdateChangeCounter();
+
     mRegenerateUniformMap = false;
-    updated               = true;
+    SetUpdated(true);
+  }
+
+  uint64_t                                  hash                   = 0xc70f6907UL;
+  const SceneGraph::UniformMapDataProvider& uniformMapDataProvider = GetUniformMapDataProvider();
+  const SceneGraph::CollectedUniformMap&    collectedUniformMap    = uniformMapDataProvider.GetCollectedUniformMap();
+  for(uint32_t i = 0u, count = collectedUniformMap.Count(); i < count; ++i)
+  {
+    hash = collectedUniformMap.mUniformMap[i].propertyPtr->Hash(updateBufferIndex, hash);
+  }
+  if(mUniformsHash != hash)
+  {
+    mUniformsHash = hash;
+    SetUpdated(true);
   }
-  return updated;
 }
 
 void Renderer::SetDrawCommands(Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size)
@@ -689,9 +758,27 @@ void Renderer::SetDrawCommands(Dali::DevelRenderer::DrawCommand* pDrawCommands,
   mResendFlag |= RESEND_DRAW_COMMANDS;
 }
 
-void Renderer::UniformMappingsChanged(const UniformMap& mappings)
+bool Renderer::IsDirty() const
+{
+  // Check whether the opacity property has changed
+  return (mDirtyFlag || !mOpacity.IsClean());
+}
+
+void Renderer::ResetDirtyFlag()
+{
+  mDirtyFlag = false;
+
+  SetUpdated(false);
+}
+
+uint32_t Renderer::GetMemoryPoolCapacity()
 {
-  // The mappings are either from PropertyOwner base class, or the Shader
+  return GetRendererMemoryPool().GetCapacity();
+}
+
+void Renderer::OnMappingChanged()
+{
+  // Properties have been registered on the base class.
   mRegenerateUniformMap = true; // Should remain true until this renderer is added to a RenderList.
 }
 
@@ -700,10 +787,12 @@ const CollectedUniformMap& Renderer::GetCollectedUniformMap() const
   return mCollectedUniformMap;
 }
 
-Vector3 Renderer::CalculateVisualTransformedUpdateSize(BufferIndex updateBufferIndex, const Vector3& originalSize)
+Vector4 Renderer::GetVisualTransformedUpdateArea(BufferIndex updateBufferIndex, const Vector4& originalUpdateArea) noexcept
 {
   if(mVisualProperties)
   {
+    auto& coefficient = mVisualProperties->mCoefficient;
+
     // TODO : We may need to get some method that visual properties changed, without hash.
     // Or, need to call this API in PreRender side.
 
@@ -716,9 +805,9 @@ Vector3 Renderer::CalculateVisualTransformedUpdateSize(BufferIndex updateBufferI
     hash = mVisualProperties->mTransformAnchorPoint.Hash(updateBufferIndex, hash);
     hash = mVisualProperties->mExtraSize.Hash(updateBufferIndex, hash);
 
-    if(mVisualPropertiesCoefficient.hash != hash)
+    if(coefficient.hash != hash)
     {
-      mVisualPropertiesCoefficient.hash = hash;
+      coefficient.hash = hash;
 
       // VisualProperty
       const Vector2 transformOffset         = mVisualProperties->mTransformOffset.Get(updateBufferIndex);
@@ -765,14 +854,14 @@ Vector3 Renderer::CalculateVisualTransformedUpdateSize(BufferIndex updateBufferI
       //    + transformOffset * transformOffsetSizeMode.xy
       // D = max((1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth, 2.0 * blurRadius)
 
-      mVisualPropertiesCoefficient.coefXA = transformSize * Vector2(1.0f - transformOffsetSizeMode.z, 1.0f - transformOffsetSizeMode.w);
-      mVisualPropertiesCoefficient.coefXB = mVisualPropertiesCoefficient.coefXA * transformAnchorPoint + transformOffset * Vector2(1.0f - transformOffsetSizeMode.x, 1.0f - transformOffsetSizeMode.y) + transformOrigin;
-      mVisualPropertiesCoefficient.coefCA = transformSize * Vector2(transformOffsetSizeMode.z, transformOffsetSizeMode.w) + extraSize;
-      mVisualPropertiesCoefficient.coefCB = mVisualPropertiesCoefficient.coefCA * transformAnchorPoint + transformOffset * Vector2(transformOffsetSizeMode.x, transformOffsetSizeMode.y);
+      coefficient.coefXA = transformSize * Vector2(1.0f - transformOffsetSizeMode.z, 1.0f - transformOffsetSizeMode.w);
+      coefficient.coefXB = coefficient.coefXA * transformAnchorPoint + transformOffset * Vector2(1.0f - transformOffsetSizeMode.x, 1.0f - transformOffsetSizeMode.y) + transformOrigin;
+      coefficient.coefCA = transformSize * Vector2(transformOffsetSizeMode.z, transformOffsetSizeMode.w) + extraSize;
+      coefficient.coefCB = coefficient.coefCA * transformAnchorPoint + transformOffset * Vector2(transformOffsetSizeMode.x, transformOffsetSizeMode.y);
     }
     if(mVisualProperties->mExtendedProperties)
     {
-      const auto decoratedVisualProperties = static_cast<DecoratedVisualRenderer::AnimatableDecoratedVisualProperties*>(mVisualProperties->mExtendedProperties);
+      const auto decoratedVisualProperties = static_cast<VisualRenderer::AnimatableDecoratedVisualProperties*>(mVisualProperties->mExtendedProperties);
 
       uint64_t decoratedHash = 0xc70f6907UL;
 
@@ -780,9 +869,9 @@ Vector3 Renderer::CalculateVisualTransformedUpdateSize(BufferIndex updateBufferI
       decoratedHash = decoratedVisualProperties->mBorderlineOffset.Hash(updateBufferIndex, decoratedHash);
       decoratedHash = decoratedVisualProperties->mBlurRadius.Hash(updateBufferIndex, decoratedHash);
 
-      if(mVisualPropertiesCoefficient.decoratedHash != decoratedHash)
+      if(coefficient.decoratedHash != decoratedHash)
       {
-        mVisualPropertiesCoefficient.decoratedHash = decoratedHash;
+        coefficient.decoratedHash = decoratedHash;
 
         // DecoratedVisualProperty
         const float borderlineWidth  = decoratedVisualProperties->mBorderlineWidth.Get(updateBufferIndex);
@@ -796,7 +885,7 @@ Vector3 Renderer::CalculateVisualTransformedUpdateSize(BufferIndex updateBufferI
         // D coefficients be used only decoratedVisual.
         // It can be calculated parallely with transform.
 
-        mVisualPropertiesCoefficient.coefD = std::max((1.0f + Dali::Clamp(borderlineOffset, -1.0f, 1.0f)) * borderlineWidth, 2.0f * blurRadius);
+        coefficient.coefD = std::max((1.0f + Dali::Clamp(borderlineOffset, -1.0f, 1.0f)) * borderlineWidth, 2.0f * blurRadius);
       }
     }
 
@@ -818,19 +907,23 @@ Vector3 Renderer::CalculateVisualTransformedUpdateSize(BufferIndex updateBufferI
     //                  = scaleVertexPosition + 2.0f * abs(basicVertexPosition)
     // Cause transform matrix will think center of vertex is (0, 0)
 
-    const Vector2 basicVertexPosition = mVisualPropertiesCoefficient.coefXB * originalSize.GetVectorXY() + mVisualPropertiesCoefficient.coefCB;
-    const Vector2 scaleVertexPosition = mVisualPropertiesCoefficient.coefXA * originalSize.GetVectorXY() + mVisualPropertiesCoefficient.coefCA;
+    const Vector2 originalXY = Vector2(originalUpdateArea.x, originalUpdateArea.y);
+    const Vector2 originalWH = Vector2(originalUpdateArea.z, originalUpdateArea.w);
+
+    const Vector2 basicVertexPosition = coefficient.coefXB * originalWH + coefficient.coefCB;
+    const Vector2 scaleVertexPosition = coefficient.coefXA * originalWH + coefficient.coefCA;
 
-    // VisualTransform don't set z value. Just copy from original z size
-    const Vector3 resultSize = Vector3(scaleVertexPosition.x + 2.0f * abs(basicVertexPosition.x) + mVisualPropertiesCoefficient.coefD,
-                                       scaleVertexPosition.y + 2.0f * abs(basicVertexPosition.y) + mVisualPropertiesCoefficient.coefD,
-                                       originalSize.z);
+    // TODO : We need to re-generate coefficient to consitder area width/height
+    const Vector4 resultArea = Vector4(originalXY.x,
+                                       originalXY.y,
+                                       scaleVertexPosition.x + 2.0f * abs(basicVertexPosition.x) + coefficient.coefD,
+                                       scaleVertexPosition.y + 2.0f * abs(basicVertexPosition.y) + coefficient.coefD);
 
-    DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "%f %f --> %f %f\n", originalSize.x, originalSize.y, resultSize.x, resultSize.y);
+    DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "%f %f %f %f--> %f %f %f %f\n", originalUpdateArea.x, originalUpdateArea.y, originalUpdateArea.z, originalUpdateArea.w, resultArea.x, resultArea.y, resultArea.z, resultArea.w);
 
-    return resultSize;
+    return resultArea;
   }
-  return originalSize;
+  return originalUpdateArea;
 }
 
 } // namespace SceneGraph