RESEND_STENCIL_OPERATION_ON_FAIL = 1 << 15,
RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 16,
RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 17,
- RESEND_WRITE_TO_COLOR_BUFFER = 1 << 18
+ RESEND_WRITE_TO_COLOR_BUFFER = 1 << 18,
+ RESEND_SHADER = 1 << 19,
};
} // Anonymous namespace
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass );
}
+ if( mResendFlag & RESEND_SHADER )
+ {
+ typedef MessageValue1< Render::Renderer, bool > DerivedType;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetShaderChanged, true );
+ }
+
mResendFlag = 0;
}
}
mShader = shader;
mShader->AddConnectionObserver( *this );
mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
- mResendFlag |= RESEND_GEOMETRY;
+ mResendFlag |= RESEND_GEOMETRY | RESEND_SHADER;
if( mRenderDataProvider )
{