void Renderer::TextureSetChanged()
{
+ mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
mResendFlag |= RESEND_DATA_PROVIDER;
}
{
mTextureSet = NULL;
+ mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
mResendFlag |= RESEND_DATA_PROVIDER;
}
void Renderer::ConnectionsChanged( PropertyOwner& object )