Use modern construct 'using' instead of typedef.
[platform/core/uifw/dali-core.git] / dali / internal / update / rendering / scene-graph-renderer.cpp
index 9b9d8d7..4f94576 100644 (file)
@@ -112,7 +112,9 @@ enum Flags
   RESEND_STENCIL_OPERATION_ON_FAIL   = 1 << 15,
   RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 16,
   RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 17,
-  RESEND_WRITE_TO_COLOR_BUFFER       = 1 << 18
+  RESEND_WRITE_TO_COLOR_BUFFER       = 1 << 18,
+  RESEND_SHADER                      = 1 << 19,
+  RESEND_DRAW_COMMANDS               = 1 << 20
 };
 
 } // Anonymous namespace
@@ -141,6 +143,7 @@ Renderer::Renderer()
   mBlendMode( BlendMode::AUTO ),
   mDepthWriteMode( DepthWriteMode::AUTO ),
   mDepthTestMode( DepthTestMode::AUTO ),
+  mRenderingBehavior( DevelRenderer::Rendering::IF_REQUIRED ),
   mPremultipledAlphaEnabled( false ),
   mOpacity( 1.0f ),
   mDepthIndex( 0 )
@@ -221,125 +224,139 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
     }
 
+    if( mResendFlag & RESEND_DRAW_COMMANDS )
+    {
+      using DerivedType = MessageValue2<Render::Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
+      uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetDrawCommands, mDrawCommands.data(), mDrawCommands.size() );
+    }
+
     if( mResendFlag & RESEND_FACE_CULLING_MODE )
     {
-      typedef MessageValue1< Render::Renderer, FaceCullingMode::Type > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, FaceCullingMode::Type>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
     }
 
     if( mResendFlag & RESEND_BLEND_BIT_MASK )
     {
-      typedef MessageValue1< Render::Renderer, uint32_t > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
     }
 
     if( mResendFlag & RESEND_BLEND_COLOR )
     {
-      typedef MessageValue1< Render::Renderer, Vector4 > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, Vector4>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, GetBlendColor() );
     }
 
     if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA  )
     {
-      typedef MessageValue1< Render::Renderer, bool > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, bool>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
     }
 
     if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
     {
-      typedef MessageValue1< Render::Renderer, uint32_t > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
     }
 
     if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
     {
-      typedef MessageValue1< Render::Renderer, uint32_t > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
     }
 
     if( mResendFlag & RESEND_DEPTH_WRITE_MODE )
     {
-      typedef MessageValue1< Render::Renderer, DepthWriteMode::Type > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, DepthWriteMode::Type>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
     }
 
     if( mResendFlag & RESEND_DEPTH_TEST_MODE )
     {
-      typedef MessageValue1< Render::Renderer, DepthTestMode::Type > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, DepthTestMode::Type>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode );
     }
 
     if( mResendFlag & RESEND_DEPTH_FUNCTION )
     {
-      typedef MessageValue1< Render::Renderer, DepthFunction::Type > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, DepthFunction::Type>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction );
     }
 
     if( mResendFlag & RESEND_RENDER_MODE )
     {
-      typedef MessageValue1< Render::Renderer, RenderMode::Type > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, RenderMode::Type>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode );
     }
 
     if( mResendFlag & RESEND_STENCIL_FUNCTION )
     {
-      typedef MessageValue1< Render::Renderer, StencilFunction::Type > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, StencilFunction::Type>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunction, mStencilParameters.stencilFunction );
     }
 
     if( mResendFlag & RESEND_STENCIL_FUNCTION_MASK )
     {
-      typedef MessageValue1< Render::Renderer, int > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, int>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionMask, mStencilParameters.stencilFunctionMask );
     }
 
     if( mResendFlag & RESEND_STENCIL_FUNCTION_REFERENCE )
     {
-      typedef MessageValue1< Render::Renderer, int > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, int>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionReference, mStencilParameters.stencilFunctionReference );
     }
 
     if( mResendFlag & RESEND_STENCIL_MASK )
     {
-      typedef MessageValue1< Render::Renderer, int > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, int>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilMask, mStencilParameters.stencilMask );
     }
 
     if( mResendFlag & RESEND_STENCIL_OPERATION_ON_FAIL )
     {
-      typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnFail, mStencilParameters.stencilOperationOnFail );
     }
 
     if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_FAIL )
     {
-      typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZFail, mStencilParameters.stencilOperationOnZFail );
     }
 
     if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_PASS )
     {
-      typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
+      using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
       uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass );
     }
 
+    if( mResendFlag & RESEND_SHADER )
+    {
+      using DerivedType = MessageValue1<Render::Renderer, bool>;
+      uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetShaderChanged, true );
+    }
+
     mResendFlag = 0;
   }
 }
@@ -372,7 +389,7 @@ void Renderer::SetShader( Shader* shader )
   mShader = shader;
   mShader->AddConnectionObserver( *this );
   mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
-  mResendFlag |= RESEND_GEOMETRY;
+  mResendFlag |= RESEND_GEOMETRY | RESEND_SHADER;
 
   if( mRenderDataProvider )
   {
@@ -590,6 +607,16 @@ float Renderer::GetOpacity( BufferIndex updateBufferIndex ) const
   return mOpacity[updateBufferIndex];
 }
 
+void Renderer::SetRenderingBehavior( DevelRenderer::Rendering::Type renderingBehavior )
+{
+  mRenderingBehavior = renderingBehavior;
+}
+
+DevelRenderer::Rendering::Type Renderer::GetRenderingBehavior() const
+{
+  return mRenderingBehavior;
+}
+
 //Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
 void Renderer::ConnectToSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
 {
@@ -744,6 +771,13 @@ void Renderer::ObservedObjectDestroyed(PropertyOwner& owner)
   }
 }
 
+void Renderer::SetDrawCommands( Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size )
+{
+  mDrawCommands.clear();
+  mDrawCommands.insert( mDrawCommands.end(), pDrawCommands, pDrawCommands+size );
+  mResendFlag |= RESEND_DRAW_COMMANDS;
+}
+
 } // namespace SceneGraph
 } // namespace Internal
 } // namespace Dali