RESEND_STENCIL_OPERATION_ON_FAIL = 1 << 15,
RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 16,
RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 17,
- RESEND_WRITE_TO_COLOR_BUFFER = 1 << 18
+ RESEND_WRITE_TO_COLOR_BUFFER = 1 << 18,
+ RESEND_SHADER = 1 << 19,
+ RESEND_DRAW_COMMANDS = 1 << 20
};
} // Anonymous namespace
mBlendMode( BlendMode::AUTO ),
mDepthWriteMode( DepthWriteMode::AUTO ),
mDepthTestMode( DepthTestMode::AUTO ),
+ mRenderingBehavior( DevelRenderer::Rendering::IF_REQUIRED ),
mPremultipledAlphaEnabled( false ),
mOpacity( 1.0f ),
mDepthIndex( 0 )
new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
}
+ if( mResendFlag & RESEND_DRAW_COMMANDS )
+ {
+ using DerivedType = MessageValue2<Render::Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetDrawCommands, mDrawCommands.data(), mDrawCommands.size() );
+ }
+
if( mResendFlag & RESEND_FACE_CULLING_MODE )
{
- typedef MessageValue1< Render::Renderer, FaceCullingMode::Type > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, FaceCullingMode::Type>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
}
if( mResendFlag & RESEND_BLEND_BIT_MASK )
{
- typedef MessageValue1< Render::Renderer, uint32_t > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
}
if( mResendFlag & RESEND_BLEND_COLOR )
{
- typedef MessageValue1< Render::Renderer, Vector4 > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, Vector4>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, GetBlendColor() );
}
if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA )
{
- typedef MessageValue1< Render::Renderer, bool > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, bool>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
}
if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
{
- typedef MessageValue1< Render::Renderer, uint32_t > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
}
if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
{
- typedef MessageValue1< Render::Renderer, uint32_t > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
}
if( mResendFlag & RESEND_DEPTH_WRITE_MODE )
{
- typedef MessageValue1< Render::Renderer, DepthWriteMode::Type > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, DepthWriteMode::Type>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
}
if( mResendFlag & RESEND_DEPTH_TEST_MODE )
{
- typedef MessageValue1< Render::Renderer, DepthTestMode::Type > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, DepthTestMode::Type>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode );
}
if( mResendFlag & RESEND_DEPTH_FUNCTION )
{
- typedef MessageValue1< Render::Renderer, DepthFunction::Type > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, DepthFunction::Type>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction );
}
if( mResendFlag & RESEND_RENDER_MODE )
{
- typedef MessageValue1< Render::Renderer, RenderMode::Type > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, RenderMode::Type>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode );
}
if( mResendFlag & RESEND_STENCIL_FUNCTION )
{
- typedef MessageValue1< Render::Renderer, StencilFunction::Type > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, StencilFunction::Type>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunction, mStencilParameters.stencilFunction );
}
if( mResendFlag & RESEND_STENCIL_FUNCTION_MASK )
{
- typedef MessageValue1< Render::Renderer, int > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, int>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionMask, mStencilParameters.stencilFunctionMask );
}
if( mResendFlag & RESEND_STENCIL_FUNCTION_REFERENCE )
{
- typedef MessageValue1< Render::Renderer, int > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, int>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionReference, mStencilParameters.stencilFunctionReference );
}
if( mResendFlag & RESEND_STENCIL_MASK )
{
- typedef MessageValue1< Render::Renderer, int > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, int>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilMask, mStencilParameters.stencilMask );
}
if( mResendFlag & RESEND_STENCIL_OPERATION_ON_FAIL )
{
- typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnFail, mStencilParameters.stencilOperationOnFail );
}
if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_FAIL )
{
- typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZFail, mStencilParameters.stencilOperationOnZFail );
}
if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_PASS )
{
- typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
+ using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass );
}
+ if( mResendFlag & RESEND_SHADER )
+ {
+ using DerivedType = MessageValue1<Render::Renderer, bool>;
+ uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetShaderChanged, true );
+ }
+
mResendFlag = 0;
}
}
mShader = shader;
mShader->AddConnectionObserver( *this );
mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
- mResendFlag |= RESEND_GEOMETRY;
+ mResendFlag |= RESEND_GEOMETRY | RESEND_SHADER;
if( mRenderDataProvider )
{
return mOpacity[updateBufferIndex];
}
+void Renderer::SetRenderingBehavior( DevelRenderer::Rendering::Type renderingBehavior )
+{
+ mRenderingBehavior = renderingBehavior;
+}
+
+DevelRenderer::Rendering::Type Renderer::GetRenderingBehavior() const
+{
+ return mRenderingBehavior;
+}
+
//Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
void Renderer::ConnectToSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
{
}
}
+void Renderer::SetDrawCommands( Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size )
+{
+ mDrawCommands.clear();
+ mDrawCommands.insert( mDrawCommands.end(), pDrawCommands, pDrawCommands+size );
+ mResendFlag |= RESEND_DRAW_COMMANDS;
+}
+
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali