/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// CLASS HEADER
#include "scene-graph-renderer.h"
-// INTERNAL HEADERS
-#include <dali/internal/update/controllers/scene-controller.h>
-#include <dali/internal/render/renderers/render-geometry.h>
+// INTERNAL INCLUDES
+#include <dali/internal/common/internal-constants.h>
+#include <dali/internal/common/memory-pool-object-allocator.h>
#include <dali/internal/update/controllers/render-message-dispatcher.h>
+#include <dali/internal/update/controllers/scene-controller.h>
+#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/rendering/scene-graph-texture-set.h>
-#include <dali/internal/render/shaders/scene-graph-shader.h>
-#include <dali/internal/render/renderers/render-renderer.h>
#include <dali/internal/render/data-providers/node-data-provider.h>
-#include <dali/internal/update/nodes/node.h>
#include <dali/internal/render/queue/render-queue.h>
-#include <dali/internal/common/internal-constants.h>
-#include <dali/internal/common/memory-pool-object-allocator.h>
-
+#include <dali/internal/render/renderers/render-geometry.h>
+#include <dali/internal/render/shaders/program.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
namespace // unnamed namespace
{
}
}
-// flags for resending data to renderer
+// Flags for re-sending data to renderer.
enum Flags
{
- RESEND_DATA_PROVIDER = 1,
- RESEND_GEOMETRY = 1 << 1,
- RESEND_FACE_CULLING_MODE = 1 << 2,
- RESEND_BLEND_COLOR = 1 << 3,
- RESEND_BLEND_BIT_MASK = 1 << 4,
- RESEND_PREMULTIPLIED_ALPHA = 1 << 5,
- RESEND_INDEXED_DRAW_FIRST_ELEMENT = 1 << 6,
+ RESEND_DATA_PROVIDER = 1 << 0,
+ RESEND_GEOMETRY = 1 << 1,
+ RESEND_FACE_CULLING_MODE = 1 << 2,
+ RESEND_BLEND_COLOR = 1 << 3,
+ RESEND_BLEND_BIT_MASK = 1 << 4,
+ RESEND_PREMULTIPLIED_ALPHA = 1 << 5,
+ RESEND_INDEXED_DRAW_FIRST_ELEMENT = 1 << 6,
RESEND_INDEXED_DRAW_ELEMENTS_COUNT = 1 << 7,
+ RESEND_DEPTH_WRITE_MODE = 1 << 8,
+ RESEND_DEPTH_TEST_MODE = 1 << 9,
+ RESEND_DEPTH_FUNCTION = 1 << 10,
+ RESEND_RENDER_MODE = 1 << 11,
+ RESEND_STENCIL_FUNCTION = 1 << 12,
+ RESEND_STENCIL_FUNCTION_MASK = 1 << 13,
+ RESEND_STENCIL_FUNCTION_REFERENCE = 1 << 14,
+ RESEND_STENCIL_MASK = 1 << 15,
+ RESEND_STENCIL_OPERATION_ON_FAIL = 1 << 16,
+ RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 17,
+ RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 18,
+ RESEND_WRITE_TO_COLOR_BUFFER = 1 << 19,
+ RESEND_BATCHING_MODE = 1 << 20,
};
-}
+} // Anonymous namespace
namespace Dali
{
}
Renderer::Renderer()
-:mSceneController( 0 ),
- mRenderer( NULL ),
- mTextureSet( NULL ),
- mGeometry( NULL ),
- mShader( NULL ),
- mBlendColor( NULL ),
- mBlendBitmask( 0u ),
- mFaceCullingMode( Dali::Renderer::NONE ),
- mBlendingMode( Dali::BlendingMode::AUTO ),
- mIndexedDrawFirstElement( 0 ),
- mIndexedDrawElementsCount( 0 ),
- mReferenceCount( 0 ),
- mRegenerateUniformMap( 0 ),
- mResendFlag( 0 ),
- mResourcesReady( false ),
- mFinishedResourceAcquisition( false ),
- mDepthIndex( 0 )
+: mSceneController( 0 ),
+ mRenderer( NULL ),
+ mTextureSet( NULL ),
+ mGeometry( NULL ),
+ mShader( NULL ),
+ mBlendColor( NULL ),
+ mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
+ mIndexedDrawFirstElement( 0u ),
+ mIndexedDrawElementsCount( 0u ),
+ mBlendBitmask( 0u ),
+ mRegenerateUniformMap( 0u ),
+ mResendFlag( 0u ),
+ mDepthFunction( DepthFunction::LESS ),
+ mFaceCullingMode( FaceCullingMode::NONE ),
+ mBlendMode( BlendMode::AUTO ),
+ mDepthWriteMode( DepthWriteMode::AUTO ),
+ mDepthTestMode( DepthTestMode::AUTO ),
+ mResourcesReady( false ),
+ mFinishedResourceAcquisition( false ),
+ mPremultipledAlphaEnabled( false ),
+ mBatchingEnabled( false ),
+ mDepthIndex( 0 )
{
mUniformMapChanged[0] = false;
mUniformMapChanged[1] = false;
Renderer::~Renderer()
{
- if (mTextureSet)
+ if( mTextureSet )
{
- mTextureSet->RemoveObserver(this);
- mTextureSet=NULL;
+ mTextureSet->RemoveObserver( this );
+ mTextureSet = NULL;
}
if( mShader )
{
- mShader->RemoveConnectionObserver(*this);
- mShader=NULL;
+ mShader->RemoveConnectionObserver( *this );
+ mShader = NULL;
}
-
}
void Renderer::operator delete( void* ptr )
const UniformMap& rendererUniformMap = PropertyOwner::GetUniformMap();
AddMappings( localMap, rendererUniformMap );
- AddMappings( localMap, mShader->GetUniformMap() );
+
+ if( mShader )
+ {
+ AddMappings( localMap, mShader->GetUniformMap() );
+ }
}
else if( mRegenerateUniformMap == COPY_UNIFORM_MAP )
{
mRegenerateUniformMap--;
}
- if( mResendFlag == 0 )
+ if( mResendFlag != 0 )
{
- return;
- }
+ if( mResendFlag & RESEND_DATA_PROVIDER )
+ {
+ RenderDataProvider* dataProvider = NewRenderDataProvider();
- if( mResendFlag & RESEND_DATA_PROVIDER )
- {
- RenderDataProvider* dataProvider = NewRenderDataProvider();
+ typedef MessageValue1< Render::Renderer, OwnerPointer<RenderDataProvider> > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderDataProvider, dataProvider );
+ }
- typedef MessageValue1< Render::Renderer, OwnerPointer<RenderDataProvider> > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderDataProvider, dataProvider );
- mResendFlag &= ~RESEND_DATA_PROVIDER;
- }
+ if( mResendFlag & RESEND_GEOMETRY )
+ {
+ typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- if( mResendFlag & RESEND_GEOMETRY )
- {
- typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
+ }
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
- mResendFlag &= ~RESEND_GEOMETRY;
- }
+ if( mResendFlag & RESEND_FACE_CULLING_MODE )
+ {
+ typedef MessageValue1< Render::Renderer, FaceCullingMode::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
+ }
- if( mResendFlag & RESEND_FACE_CULLING_MODE )
- {
- typedef MessageValue1< Render::Renderer, Dali::Renderer::FaceCullingMode > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
- mResendFlag &= ~RESEND_FACE_CULLING_MODE;
- }
+ if( mResendFlag & RESEND_BLEND_BIT_MASK )
+ {
+ typedef MessageValue1< Render::Renderer, unsigned int > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
+ }
- if( mResendFlag & RESEND_BLEND_BIT_MASK )
- {
- typedef MessageValue1< Render::Renderer, unsigned int > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
- mResendFlag &= ~RESEND_BLEND_BIT_MASK;
- }
+ if( mResendFlag & RESEND_BLEND_COLOR )
+ {
+ typedef MessageValue1< Render::Renderer, const Vector4* > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, mBlendColor );
+ }
- if( mResendFlag & RESEND_BLEND_COLOR )
- {
- typedef MessageValue1< Render::Renderer, const Vector4* > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, mBlendColor );
- mResendFlag &= ~RESEND_BLEND_COLOR;
- }
+ if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA )
+ {
+ typedef MessageValue1< Render::Renderer, bool > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
+ }
- if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA )
- {
- typedef MessageValue1< Render::Renderer, bool > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
- mResendFlag &= ~RESEND_PREMULTIPLIED_ALPHA;
- }
+ if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
+ {
+ typedef MessageValue1< Render::Renderer, size_t > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
+ }
- if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
- {
- typedef MessageValue1< Render::Renderer, size_t > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
- mResendFlag &= ~RESEND_INDEXED_DRAW_FIRST_ELEMENT;
- }
+ if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
+ {
+ typedef MessageValue1< Render::Renderer, size_t > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
+ }
- if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
- {
- typedef MessageValue1< Render::Renderer, size_t > DerivedType;
- unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
- new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
- mResendFlag &= ~RESEND_INDEXED_DRAW_FIRST_ELEMENT;
+ if( mResendFlag & RESEND_DEPTH_WRITE_MODE )
+ {
+ typedef MessageValue1< Render::Renderer, DepthWriteMode::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
+ }
+
+ if( mResendFlag & RESEND_DEPTH_TEST_MODE )
+ {
+ typedef MessageValue1< Render::Renderer, DepthTestMode::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode );
+ }
+
+ if( mResendFlag & RESEND_DEPTH_FUNCTION )
+ {
+ typedef MessageValue1< Render::Renderer, DepthFunction::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction );
+ }
+
+ if( mResendFlag & RESEND_RENDER_MODE )
+ {
+ typedef MessageValue1< Render::Renderer, RenderMode::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode );
+ }
+
+ if( mResendFlag & RESEND_STENCIL_FUNCTION )
+ {
+ typedef MessageValue1< Render::Renderer, StencilFunction::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunction, mStencilParameters.stencilFunction );
+ }
+
+ if( mResendFlag & RESEND_STENCIL_FUNCTION_MASK )
+ {
+ typedef MessageValue1< Render::Renderer, int > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionMask, mStencilParameters.stencilFunctionMask );
+ }
+
+ if( mResendFlag & RESEND_STENCIL_FUNCTION_REFERENCE )
+ {
+ typedef MessageValue1< Render::Renderer, int > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionReference, mStencilParameters.stencilFunctionReference );
+ }
+
+ if( mResendFlag & RESEND_STENCIL_MASK )
+ {
+ typedef MessageValue1< Render::Renderer, int > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilMask, mStencilParameters.stencilMask );
+ }
+
+ if( mResendFlag & RESEND_STENCIL_OPERATION_ON_FAIL )
+ {
+ typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnFail, mStencilParameters.stencilOperationOnFail );
+ }
+
+ if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_FAIL )
+ {
+ typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZFail, mStencilParameters.stencilOperationOnZFail );
+ }
+
+ if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_PASS )
+ {
+ typedef MessageValue1< Render::Renderer, StencilOperation::Type > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass );
+ }
+
+ if( mResendFlag & RESEND_BATCHING_MODE )
+ {
+ typedef MessageValue1< Render::Renderer, bool > DerivedType;
+ unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
+ new (slot) DerivedType( mRenderer, &Render::Renderer::SetBatchingEnabled, mBatchingEnabled );
+ }
+
+ mResendFlag = 0;
}
}
mDepthIndex = depthIndex;
}
-void Renderer::SetFaceCullingMode( unsigned int faceCullingMode )
+void Renderer::SetFaceCullingMode( FaceCullingMode::Type faceCullingMode )
{
- mFaceCullingMode = static_cast<Dali::Renderer::FaceCullingMode>(faceCullingMode);
+ mFaceCullingMode = faceCullingMode;
mResendFlag |= RESEND_FACE_CULLING_MODE;
}
-void Renderer::SetBlendingMode( unsigned int blendingMode )
+void Renderer::SetBlendMode( BlendMode::Type blendingMode )
{
- mBlendingMode = static_cast< BlendingMode::Type >( blendingMode );
+ mBlendMode = blendingMode;
}
void Renderer::SetBlendingOptions( unsigned int options )
mResendFlag |= RESEND_PREMULTIPLIED_ALPHA;
}
-//Called when a node with this renderer is added to the stage
-void Renderer::OnStageConnect()
+void Renderer::SetDepthWriteMode( DepthWriteMode::Type depthWriteMode )
{
- ++mReferenceCount;
- if( !mRenderer)
- {
- RenderDataProvider* dataProvider = NewRenderDataProvider();
+ mDepthWriteMode = depthWriteMode;
+ mResendFlag |= RESEND_DEPTH_WRITE_MODE;
+}
- mRenderer = Render::Renderer::New( dataProvider, mGeometry,
- mBlendBitmask, mBlendColor,
- static_cast< Dali::Renderer::FaceCullingMode >( mFaceCullingMode ),
- mPremultipledAlphaEnabled );
- mSceneController->GetRenderMessageDispatcher().AddRenderer( *mRenderer );
- mResendFlag = 0;
- }
+void Renderer::SetDepthTestMode( DepthTestMode::Type depthTestMode )
+{
+ mDepthTestMode = depthTestMode;
+ mResendFlag |= RESEND_DEPTH_TEST_MODE;
}
-//Called when the node with this renderer has gone out of the stage
-void Renderer::OnStageDisconnect()
+void Renderer::SetDepthFunction( DepthFunction::Type depthFunction )
{
- --mReferenceCount;
- if( mReferenceCount == 0 )
- {
- mSceneController->GetRenderMessageDispatcher().RemoveRenderer( *mRenderer );
- mRenderer = NULL;
- }
+ mDepthFunction = depthFunction;
+ mResendFlag |= RESEND_DEPTH_FUNCTION;
+}
+
+void Renderer::SetRenderMode( RenderMode::Type mode )
+{
+ mStencilParameters.renderMode = mode;
+ mResendFlag |= RESEND_RENDER_MODE;
+}
+
+void Renderer::SetStencilFunction( StencilFunction::Type stencilFunction )
+{
+ mStencilParameters.stencilFunction = stencilFunction;
+ mResendFlag |= RESEND_STENCIL_FUNCTION;
+}
+
+void Renderer::SetStencilFunctionMask( int stencilFunctionMask )
+{
+ mStencilParameters.stencilFunctionMask = stencilFunctionMask;
+ mResendFlag |= RESEND_STENCIL_FUNCTION_MASK;
+}
+
+void Renderer::SetStencilFunctionReference( int stencilFunctionReference )
+{
+ mStencilParameters.stencilFunctionReference = stencilFunctionReference;
+ mResendFlag |= RESEND_STENCIL_FUNCTION_REFERENCE;
+}
+
+void Renderer::SetStencilMask( int stencilMask )
+{
+ mStencilParameters.stencilMask = stencilMask;
+ mResendFlag |= RESEND_STENCIL_MASK;
+}
+
+void Renderer::SetStencilOperationOnFail( StencilOperation::Type stencilOperationOnFail )
+{
+ mStencilParameters.stencilOperationOnFail = stencilOperationOnFail;
+ mResendFlag |= RESEND_STENCIL_OPERATION_ON_FAIL;
+}
+
+void Renderer::SetStencilOperationOnZFail( StencilOperation::Type stencilOperationOnZFail )
+{
+ mStencilParameters.stencilOperationOnZFail = stencilOperationOnZFail;
+ mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_FAIL;
+}
+
+void Renderer::SetStencilOperationOnZPass( StencilOperation::Type stencilOperationOnZPass )
+{
+ mStencilParameters.stencilOperationOnZPass = stencilOperationOnZPass;
+ mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_PASS;
+}
+
+void Renderer::SetBatchingEnabled( bool batchingEnabled )
+{
+ mBatchingEnabled = batchingEnabled;
+ mResendFlag |= RESEND_BATCHING_MODE;
}
//Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
{
mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
mSceneController = &sceneController;
-}
+ RenderDataProvider* dataProvider = NewRenderDataProvider();
+ mRenderer = Render::Renderer::New( dataProvider, mGeometry, mBlendBitmask, mBlendColor, static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
+ mPremultipledAlphaEnabled, mDepthWriteMode, mDepthTestMode, mDepthFunction, mStencilParameters );
+
+ mSceneController->GetRenderMessageDispatcher().AddRenderer( *mRenderer );
+}
//Called just before destroying the scene-graph renderer ( when the "event-thread renderer" is no longer referenced )
void Renderer::DisconnectFromSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
{
mSceneController->GetRenderMessageDispatcher().RemoveRenderer( *mRenderer );
mRenderer = NULL;
- mSceneController = NULL;
}
+ mSceneController = NULL;
}
RenderDataProvider* Renderer::NewRenderDataProvider()
if( mTextureSet )
{
- size_t textureCount( mTextureSet->GetTextureCount() );
+ size_t textureCount = mTextureSet->GetTextureCount();
+ size_t newTextureCount = mTextureSet->GetNewTextureCount();
+
+ Program* program = mShader->GetProgram();
+ if( program && program->GetActiveSamplerCount() != textureCount + newTextureCount )
+ {
+ DALI_LOG_ERROR("The number of active samplers in the shader(%lu) does not match the number of textures in the TextureSet(%lu)\n",
+ program->GetActiveSamplerCount(),
+ textureCount + newTextureCount );
+ }
+
dataProvider->mTextures.resize( textureCount );
+ dataProvider->mSamplers.resize( textureCount );
for( unsigned int i(0); i<textureCount; ++i )
{
- dataProvider->mTextures[i] = Render::Texture( mTextureSet->GetTextureId(i),
- mTextureSet->GetTextureSampler(i));
+ dataProvider->mTextures[i] = Render::Texture( mTextureSet->GetTextureId(i),0);
+ dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
+ }
+
+ dataProvider->mNewTextures.resize( newTextureCount );
+ dataProvider->mSamplers.resize( newTextureCount );
+ for( unsigned int i(0); i<newTextureCount; ++i )
+ {
+ dataProvider->mNewTextures[i] = mTextureSet->GetNewTexture(i);
+ dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
}
}
const CollectedUniformMap& Renderer::GetUniformMap( BufferIndex bufferIndex ) const
{
return mCollectedUniformMap[bufferIndex];
-};
+}
void Renderer::GetReadyAndComplete( bool& ready, bool& complete ) const
{
{
Renderer::Opacity opacity = Renderer::OPAQUE;
- switch( mBlendingMode )
+ switch( mBlendMode )
{
- case BlendingMode::ON: // If the renderer should always be use blending
+ case BlendMode::ON: // If the renderer should always be use blending
{
opacity = Renderer::TRANSLUCENT;
break;
}
- case BlendingMode::AUTO:
+ case BlendMode::AUTO:
{
- bool shaderRequiresBlending( mShader->GeometryHintEnabled( Dali::ShaderEffect::HINT_BLENDING ) );
+ bool shaderRequiresBlending( mShader->HintEnabled( Dali::Shader::Hint::OUTPUT_IS_TRANSPARENT ) );
if( shaderRequiresBlending || ( mTextureSet && mTextureSet->HasAlpha() ) )
{
opacity = Renderer::TRANSLUCENT;
}
break;
}
- case BlendingMode::OFF: // the renderer should never use blending
+ case BlendMode::OFF: // the renderer should never use blending
default:
{
opacity = Renderer::OPAQUE;
}
}
-
return opacity;
}