Fixing bug with changing a shader on a renderer
[platform/core/uifw/dali-core.git] / dali / internal / update / rendering / scene-graph-renderer.cpp
index 6c93f9c..0d0f7fb 100644 (file)
@@ -373,6 +373,7 @@ void Renderer::SetShader( Shader* shader )
   mShader = shader;
   mShader->AddConnectionObserver( *this );
   mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
+  mResendFlag |= RESEND_GEOMETRY;
 
   if( mRenderDataProvider )
   {