#define __DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace SceneGraph
{
class Node;
-class CameraAttachment;
+class Camera;
class RenderInstruction;
class RenderMessageDispatcher;
bool IsExclusive() const;
/**
- * Set the node from which the scene is viewed.
- * @param[in] node The scene is viewed from the perspective of this node.
+ * Set the camera from which the scene is viewed.
+ * @param[in] cameraNode that camera is connected with
+ * @param[in] camera to use.
*/
- void SetCameraNode( Node* node );
+ void SetCamera( Node* cameraNode, Camera* camera );
/**
* Set the frame-buffer used as a render target.
/**
* Retrieve the view-matrix; this is double buffered for input handling.
- * @pre GetCameraNode() returns a node with valid CameraAttachment.
+ * @pre GetCameraNode() returns a node with valid Camera.
* @param[in] bufferIndex The buffer to read from.
* @return The view-matrix.
*/
const Matrix& GetViewMatrix( BufferIndex bufferIndex ) const;
/**
- * @brief Retrieve the camera attachment.
- * @pre GetCameraNode() returns a node with valid CameraAttachment.
+ * @brief Retrieve the camera.
+ * @pre GetCameraNode() returns a node with valid Camera.
*
- * @return The camera attachment.
+ * @return The camera.
*/
- SceneGraph::CameraAttachment& GetCameraAttachment() const;
+ SceneGraph::Camera& GetCamera() const;
/**
* Retrieve the projection-matrix; this is double buffered for input handling.
- * @pre GetCameraNode() returns a node with valid CameraAttachment.
+ * @pre GetCameraNode() returns a node with valid Camera.
* @param[in] bufferIndex The buffer to read from.
* @return The projection-matrix.
*/
bool ViewMatrixUpdated();
/**
- * @return A pointer to the camera used by the RenderTask
+ * Indicate whether GL sync is required for native render target.
+ * @param[in] requiresSync whether GL sync is required for native render target
*/
- Node* GetCamera() const;
+ void SetSyncRequired( bool requiresSync );
private:
Render::RenderTracker* mRenderSyncTracker;
Node* mSourceNode;
Node* mCameraNode;
- CameraAttachment* mCameraAttachment;
+ SceneGraph::Camera* mCamera;
unsigned int mFrameBufferResourceId;
bool mResourcesFinished:1; ///< True if all resources were available when the render-task was processed
unsigned int mRenderedOnceCounter; ///< Incremented whenever state changes to RENDERED_ONCE_AND_NOTIFIED
bool mTargetIsNativeFramebuffer; ///< Tells if our target is a native framebuffer
+ bool mRequiresSync; ///< Whether sync is needed to track the render
};
new (slot) LocalType( &task, &RenderTask::SetSourceNode, node );
}
-inline void SetCameraNodeMessage( EventThreadServices& eventThreadServices, RenderTask& task, const Node* constNode )
+inline void SetCameraMessage( EventThreadServices& eventThreadServices, RenderTask& task, const Node* constNode, const Camera* constCamera )
{
- // Scene graph thread can destroy this object.
+ typedef MessageValue2< RenderTask, Node*, Camera* > LocalType;
+
Node* node = const_cast< Node* >( constNode );
+ Camera* camera = const_cast< Camera* >( constCamera );
+ // Reserve memory inside the message queue
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
- typedef MessageValue1< RenderTask, Node* > LocalType;
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &task, &RenderTask::SetCamera, node, camera );
+}
+
+inline void SetExclusiveMessage( EventThreadServices& eventThreadServices, RenderTask& task, bool exclusive )
+{
+ typedef MessageValue1< RenderTask, bool > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &task, &RenderTask::SetCameraNode, node );
+ new (slot) LocalType( &task, &RenderTask::SetExclusive, exclusive );
}
-inline void SetExclusiveMessage( EventThreadServices& eventThreadServices, RenderTask& task, bool exclusive )
+inline void SetSyncRequiredMessage(EventThreadServices& eventThreadServices, RenderTask& task, bool requiresSync )
{
typedef MessageValue1< RenderTask, bool > LocalType;
unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &task, &RenderTask::SetExclusive, exclusive );
+ new (slot) LocalType( &task, &RenderTask::SetSyncRequired, requiresSync );
}
inline void BakeViewportPositionMessage( EventThreadServices& eventThreadServices, const RenderTask& task, const Vector2& value )