/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/update/render-tasks/scene-graph-render-task.h>
// INTERNAL INCLUDES
-#include <dali/public-api/math/matrix.h>
-#include <dali/internal/update/resources/resource-manager.h>
-#include <dali/internal/update/resources/complete-status-manager.h>
-#include <dali/internal/update/nodes/node.h>
-#include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
#include <dali/internal/render/common/render-instruction.h>
+#include <dali/internal/render/common/render-tracker.h>
+#include <dali/internal/update/controllers/render-message-dispatcher.h>
+#include <dali/internal/update/nodes/node.h>
+#include <dali/public-api/math/matrix.h>
#include <dali/internal/update/render-tasks/scene-graph-render-task-debug.h>
{
namespace Internal
{
-
namespace SceneGraph
{
-
RenderTask* RenderTask::New()
{
return new RenderTask();
RenderTask::~RenderTask()
{
- // Remove exclusive flag from source node
- if( mExclusive )
+ if(mSourceNode)
{
- if( mSourceNode && (this == mSourceNode->GetExclusiveRenderTask() ) )
+ mSourceNode->RemoveObserver(*this);
+ if(mExclusive)
{
- mSourceNode->SetExclusiveRenderTask( NULL );
+ mSourceNode->SetExclusiveRenderTask(nullptr);
}
}
- if( mFrameBufferResourceId )
+ if(mCameraNode)
+ {
+ mCameraNode->RemoveObserver(*this);
+ }
+ if(mRenderSyncTracker)
{
- mCompleteStatusManager->StopTrackingResource( mFrameBufferResourceId );
+ mRenderMessageDispatcher->RemoveRenderTracker(*mRenderSyncTracker);
}
}
-void RenderTask::SetSourceNode( Node* node )
+void RenderTask::Initialize(RenderMessageDispatcher& renderMessageDispatcher)
{
- // Remove exclusive flag from the old node, if necessary
- if ( mSourceNode &&
- this == mSourceNode->GetExclusiveRenderTask() )
+ mRenderMessageDispatcher = &renderMessageDispatcher;
+}
+
+void RenderTask::SetSourceNode(Node* node)
+{
+ // Stop observing the old node (if we were)
+ if(mSourceNode)
{
- mSourceNode->SetExclusiveRenderTask( NULL );
+ mSourceNode->RemoveObserver(*this);
+ if(this == mSourceNode->GetExclusiveRenderTask())
+ {
+ mSourceNode->SetExclusiveRenderTask(nullptr);
+ }
}
mSourceNode = node;
- if ( mSourceNode && mExclusive )
+ if(mSourceNode)
{
- mSourceNode->SetExclusiveRenderTask( this );
+ mSourceNode->AddObserver(*this);
+ if(mExclusive)
+ {
+ mSourceNode->SetExclusiveRenderTask(this);
+ }
}
+ SetActiveStatus();
}
Node* RenderTask::GetSourceNode() const
return mSourceNode;
}
-void RenderTask::SetExclusive( bool exclusive )
+void RenderTask::SetViewportGuideNode(Node* node)
+{
+ mViewportGuideNode = node;
+}
+
+Node* RenderTask::GetViewportGuideNode() const
+{
+ return mViewportGuideNode;
+}
+
+void RenderTask::SetExclusive(bool exclusive)
{
mExclusive = exclusive;
- if ( mSourceNode )
+ if(mSourceNode)
{
- if ( mExclusive )
+ if(mExclusive)
{
- mSourceNode->SetExclusiveRenderTask( this );
+ mSourceNode->SetExclusiveRenderTask(this);
}
- else if ( this == mSourceNode->GetExclusiveRenderTask() )
+ else if(this == mSourceNode->GetExclusiveRenderTask())
{
- mSourceNode->SetExclusiveRenderTask( NULL );
+ mSourceNode->SetExclusiveRenderTask(nullptr);
}
}
}
return mExclusive;
}
-void RenderTask::SetCameraNode( Node* cameraNode )
+void RenderTask::SetCamera(Node* cameraNode, Camera* camera)
{
- // if camera changed
- if( cameraNode != mCameraNode )
+ if(mCameraNode)
{
- if( cameraNode )
- {
- // get attachment. when camera node is changed we will get a message from event thread object
- // so no need to observe the node here
- mCameraAttachment = dynamic_cast< CameraAttachment* >( &cameraNode->GetAttachment() );
- DALI_ASSERT_DEBUG( mCameraAttachment && "Camera without attachment" );
- }
- mCameraNode = cameraNode;
+ mCameraNode->RemoveObserver(*this);
}
-}
-void RenderTask::SetFrameBufferId( unsigned int resourceId )
-{
- if ( mFrameBufferResourceId != resourceId )
- {
- DALI_ASSERT_DEBUG(mCompleteStatusManager && "Complete status tracker is null");
- if( mCompleteStatusManager )
- {
- if( resourceId && mState == RENDER_ONCE_WAITING_FOR_RESOURCES )
- {
- mCompleteStatusManager->TrackResource( resourceId );
- }
+ mCameraNode = cameraNode;
+ mCamera = camera;
- if( mFrameBufferResourceId )
- {
- mCompleteStatusManager->StopTrackingResource( mFrameBufferResourceId );
- }
- }
-
- mFrameBufferResourceId = resourceId;
+ if(mCameraNode)
+ {
+ mCameraNode->AddObserver(*this);
}
+ SetActiveStatus();
+}
+
+void RenderTask::SetFrameBuffer(Render::FrameBuffer* frameBuffer)
+{
+ mFrameBuffer = frameBuffer;
}
-unsigned int RenderTask::GetFrameBufferId() const
+Render::FrameBuffer* RenderTask::GetFrameBuffer()
{
- return mFrameBufferResourceId;
+ return mFrameBuffer;
}
-bool RenderTask::QueryViewport( BufferIndex bufferIndex, Viewport& viewport ) const
+bool RenderTask::QueryViewport(BufferIndex bufferIndex, Viewport& viewport) const
{
- if( ! GetViewportEnabled( bufferIndex ) )
+ if(!GetViewportEnabled(bufferIndex))
{
return false;
}
- viewport.x = mViewportPosition[bufferIndex].x;
- viewport.y = mViewportPosition[bufferIndex].y;
- viewport.width = mViewportSize[bufferIndex].width;
- viewport.height = mViewportSize[bufferIndex].height;
+ viewport.x = static_cast<int>(mViewportPosition[bufferIndex].x); // truncated
+ viewport.y = static_cast<int>(mViewportPosition[bufferIndex].y); // truncated
+ viewport.width = static_cast<int>(mViewportSize[bufferIndex].width); // truncated
+ viewport.height = static_cast<int>(mViewportSize[bufferIndex].height); // truncated
return true;
}
-void RenderTask::SetClearColor( BufferIndex updateBufferIndex, const Vector4& value )
-{
- mClearColor.Set( updateBufferIndex, value );
-}
-
-const Vector4& RenderTask::GetClearColor( BufferIndex bufferIndex ) const
+const Vector4& RenderTask::GetClearColor(BufferIndex bufferIndex) const
{
return mClearColor[bufferIndex];
}
-void RenderTask::BakeClearColor( BufferIndex updateBufferIndex, const Vector4& value )
-{
- mClearColor.Bake( updateBufferIndex, value );
-}
-
-void RenderTask::SetClearEnabled( bool enabled )
+void RenderTask::SetClearEnabled(bool enabled)
{
mClearEnabled = enabled;
}
return mClearEnabled;
}
-void RenderTask::SetCullMode( bool mode )
+void RenderTask::SetCullMode(bool mode)
{
mCullMode = mode;
}
return mCullMode;
}
-void RenderTask::SetRefreshRate( unsigned int refreshRate )
+void RenderTask::SetRefreshRate(uint32_t refreshRate)
{
DALI_LOG_TRACE_METHOD_FMT(gRenderTaskLogFilter, "this:%p RefreshRate:%d\n", this, refreshRate);
mRefreshRate = refreshRate;
- if( mRefreshRate > 0 )
+ if(mRefreshRate > 0)
{
mState = RENDER_CONTINUOUSLY;
-
- if( mFrameBufferResourceId )
- {
- // Don't need tracking
- DALI_ASSERT_DEBUG(mCompleteStatusManager && "Ready state tracker is null");
- if( mCompleteStatusManager != NULL )
- {
- mCompleteStatusManager->StopTrackingResource( mFrameBufferResourceId );
- }
- }
}
else
{
- mState = RENDER_ONCE_WAITING_FOR_RESOURCES;
+ mState = RENDER_ONCE_WAITING_FOR_RESOURCES;
mWaitingToRender = true;
- mNotifyTrigger = false;
-
- if( mFrameBufferResourceId )
- {
- DALI_ASSERT_DEBUG(mCompleteStatusManager && "Ready state tracker is null");
- if( mCompleteStatusManager != NULL )
- {
- mCompleteStatusManager->TrackResource( mFrameBufferResourceId );
- }
- }
+ mNotifyTrigger = false;
}
mFrameCounter = 0u;
}
-unsigned int RenderTask::GetRefreshRate() const
+uint32_t RenderTask::GetRefreshRate() const
{
return mRefreshRate;
}
-bool RenderTask::ReadyToRender( BufferIndex updateBufferIndex )
+bool RenderTask::ReadyToRender(BufferIndex updateBufferIndex)
{
- // If the source node of the render task is invisible we should still render
- // We want the render task to complete and possible clear colors to happen
-
- // Check source node
- if ( NULL == mSourceNode ||
- ( !mSourceNode->IsRoot() && NULL == mSourceNode->GetParent() ) )
- {
- TASK_LOG_FMT(Debug::General, " =F No source actor FC:%d\n", mFrameCounter );
-
- // Source node is missing or disconnected
- return false;
- }
-
- // Check camera node
- if ( NULL == mCameraNode ||
- NULL == mCameraNode->GetParent() ||
- !mCameraNode->HasAttachment() )
- {
- // Camera node is missing or disconnected
- TASK_LOG_FMT(Debug::General, " =F No Camera FC:%d\n", mFrameCounter );
-
- return false;
- }
-
- TASK_LOG_FMT(Debug::General, " =T (FBO ID:%d) FC:%d\n", mFrameBufferResourceId , mFrameCounter );
- return true;
+ return mActive;
}
bool RenderTask::IsRenderRequired()
{
bool required = false;
- switch( mState )
+ switch(mState)
{
case RENDER_CONTINUOUSLY:
+ {
required = (mFrameCounter == 0);
break;
-
+ }
case RENDER_ONCE_WAITING_FOR_RESOURCES:
+ {
required = true;
break;
-
+ }
default:
+ {
required = false;
break;
+ }
}
- TASK_LOG_FMT( Debug::General, " State:%s = %s\n", STATE_STRING(mState), required?"T":"F" );
+ TASK_LOG_FMT(Debug::General, " State:%s = %s\n", STATE_STRING(mState), required ? "T" : "F");
return required;
}
-void RenderTask::SetResourcesFinished( bool resourcesFinished )
-{
- mResourcesFinished = resourcesFinished;
-}
-
// Called every frame regardless of whether render was required.
// If render was not required, ignore resourcesFinished.
void RenderTask::UpdateState()
{
- TASK_LOG_FMT( Debug::General, "(mResourcesFinished:%s) FC:%d State:%s RR:%d\n", mResourcesFinished?"T":"F", mFrameCounter, STATE_STRING(mState), mRefreshRate );
+ TASK_LOG_FMT(Debug::General, "FC:%d State:%s RR:%d\n", mFrameCounter, STATE_STRING(mState), mRefreshRate);
- switch( mState )
+ switch(mState)
{
case RENDER_CONTINUOUSLY:
{
- if( mRefreshRate != Dali::RenderTask::REFRESH_ALWAYS )
+ if(mRefreshRate != Dali::RenderTask::REFRESH_ALWAYS)
{
- if( mFrameCounter == 0 )
+ if(mFrameCounter == 0)
{
- if( mResourcesFinished )
- {
- ++mFrameCounter; // Only start skipping frames when resources are loaded
- }
+ ++mFrameCounter; // Only start skipping frames when resources are loaded
}
else // Continue counting to skip frames
{
++mFrameCounter;
- if( mFrameCounter >= mRefreshRate )
+ if(mFrameCounter >= mRefreshRate)
{
mFrameCounter = 0;
}
case RENDER_ONCE_WAITING_FOR_RESOURCES:
{
- if( mResourcesFinished )
- {
- mState = RENDERED_ONCE;
- }
+ mState = RENDERED_ONCE;
}
break;
case RENDERED_ONCE:
{
- if( mFrameBufferResourceId > 0 )
+ mWaitingToRender = true;
+ mNotifyTrigger = false;
+ if(mFrameBuffer)
{
- // Query if the framebuffer is complete:
- DALI_ASSERT_DEBUG(mCompleteStatusManager && "Complete status tracker is null");
- if( mCompleteStatusManager != NULL &&
- CompleteStatusManager::COMPLETE == mCompleteStatusManager->GetStatus( mFrameBufferResourceId ) )
+ if(!mRenderSyncTracker || (mRenderSyncTracker && mRenderSyncTracker->IsSynced()))
{
mWaitingToRender = false;
- mNotifyTrigger = true;
- }
- else
- {
- mWaitingToRender = true;
+ mNotifyTrigger = true;
}
}
else
{
mWaitingToRender = false;
- mNotifyTrigger = true;
+ mNotifyTrigger = true;
}
}
+
break;
default:
break;
}
- TASK_LOG_FMT( Debug::General, " EXIT FC:%d State:%s Notify:%s\n", mFrameCounter, STATE_STRING(mState), mNotifyTrigger?"T":"F");
+ TASK_LOG_FMT(Debug::General, " EXIT FC:%d State:%s Notify:%s\n", mFrameCounter, STATE_STRING(mState), mNotifyTrigger ? "T" : "F");
}
bool RenderTask::IsWaitingToRender()
{
- TASK_LOG_FMT(Debug::Verbose, " State:%s waiting:%s \n", STATE_STRING(mState), mWaitingToRender?"T":"F");
+ TASK_LOG_FMT(Debug::Verbose, " State:%s waiting:%s \n", STATE_STRING(mState), mWaitingToRender ? "T" : "F");
return mWaitingToRender;
}
bool RenderTask::HasRendered()
{
bool notify = false;
- if( mNotifyTrigger == true )
+ if(mNotifyTrigger == true)
{
++mRenderedOnceCounter;
- mState = RENDERED_ONCE_AND_NOTIFIED;
+ mState = RENDERED_ONCE_AND_NOTIFIED;
mNotifyTrigger = false;
- notify = true;
+ notify = true;
}
- TASK_LOG_FMT(Debug::Verbose, " State:%s hasRendered:%s \n", STATE_STRING(mState), notify?"T":"F");
+ TASK_LOG_FMT(Debug::Verbose, " State:%s hasRendered:%s \n", STATE_STRING(mState), notify ? "T" : "F");
return notify;
}
-unsigned int RenderTask::GetRenderedOnceCounter() const
+uint32_t RenderTask::GetRenderedOnceCounter() const
{
return mRenderedOnceCounter;
}
-
-const Matrix& RenderTask::GetViewMatrix( BufferIndex bufferIndex ) const
+const Matrix& RenderTask::GetViewMatrix(BufferIndex bufferIndex) const
{
- DALI_ASSERT_DEBUG( NULL != mCameraAttachment );
+ DALI_ASSERT_DEBUG(nullptr != mCamera);
- return mCameraAttachment->GetViewMatrix( bufferIndex );
+ return mCamera->GetViewMatrix(bufferIndex);
}
-const Matrix& RenderTask::GetProjectionMatrix( BufferIndex bufferIndex ) const
+const SceneGraph::Camera& RenderTask::GetCamera() const
{
- DALI_ASSERT_DEBUG( NULL != mCameraAttachment );
+ DALI_ASSERT_DEBUG(nullptr != mCamera);
+ return *mCamera;
+}
+
+const Matrix& RenderTask::GetProjectionMatrix(BufferIndex bufferIndex) const
+{
+ DALI_ASSERT_DEBUG(nullptr != mCamera);
- return mCameraAttachment->GetProjectionMatrix( bufferIndex );
+ return mCamera->GetProjectionMatrix(bufferIndex);
}
-void RenderTask::PrepareRenderInstruction( RenderInstruction& instruction, BufferIndex updateBufferIndex )
+RenderInstruction& RenderTask::PrepareRenderInstruction(BufferIndex updateBufferIndex)
{
- DALI_ASSERT_DEBUG( NULL != mCameraAttachment );
+ DALI_ASSERT_DEBUG(nullptr != mCamera);
TASK_LOG(Debug::General);
Viewport viewport;
- bool viewportSet = QueryViewport( updateBufferIndex, viewport );
+ bool viewportSet = QueryViewport(updateBufferIndex, viewport);
+
+ mRenderInstruction[updateBufferIndex].Reset(mCamera,
+ GetFrameBuffer(),
+ viewportSet ? &viewport : nullptr,
+ mClearEnabled ? &GetClearColor(updateBufferIndex) : nullptr);
- instruction.Reset( mCameraAttachment,
- GetFrameBufferId(),
- viewportSet ? &viewport : NULL,
- mClearEnabled ? &GetClearColor( updateBufferIndex ) : NULL );
+ if(mRequiresSync &&
+ mRefreshRate == Dali::RenderTask::REFRESH_ONCE)
+ {
+ // create tracker if one doesn't yet exist.
+ if(!mRenderSyncTracker)
+ {
+ mRenderSyncTracker = new Render::RenderTracker();
+ mRenderMessageDispatcher->AddRenderTracker(*mRenderSyncTracker);
+ }
+ mRenderInstruction[updateBufferIndex].mRenderTracker = mRenderSyncTracker;
+ }
+ else
+ {
+ // no sync needed, texture FBOs are "ready" the same frame they are rendered to
+ mRenderInstruction[updateBufferIndex].mRenderTracker = nullptr;
+ }
+
+ return mRenderInstruction[updateBufferIndex];
}
bool RenderTask::ViewMatrixUpdated()
{
bool retval = false;
- if( mCameraAttachment )
+ if(mCamera)
{
- retval = mCameraAttachment->ViewMatrixUpdated();
+ retval = mCamera->ViewMatrixUpdated();
}
return retval;
}
-void RenderTask::SetCompleteStatusManager(CompleteStatusManager* completeStatusManager)
-{
- mCompleteStatusManager = completeStatusManager;
-}
-
-void RenderTask::SetViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
+void RenderTask::UpdateViewport(BufferIndex updateBufferIndex, Vector2 sceneSize, Vector3 cameraPosition)
{
- mViewportPosition.Set( updateBufferIndex, value );
+ if(GetViewportGuideNode() && GetViewportGuideNode()->ConnectedToScene())
+ {
+ Vector3 worldPosition = GetViewportGuideNode()->GetWorldPosition(updateBufferIndex);
+ worldPosition -= cameraPosition;
+
+ Vector3 nodeSize = GetViewportGuideNode()->GetSize(updateBufferIndex) * GetViewportGuideNode()->GetWorldScale(updateBufferIndex);
+ Vector2 halfSceneSize(sceneSize.width * 0.5f, sceneSize.height * 0.5f); // World position origin is center of scene
+ Vector3 halfNodeSize(nodeSize * 0.5f);
+ Vector2 screenPosition(halfSceneSize.width + worldPosition.x - halfNodeSize.x,
+ halfSceneSize.height + worldPosition.y - halfNodeSize.y);
+
+ /* This is an implicit constraint - the properties will be dirty until the node
+ * is removed. (RenderTask::Impl manages this)
+ */
+ mViewportPosition.Set(updateBufferIndex, screenPosition);
+ mViewportSize.Set(updateBufferIndex, Vector2(nodeSize));
+ }
}
-const Vector2& RenderTask::GetViewportPosition( BufferIndex bufferIndex ) const
+const Vector2& RenderTask::GetViewportPosition(BufferIndex bufferIndex) const
{
return mViewportPosition[bufferIndex];
}
-void RenderTask::BakeViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
-{
- mViewportPosition.Bake( updateBufferIndex, value );
-}
-
-void RenderTask::SetViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
-{
- mViewportSize.Set( updateBufferIndex, value );
-}
-
-const Vector2& RenderTask::GetViewportSize( BufferIndex bufferIndex ) const
+const Vector2& RenderTask::GetViewportSize(BufferIndex bufferIndex) const
{
return mViewportSize[bufferIndex];
}
-void RenderTask::BakeViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
-{
- mViewportSize.Bake( updateBufferIndex, value );
-}
-
-bool RenderTask::GetViewportEnabled( BufferIndex bufferIndex ) const
+bool RenderTask::GetViewportEnabled(BufferIndex bufferIndex) const
{
if(fabsf(mViewportPosition[bufferIndex].x) > Math::MACHINE_EPSILON_1 ||
fabsf(mViewportPosition[bufferIndex].y) > Math::MACHINE_EPSILON_1 ||
return false;
}
-Node* RenderTask::GetCamera() const
+void RenderTask::SetSyncRequired(bool requiresSync)
{
- return mCameraNode;
+ mRequiresSync = requiresSync;
}
-void RenderTask::ResetDefaultProperties( BufferIndex updateBufferIndex )
+void RenderTask::PropertyOwnerConnected(PropertyOwner& owner)
{
- // Reset default properties
- mViewportPosition.ResetToBaseValue( updateBufferIndex );
- mViewportSize.ResetToBaseValue( updateBufferIndex );
- mClearColor.ResetToBaseValue( updateBufferIndex );
+ // check if we've gone from inactive to active
+ SetActiveStatus();
}
-RenderTask::RenderTask()
-: mViewportPosition( Vector2::ZERO),
- mViewportSize( Vector2::ZERO),
- mClearColor( Dali::RenderTask::DEFAULT_CLEAR_COLOR ),
- mCompleteStatusManager( NULL ),
- mSourceNode( NULL ),
- mCameraNode( NULL ),
- mCameraAttachment( NULL ),
- mFrameBufferResourceId( 0 ),
- mResourcesFinished( false ),
- mWaitingToRender( false ),
- mNotifyTrigger( false ),
- mExclusive( Dali::RenderTask::DEFAULT_EXCLUSIVE ),
- mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
- mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
- mRenderTarget( NULL ),
- mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
- ? RENDER_CONTINUOUSLY
- : RENDER_ONCE_WAITING_FOR_RESOURCES ),
- mRefreshRate( Dali::RenderTask::DEFAULT_REFRESH_RATE ),
- mFrameCounter( 0u ),
- mRenderedOnceCounter( 0u )
+void RenderTask::PropertyOwnerDisconnected(BufferIndex /*updateBufferIndex*/, PropertyOwner& owner)
+{
+ mActive = false; // if either source or camera disconnected, we're no longer active
+}
+
+void RenderTask::PropertyOwnerDestroyed(PropertyOwner& owner)
{
+ if(static_cast<PropertyOwner*>(mSourceNode) == &owner)
+ {
+ mSourceNode = nullptr;
+ }
+ else if(static_cast<PropertyOwner*>(mCameraNode) == &owner)
+ {
+ mCameraNode = nullptr;
+ }
+}
+
+RenderTask::RenderTask()
+: mViewportPosition(Vector2::ZERO),
+ mViewportSize(Vector2::ZERO),
+ mClearColor(Dali::RenderTask::DEFAULT_CLEAR_COLOR),
+ mRenderMessageDispatcher(nullptr),
+ mRenderSyncTracker(nullptr),
+ mSourceNode(nullptr),
+ mCameraNode(nullptr),
+ mViewportGuideNode(nullptr),
+ mCamera(nullptr),
+ mFrameBuffer(nullptr),
+ mRefreshRate(Dali::RenderTask::DEFAULT_REFRESH_RATE),
+ mFrameCounter(0u),
+ mRenderedOnceCounter(0u),
+ mState((Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
+ ? RENDER_CONTINUOUSLY
+ : RENDER_ONCE_WAITING_FOR_RESOURCES),
+ mRequiresSync(false),
+ mActive(false),
+ mWaitingToRender(false),
+ mNotifyTrigger(false),
+ mExclusive(Dali::RenderTask::DEFAULT_EXCLUSIVE),
+ mClearEnabled(Dali::RenderTask::DEFAULT_CLEAR_ENABLED),
+ mCullMode(Dali::RenderTask::DEFAULT_CULL_MODE)
+{
+}
+
+void RenderTask::SetActiveStatus()
+{
+ // must have a source and camera both connected to scene
+ mActive = (mSourceNode && mSourceNode->ConnectedToScene() &&
+ mCameraNode && mCameraNode->ConnectedToScene() && mCamera);
+ TASK_LOG_FMT(Debug::General, " Source node(%x) active %d. Frame counter: %d\n", mSourceNode, mSourceNode && mSourceNode->ConnectedToScene(), mFrameCounter);
+ TASK_LOG_FMT(Debug::General, " Camera node(%x) active %d\n", mCameraNode, mCameraNode && mCameraNode->ConnectedToScene());
}
} // namespace SceneGraph