/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/update/render-tasks/scene-graph-render-task.h>
// INTERNAL INCLUDES
-#include <dali/public-api/math/matrix.h>
-#include <dali/internal/update/controllers/render-message-dispatcher.h>
-#include <dali/internal/update/nodes/node.h>
#include <dali/internal/render/common/render-instruction.h>
#include <dali/internal/render/common/render-tracker.h>
+#include <dali/internal/update/controllers/render-message-dispatcher.h>
+#include <dali/internal/update/nodes/node.h>
+#include <dali/public-api/math/matrix.h>
#include <dali/internal/update/render-tasks/scene-graph-render-task-debug.h>
{
namespace Internal
{
-
namespace SceneGraph
{
-
RenderTask* RenderTask::New()
{
return new RenderTask();
RenderTask::~RenderTask()
{
- // Remove exclusive flag from source node
- if( mExclusive )
+ if(mSourceNode)
{
- if( mSourceNode && (this == mSourceNode->GetExclusiveRenderTask() ) )
+ mSourceNode->RemoveObserver(*this);
+ if(mExclusive)
{
- mSourceNode->SetExclusiveRenderTask( NULL );
+ mSourceNode->SetExclusiveRenderTask(nullptr);
}
}
- if( mRenderSyncTracker )
+ if(mCameraNode)
{
- mRenderMessageDispatcher->RemoveRenderTracker( *mRenderSyncTracker );
+ mCameraNode->RemoveObserver(*this);
+ }
+ if(mRenderSyncTracker)
+ {
+ mRenderMessageDispatcher->RemoveRenderTracker(*mRenderSyncTracker);
}
}
-void RenderTask::Initialize( RenderMessageDispatcher& renderMessageDispatcher )
+void RenderTask::Initialize(RenderMessageDispatcher& renderMessageDispatcher)
{
mRenderMessageDispatcher = &renderMessageDispatcher;
}
-void RenderTask::SetSourceNode( Node* node )
+void RenderTask::SetSourceNode(Node* node)
{
- // Remove exclusive flag from the old node, if necessary
- if ( mSourceNode &&
- this == mSourceNode->GetExclusiveRenderTask() )
+ // Stop observing the old node (if we were)
+ if(mSourceNode)
{
- mSourceNode->SetExclusiveRenderTask( NULL );
+ mSourceNode->RemoveObserver(*this);
+ if(this == mSourceNode->GetExclusiveRenderTask())
+ {
+ mSourceNode->SetExclusiveRenderTask(nullptr);
+ }
}
mSourceNode = node;
- if ( mSourceNode && mExclusive )
+ if(mSourceNode)
{
- mSourceNode->SetExclusiveRenderTask( this );
+ mSourceNode->AddObserver(*this);
+ if(mExclusive)
+ {
+ mSourceNode->SetExclusiveRenderTask(this);
+ }
}
+ SetActiveStatus();
}
Node* RenderTask::GetSourceNode() const
return mSourceNode;
}
-void RenderTask::SetExclusive( bool exclusive )
+void RenderTask::SetViewportGuideNode(Node* node)
+{
+ mViewportGuideNode = node;
+}
+
+Node* RenderTask::GetViewportGuideNode() const
+{
+ return mViewportGuideNode;
+}
+
+void RenderTask::SetExclusive(bool exclusive)
{
mExclusive = exclusive;
- if ( mSourceNode )
+ if(mSourceNode)
{
- if ( mExclusive )
+ if(mExclusive)
{
- mSourceNode->SetExclusiveRenderTask( this );
+ mSourceNode->SetExclusiveRenderTask(this);
}
- else if ( this == mSourceNode->GetExclusiveRenderTask() )
+ else if(this == mSourceNode->GetExclusiveRenderTask())
{
- mSourceNode->SetExclusiveRenderTask( NULL );
+ mSourceNode->SetExclusiveRenderTask(nullptr);
}
}
}
return mExclusive;
}
-void RenderTask::SetCamera( Node* cameraNode, Camera* camera )
+void RenderTask::SetCamera(Node* cameraNode, Camera* camera)
{
+ if(mCameraNode)
+ {
+ mCameraNode->RemoveObserver(*this);
+ }
+
mCameraNode = cameraNode;
- mCamera = camera;
+ mCamera = camera;
+
+ if(mCameraNode)
+ {
+ mCameraNode->AddObserver(*this);
+ }
+ SetActiveStatus();
}
-void RenderTask::SetFrameBuffer( Render::FrameBuffer* frameBuffer )
+void RenderTask::SetFrameBuffer(Render::FrameBuffer* frameBuffer)
{
mFrameBuffer = frameBuffer;
}
return mFrameBuffer;
}
-bool RenderTask::QueryViewport( BufferIndex bufferIndex, Viewport& viewport ) const
+bool RenderTask::QueryViewport(BufferIndex bufferIndex, Viewport& viewport) const
{
- if( ! GetViewportEnabled( bufferIndex ) )
+ if(!GetViewportEnabled(bufferIndex))
{
return false;
}
- viewport.x = mViewportPosition[bufferIndex].x;
- viewport.y = mViewportPosition[bufferIndex].y;
- viewport.width = mViewportSize[bufferIndex].width;
- viewport.height = mViewportSize[bufferIndex].height;
+ viewport.x = static_cast<int>(mViewportPosition[bufferIndex].x); // truncated
+ viewport.y = static_cast<int>(mViewportPosition[bufferIndex].y); // truncated
+ viewport.width = static_cast<int>(mViewportSize[bufferIndex].width); // truncated
+ viewport.height = static_cast<int>(mViewportSize[bufferIndex].height); // truncated
return true;
}
-void RenderTask::SetClearColor( BufferIndex updateBufferIndex, const Vector4& value )
-{
- mClearColor.Set( updateBufferIndex, value );
-}
-
-const Vector4& RenderTask::GetClearColor( BufferIndex bufferIndex ) const
+const Vector4& RenderTask::GetClearColor(BufferIndex bufferIndex) const
{
return mClearColor[bufferIndex];
}
-void RenderTask::BakeClearColor( BufferIndex updateBufferIndex, const Vector4& value )
-{
- mClearColor.Bake( updateBufferIndex, value );
-}
-
-void RenderTask::SetClearEnabled( bool enabled )
+void RenderTask::SetClearEnabled(bool enabled)
{
mClearEnabled = enabled;
}
return mClearEnabled;
}
-void RenderTask::SetCullMode( bool mode )
+void RenderTask::SetCullMode(bool mode)
{
mCullMode = mode;
}
return mCullMode;
}
-void RenderTask::SetRefreshRate( unsigned int refreshRate )
+void RenderTask::SetRefreshRate(uint32_t refreshRate)
{
DALI_LOG_TRACE_METHOD_FMT(gRenderTaskLogFilter, "this:%p RefreshRate:%d\n", this, refreshRate);
mRefreshRate = refreshRate;
- if( mRefreshRate > 0 )
+ if(mRefreshRate > 0)
{
mState = RENDER_CONTINUOUSLY;
}
else
{
- mState = RENDER_ONCE_WAITING_FOR_RESOURCES;
+ mState = RENDER_ONCE_WAITING_FOR_RESOURCES;
mWaitingToRender = true;
- mNotifyTrigger = false;
+ mNotifyTrigger = false;
}
mFrameCounter = 0u;
}
-unsigned int RenderTask::GetRefreshRate() const
+uint32_t RenderTask::GetRefreshRate() const
{
return mRefreshRate;
}
-bool RenderTask::ReadyToRender( BufferIndex updateBufferIndex )
+bool RenderTask::ReadyToRender(BufferIndex updateBufferIndex)
{
- // If the source node of the render task is invisible we should still render
- // We want the render task to complete and possible clear colors to happen
-
- // Check the source node.
- if( NULL == mSourceNode ||
- ( !mSourceNode->IsRoot() && NULL == mSourceNode->GetParent() ) )
- {
- TASK_LOG_FMT( Debug::General, " Source actor not on stage. Frame counter: %d\n", mFrameCounter );
-
- // The source node is missing or disconnected.
- return false;
- }
-
- // Check camera node
- if( NULL == mCameraNode ||
- NULL == mCameraNode->GetParent() ||
- NULL == mCamera )
- {
- // The camera node is missing or disconnected.
- TASK_LOG_FMT(Debug::General, " =F No Camera FC:%d\n", mFrameCounter );
- return false;
- }
-
- return true;
+ return mActive;
}
bool RenderTask::IsRenderRequired()
{
bool required = false;
- switch( mState )
+ switch(mState)
{
case RENDER_CONTINUOUSLY:
{
}
}
- TASK_LOG_FMT( Debug::General, " State:%s = %s\n", STATE_STRING(mState), required?"T":"F" );
+ TASK_LOG_FMT(Debug::General, " State:%s = %s\n", STATE_STRING(mState), required ? "T" : "F");
return required;
}
// If render was not required, ignore resourcesFinished.
void RenderTask::UpdateState()
{
- TASK_LOG_FMT( Debug::General, "FC:%d State:%s RR:%d\n", mFrameCounter, STATE_STRING(mState), mRefreshRate );
+ TASK_LOG_FMT(Debug::General, "FC:%d State:%s RR:%d\n", mFrameCounter, STATE_STRING(mState), mRefreshRate);
- switch( mState )
+ switch(mState)
{
case RENDER_CONTINUOUSLY:
{
- if( mRefreshRate != Dali::RenderTask::REFRESH_ALWAYS )
+ if(mRefreshRate != Dali::RenderTask::REFRESH_ALWAYS)
{
- if( mFrameCounter == 0 )
+ if(mFrameCounter == 0)
{
++mFrameCounter; // Only start skipping frames when resources are loaded
}
else // Continue counting to skip frames
{
++mFrameCounter;
- if( mFrameCounter >= mRefreshRate )
+ if(mFrameCounter >= mRefreshRate)
{
mFrameCounter = 0;
}
case RENDERED_ONCE:
{
mWaitingToRender = true;
- mNotifyTrigger = false;
- if( mFrameBuffer )
+ mNotifyTrigger = false;
+ if(mFrameBuffer)
{
- if( !mRenderSyncTracker || (mRenderSyncTracker && mRenderSyncTracker->IsSynced() ))
+ if(!mRenderSyncTracker || (mRenderSyncTracker && mRenderSyncTracker->IsSynced()))
{
mWaitingToRender = false;
- mNotifyTrigger = true;
+ mNotifyTrigger = true;
}
}
else
{
- mNotifyTrigger = true;
+ mWaitingToRender = false;
+ mNotifyTrigger = true;
}
}
break;
}
- TASK_LOG_FMT( Debug::General, " EXIT FC:%d State:%s Notify:%s\n", mFrameCounter, STATE_STRING(mState), mNotifyTrigger?"T":"F");
+ TASK_LOG_FMT(Debug::General, " EXIT FC:%d State:%s Notify:%s\n", mFrameCounter, STATE_STRING(mState), mNotifyTrigger ? "T" : "F");
}
bool RenderTask::IsWaitingToRender()
{
- TASK_LOG_FMT(Debug::Verbose, " State:%s waiting:%s \n", STATE_STRING(mState), mWaitingToRender?"T":"F");
+ TASK_LOG_FMT(Debug::Verbose, " State:%s waiting:%s \n", STATE_STRING(mState), mWaitingToRender ? "T" : "F");
return mWaitingToRender;
}
bool RenderTask::HasRendered()
{
bool notify = false;
- if( mNotifyTrigger == true )
+ if(mNotifyTrigger == true)
{
++mRenderedOnceCounter;
- mState = RENDERED_ONCE_AND_NOTIFIED;
+ mState = RENDERED_ONCE_AND_NOTIFIED;
mNotifyTrigger = false;
- notify = true;
+ notify = true;
}
- TASK_LOG_FMT(Debug::Verbose, " State:%s hasRendered:%s \n", STATE_STRING(mState), notify?"T":"F");
+ TASK_LOG_FMT(Debug::Verbose, " State:%s hasRendered:%s \n", STATE_STRING(mState), notify ? "T" : "F");
return notify;
}
-unsigned int RenderTask::GetRenderedOnceCounter() const
+uint32_t RenderTask::GetRenderedOnceCounter() const
{
return mRenderedOnceCounter;
}
-
-const Matrix& RenderTask::GetViewMatrix( BufferIndex bufferIndex ) const
+const Matrix& RenderTask::GetViewMatrix(BufferIndex bufferIndex) const
{
- DALI_ASSERT_DEBUG( NULL != mCamera );
+ DALI_ASSERT_DEBUG(nullptr != mCamera);
- return mCamera->GetViewMatrix( bufferIndex );
+ return mCamera->GetViewMatrix(bufferIndex);
}
-SceneGraph::Camera& RenderTask::GetCamera() const
+const SceneGraph::Camera& RenderTask::GetCamera() const
{
- DALI_ASSERT_DEBUG( NULL != mCamera );
+ DALI_ASSERT_DEBUG(nullptr != mCamera);
return *mCamera;
}
-const Matrix& RenderTask::GetProjectionMatrix( BufferIndex bufferIndex ) const
+const Matrix& RenderTask::GetProjectionMatrix(BufferIndex bufferIndex) const
{
- DALI_ASSERT_DEBUG( NULL != mCamera );
+ DALI_ASSERT_DEBUG(nullptr != mCamera);
- return mCamera->GetProjectionMatrix( bufferIndex );
+ return mCamera->GetProjectionMatrix(bufferIndex);
}
-void RenderTask::PrepareRenderInstruction( RenderInstruction& instruction, BufferIndex updateBufferIndex )
+RenderInstruction& RenderTask::PrepareRenderInstruction(BufferIndex updateBufferIndex)
{
- DALI_ASSERT_DEBUG( NULL != mCamera );
+ DALI_ASSERT_DEBUG(nullptr != mCamera);
TASK_LOG(Debug::General);
Viewport viewport;
- bool viewportSet = QueryViewport( updateBufferIndex, viewport );
+ bool viewportSet = QueryViewport(updateBufferIndex, viewport);
- instruction.Reset( mCamera,
- GetFrameBuffer(),
- viewportSet ? &viewport : NULL,
- mClearEnabled ? &GetClearColor( updateBufferIndex ) : NULL );
+ mRenderInstruction[updateBufferIndex].Reset(mCamera,
+ GetFrameBuffer(),
+ viewportSet ? &viewport : nullptr,
+ mClearEnabled ? &GetClearColor(updateBufferIndex) : nullptr);
- if( mRequiresSync &&
- mRefreshRate == Dali::RenderTask::REFRESH_ONCE )
+ if(mRequiresSync &&
+ mRefreshRate == Dali::RenderTask::REFRESH_ONCE)
{
// create tracker if one doesn't yet exist.
- if( !mRenderSyncTracker )
+ if(!mRenderSyncTracker)
{
mRenderSyncTracker = new Render::RenderTracker();
- mRenderMessageDispatcher->AddRenderTracker( *mRenderSyncTracker );
+ mRenderMessageDispatcher->AddRenderTracker(*mRenderSyncTracker);
}
- instruction.mRenderTracker = mRenderSyncTracker;
+ mRenderInstruction[updateBufferIndex].mRenderTracker = mRenderSyncTracker;
}
else
{
// no sync needed, texture FBOs are "ready" the same frame they are rendered to
- instruction.mRenderTracker = NULL;
+ mRenderInstruction[updateBufferIndex].mRenderTracker = nullptr;
}
+
+ return mRenderInstruction[updateBufferIndex];
}
bool RenderTask::ViewMatrixUpdated()
{
bool retval = false;
- if( mCamera )
+ if(mCamera)
{
retval = mCamera->ViewMatrixUpdated();
}
return retval;
}
-void RenderTask::SetViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
+void RenderTask::UpdateViewport(BufferIndex updateBufferIndex, Vector2 sceneSize, Vector3 cameraPosition)
{
- mViewportPosition.Set( updateBufferIndex, value );
+ if(GetViewportGuideNode() && GetViewportGuideNode()->ConnectedToScene())
+ {
+ Vector3 worldPosition = GetViewportGuideNode()->GetWorldPosition(updateBufferIndex);
+ worldPosition -= cameraPosition;
+
+ Vector3 nodeSize = GetViewportGuideNode()->GetSize(updateBufferIndex) * GetViewportGuideNode()->GetWorldScale(updateBufferIndex);
+ Vector2 halfSceneSize(sceneSize.width * 0.5f, sceneSize.height * 0.5f); // World position origin is center of scene
+ Vector3 halfNodeSize(nodeSize * 0.5f);
+ Vector2 screenPosition(halfSceneSize.width + worldPosition.x - halfNodeSize.x,
+ halfSceneSize.height + worldPosition.y - halfNodeSize.y);
+
+ /* This is an implicit constraint - the properties will be dirty until the node
+ * is removed. (RenderTask::Impl manages this)
+ */
+ mViewportPosition.Set(updateBufferIndex, screenPosition);
+ mViewportSize.Set(updateBufferIndex, Vector2(nodeSize));
+ }
}
-const Vector2& RenderTask::GetViewportPosition( BufferIndex bufferIndex ) const
+const Vector2& RenderTask::GetViewportPosition(BufferIndex bufferIndex) const
{
return mViewportPosition[bufferIndex];
}
-void RenderTask::BakeViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
-{
- mViewportPosition.Bake( updateBufferIndex, value );
-}
-
-void RenderTask::SetViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
-{
- mViewportSize.Set( updateBufferIndex, value );
-}
-
-const Vector2& RenderTask::GetViewportSize( BufferIndex bufferIndex ) const
+const Vector2& RenderTask::GetViewportSize(BufferIndex bufferIndex) const
{
return mViewportSize[bufferIndex];
}
-void RenderTask::BakeViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
-{
- mViewportSize.Bake( updateBufferIndex, value );
-}
-
-bool RenderTask::GetViewportEnabled( BufferIndex bufferIndex ) const
+bool RenderTask::GetViewportEnabled(BufferIndex bufferIndex) const
{
if(fabsf(mViewportPosition[bufferIndex].x) > Math::MACHINE_EPSILON_1 ||
fabsf(mViewportPosition[bufferIndex].y) > Math::MACHINE_EPSILON_1 ||
return false;
}
-void RenderTask::SetSyncRequired( bool requiresSync )
+void RenderTask::SetSyncRequired(bool requiresSync)
{
mRequiresSync = requiresSync;
}
-void RenderTask::ResetDefaultProperties( BufferIndex updateBufferIndex )
+void RenderTask::PropertyOwnerConnected(PropertyOwner& owner)
{
- // Reset default properties
- mViewportPosition.ResetToBaseValue( updateBufferIndex );
- mViewportSize.ResetToBaseValue( updateBufferIndex );
- mClearColor.ResetToBaseValue( updateBufferIndex );
+ // check if we've gone from inactive to active
+ SetActiveStatus();
}
-RenderTask::RenderTask()
-: mViewportPosition( Vector2::ZERO),
- mViewportSize( Vector2::ZERO),
- mClearColor( Dali::RenderTask::DEFAULT_CLEAR_COLOR ),
- mRenderMessageDispatcher( NULL ),
- mRenderSyncTracker( NULL ),
- mSourceNode( NULL ),
- mCameraNode( NULL ),
- mCamera( NULL ),
- mFrameBuffer(0),
- mWaitingToRender( false ),
- mNotifyTrigger( false ),
- mExclusive( Dali::RenderTask::DEFAULT_EXCLUSIVE ),
- mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
- mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
- mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
- ? RENDER_CONTINUOUSLY
- : RENDER_ONCE_WAITING_FOR_RESOURCES ),
- mRefreshRate( Dali::RenderTask::DEFAULT_REFRESH_RATE ),
- mFrameCounter( 0u ),
- mRenderedOnceCounter( 0u ),
- mRequiresSync( false )
+void RenderTask::PropertyOwnerDisconnected(BufferIndex /*updateBufferIndex*/, PropertyOwner& owner)
{
+ mActive = false; // if either source or camera disconnected, we're no longer active
+}
+
+void RenderTask::PropertyOwnerDestroyed(PropertyOwner& owner)
+{
+ if(static_cast<PropertyOwner*>(mSourceNode) == &owner)
+ {
+ mSourceNode = nullptr;
+ }
+ else if(static_cast<PropertyOwner*>(mCameraNode) == &owner)
+ {
+ mCameraNode = nullptr;
+ }
+}
+
+RenderTask::RenderTask()
+: mViewportPosition(Vector2::ZERO),
+ mViewportSize(Vector2::ZERO),
+ mClearColor(Dali::RenderTask::DEFAULT_CLEAR_COLOR),
+ mRenderMessageDispatcher(nullptr),
+ mRenderSyncTracker(nullptr),
+ mSourceNode(nullptr),
+ mCameraNode(nullptr),
+ mViewportGuideNode(nullptr),
+ mCamera(nullptr),
+ mFrameBuffer(nullptr),
+ mRefreshRate(Dali::RenderTask::DEFAULT_REFRESH_RATE),
+ mFrameCounter(0u),
+ mRenderedOnceCounter(0u),
+ mState((Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
+ ? RENDER_CONTINUOUSLY
+ : RENDER_ONCE_WAITING_FOR_RESOURCES),
+ mRequiresSync(false),
+ mActive(false),
+ mWaitingToRender(false),
+ mNotifyTrigger(false),
+ mExclusive(Dali::RenderTask::DEFAULT_EXCLUSIVE),
+ mClearEnabled(Dali::RenderTask::DEFAULT_CLEAR_ENABLED),
+ mCullMode(Dali::RenderTask::DEFAULT_CULL_MODE)
+{
+}
+
+void RenderTask::SetActiveStatus()
+{
+ // must have a source and camera both connected to scene
+ mActive = (mSourceNode && mSourceNode->ConnectedToScene() &&
+ mCameraNode && mCameraNode->ConnectedToScene() && mCamera);
+ TASK_LOG_FMT(Debug::General, " Source node(%x) active %d. Frame counter: %d\n", mSourceNode, mSourceNode && mSourceNode->ConnectedToScene(), mFrameCounter);
+ TASK_LOG_FMT(Debug::General, " Camera node(%x) active %d\n", mCameraNode, mCameraNode && mCameraNode->ConnectedToScene());
}
} // namespace SceneGraph