/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/math/matrix.h>
#include <dali/internal/update/controllers/render-message-dispatcher.h>
-#include <dali/internal/update/resources/resource-manager.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/render/common/render-instruction.h>
#include <dali/internal/render/common/render-tracker.h>
}
}
-void RenderTask::Initialize( RenderMessageDispatcher& renderMessageDispatcher, ResourceManager& resourceManager )
+void RenderTask::Initialize( RenderMessageDispatcher& renderMessageDispatcher )
{
mRenderMessageDispatcher = &renderMessageDispatcher;
- mResourceManager = &resourceManager;
}
void RenderTask::SetSourceNode( Node* node )
mCamera = camera;
}
-void RenderTask::SetFrameBufferId( unsigned int resourceId, bool isNativeFBO )
-{
- // note that we might already have a RenderTracker
- mTargetIsNativeFramebuffer = isNativeFBO;
- mFrameBufferResourceId = resourceId;
-}
-
-unsigned int RenderTask::GetFrameBufferId() const
-{
- return mFrameBufferResourceId;
-}
-
void RenderTask::SetFrameBuffer( Render::FrameBuffer* frameBuffer )
{
- mTargetIsNativeFramebuffer = false;
mFrameBuffer = frameBuffer;
}
mState = RENDER_ONCE_WAITING_FOR_RESOURCES;
mWaitingToRender = true;
mNotifyTrigger = false;
- // need at least on other render on the FBO
- mResourceManager->SetFrameBufferBeenRenderedTo( mFrameBufferResourceId, false );
}
mFrameCounter = 0u;
// If the source node of the render task is invisible we should still render
// We want the render task to complete and possible clear colors to happen
- // Check source node
- if ( NULL == mSourceNode ||
- ( !mSourceNode->IsRoot() && NULL == mSourceNode->GetParent() ) )
+ // Check the source node.
+ if( NULL == mSourceNode ||
+ ( !mSourceNode->IsRoot() && NULL == mSourceNode->GetParent() ) )
{
- TASK_LOG_FMT(Debug::General, " =F No source actor FC:%d\n", mFrameCounter );
+ TASK_LOG_FMT( Debug::General, " Source actor not on stage. Frame counter: %d\n", mFrameCounter );
- // Source node is missing or disconnected
+ // The source node is missing or disconnected.
return false;
}
// Check camera node
- if ( NULL == mCameraNode ||
- NULL == mCameraNode->GetParent() ||
- NULL == mCamera )
+ if( NULL == mCameraNode ||
+ NULL == mCameraNode->GetParent() ||
+ NULL == mCamera )
{
- // Camera node is missing or disconnected
+ // The camera node is missing or disconnected.
TASK_LOG_FMT(Debug::General, " =F No Camera FC:%d\n", mFrameCounter );
-
return false;
}
- mCamera->Update( updateBufferIndex, *mCameraNode );
-
- TASK_LOG_FMT(Debug::General, " =T (FBO ID:%d) FC:%d\n", mFrameBufferResourceId , mFrameCounter );
return true;
}
return required;
}
-void RenderTask::SetResourcesFinished( bool resourcesFinished )
-{
- // resourcesFinished tells us that this render task will render to its FBO
- mResourcesFinished = resourcesFinished;
- if( mResourcesFinished )
- {
- mResourceManager->SetFrameBufferBeenRenderedTo( mFrameBufferResourceId, true );
- }
-}
-
// Called every frame regardless of whether render was required.
// If render was not required, ignore resourcesFinished.
void RenderTask::UpdateState()
{
- TASK_LOG_FMT( Debug::General, "(mResourcesFinished:%s) FC:%d State:%s RR:%d\n", mResourcesFinished?"T":"F", mFrameCounter, STATE_STRING(mState), mRefreshRate );
+ TASK_LOG_FMT( Debug::General, "FC:%d State:%s RR:%d\n", mFrameCounter, STATE_STRING(mState), mRefreshRate );
switch( mState )
{
{
if( mFrameCounter == 0 )
{
- if( mResourcesFinished )
- {
- ++mFrameCounter; // Only start skipping frames when resources are loaded
- }
+ ++mFrameCounter; // Only start skipping frames when resources are loaded
}
else // Continue counting to skip frames
{
case RENDER_ONCE_WAITING_FOR_RESOURCES:
{
- if( mResourcesFinished )
- {
- mState = RENDERED_ONCE;
- }
+ mState = RENDERED_ONCE;
}
break;
{
mWaitingToRender = true;
mNotifyTrigger = false;
- if( mFrameBufferResourceId > 0 )
+ if( mFrameBuffer )
{
- if( mTargetIsNativeFramebuffer )
- {
- if( mRenderSyncTracker && mRenderSyncTracker->IsSynced() )
- {
- mWaitingToRender = false;
- mNotifyTrigger = true;
- }
- }
- else if( mResourceManager->HasFrameBufferBeenRenderedTo( mFrameBufferResourceId ) )
+ if( !mRenderSyncTracker || (mRenderSyncTracker && mRenderSyncTracker->IsSynced() ))
{
mWaitingToRender = false;
mNotifyTrigger = true;
bool viewportSet = QueryViewport( updateBufferIndex, viewport );
instruction.Reset( mCamera,
- GetFrameBufferId(),
GetFrameBuffer(),
viewportSet ? &viewport : NULL,
mClearEnabled ? &GetClearColor( updateBufferIndex ) : NULL );
- if( mTargetIsNativeFramebuffer && mRequiresSync &&
- mRefreshRate == Dali::RenderTask::REFRESH_ONCE &&
- mResourcesFinished )
+ if( mRequiresSync &&
+ mRefreshRate == Dali::RenderTask::REFRESH_ONCE )
{
// create tracker if one doesn't yet exist.
if( !mRenderSyncTracker )
mRequiresSync = requiresSync;
}
-void RenderTask::ResetDefaultProperties( BufferIndex updateBufferIndex )
-{
- // Reset default properties
- mViewportPosition.ResetToBaseValue( updateBufferIndex );
- mViewportSize.ResetToBaseValue( updateBufferIndex );
- mClearColor.ResetToBaseValue( updateBufferIndex );
-}
RenderTask::RenderTask()
: mViewportPosition( Vector2::ZERO),
mViewportSize( Vector2::ZERO),
mClearColor( Dali::RenderTask::DEFAULT_CLEAR_COLOR ),
mRenderMessageDispatcher( NULL ),
- mResourceManager( NULL ),
mRenderSyncTracker( NULL ),
mSourceNode( NULL ),
mCameraNode( NULL ),
mCamera( NULL ),
- mFrameBufferResourceId( 0 ),
mFrameBuffer(0),
- mResourcesFinished( false ),
mWaitingToRender( false ),
mNotifyTrigger( false ),
mExclusive( Dali::RenderTask::DEFAULT_EXCLUSIVE ),
mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
- mRenderTarget( NULL ),
mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
? RENDER_CONTINUOUSLY
: RENDER_ONCE_WAITING_FOR_RESOURCES ),
mRefreshRate( Dali::RenderTask::DEFAULT_REFRESH_RATE ),
mFrameCounter( 0u ),
mRenderedOnceCounter( 0u ),
- mTargetIsNativeFramebuffer( false ),
mRequiresSync( false )
{
}