#include <dali/internal/update/resources/resource-manager.h>
#include <dali/internal/update/resources/complete-status-manager.h>
#include <dali/internal/update/nodes/node.h>
-#include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
#include <dali/internal/render/common/render-instruction.h>
#include <dali/internal/update/render-tasks/scene-graph-render-task-debug.h>
return mCameraAttachment->GetViewMatrix( bufferIndex );
}
+SceneGraph::CameraAttachment& RenderTask::GetCameraAttachment() const
+{
+ DALI_ASSERT_DEBUG( NULL != mCameraAttachment );
+ return *mCameraAttachment;
+}
+
const Matrix& RenderTask::GetProjectionMatrix( BufferIndex bufferIndex ) const
{
DALI_ASSERT_DEBUG( NULL != mCameraAttachment );