#define __DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_LIST_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
+#include <dali/devel-api/common/owner-container.h>
#include <dali/internal/common/message.h>
-#include <dali/internal/common/owner-container.h>
#include <dali/internal/event/common/event-thread-services.h>
namespace Dali
namespace Internal
{
-class CompleteStatusManager;
+
class CompleteNotificationInterface;
namespace SceneGraph
{
-
+class RenderMessageDispatcher;
class RenderTask;
/**
/**
* Constructor
+ * @param renderMessageDispatcher to send messages
*/
- RenderTaskList( CompleteStatusManager& completeStatusManager );
+ RenderTaskList( RenderMessageDispatcher& renderMessageDispatcher );
/**
* Destructor
* Add a new RenderTask to the list.
* @param[in] newTask The RenderTaskList takes ownership of this task.
*/
- void AddTask( RenderTask* newTask );
+ void AddTask( OwnerPointer< RenderTask >& newTask );
/**
* Remove a RenderTask from the list.
private:
CompleteNotificationInterface* mNotificationObject; ///< object to pass in to the complete notification
+ RenderMessageDispatcher& mRenderMessageDispatcher; ///< for sending messages to render thread
RenderTaskContainer mRenderTasks; ///< A container of owned RenderTasks
- CompleteStatusManager& mCompleteStatusManager; ///< The complete status tracker (render tasks need this)
};
// Messages for RenderTaskList
-inline void AddTaskMessage( EventThreadServices& eventThreadServices, RenderTaskList& list, RenderTask& task )
+inline void AddTaskMessage( EventThreadServices& eventThreadServices, RenderTaskList& list, OwnerPointer< RenderTask >& task )
{
- typedef MessageValue1< RenderTaskList, RenderTask* > LocalType;
+ // Message has ownership of the RenderTask while in transit from event -> update
+ typedef MessageValue1< RenderTaskList, OwnerPointer< RenderTask > > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &list, &RenderTaskList::AddTask, &task );
+ new (slot) LocalType( &list, &RenderTaskList::AddTask, task );
}
inline void RemoveTaskMessage( EventThreadServices& eventThreadServices, RenderTaskList& list, const RenderTask& constTask )