-#ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_LIST_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_LIST_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_LIST_H
+#define DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_LIST_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/internal/common/event-to-update.h>
+#include <dali/devel-api/common/owner-container.h>
#include <dali/internal/common/message.h>
-#include <dali/internal/common/owner-container.h>
+#include <dali/internal/event/common/event-thread-services.h>
+#include <dali/internal/update/render-tasks/scene-graph-render-task.h>
namespace Dali
{
namespace Internal
{
-class CompleteStatusManager;
+
+class CompleteNotificationInterface;
namespace SceneGraph
{
-
+class RenderMessageDispatcher;
class RenderTask;
/**
class RenderTaskList
{
public:
-
- typedef OwnerContainer< RenderTask* > RenderTaskContainer;
+ using RenderTaskContainer = OwnerContainer<RenderTask*>;
/**
- * Constructor
+ * Construct a new RenderTaskList.
+ * @return A new RenderTaskList
*/
- RenderTaskList( CompleteStatusManager& completeStatusManager );
+ static RenderTaskList* New();
/**
* Destructor
~RenderTaskList();
/**
+ * Overriden delete operator
+ * Deletes the RenderTaskList from its global memory pool
+ */
+ void operator delete( void* ptr );
+
+ /**
+ * Set the renderMessageDispatcher to send message.
+ * @param[in] renderMessageDispatcher The renderMessageDispatcher to send messages.
+ */
+ void SetRenderMessageDispatcher( RenderMessageDispatcher* renderMessageDispatcher );
+
+ /**
* Add a new RenderTask to the list.
* @param[in] newTask The RenderTaskList takes ownership of this task.
*/
- void AddTask( RenderTask* newTask );
+ void AddTask( OwnerPointer< RenderTask >& newTask );
/**
* Remove a RenderTask from the list.
void RemoveTask( RenderTask* task );
/**
+ * Retrieve the count of RenderTasks.
+ * @return The count.
+ */
+ uint32_t GetTaskCount();
+
+ /**
* Retrieve the container of RenderTasks.
* @return The container.
*/
*/
const RenderTaskContainer& GetTasks() const;
+ /**
+ * Set the notification method to package in the NotifyFinishedMessage
+ * @param object to store in notification managers queue
+ */
+ void SetCompleteNotificationInterface( CompleteNotificationInterface* object );
+
+ /**
+ * Get the Notification interface for when 1+ render tasks have finished
+ */
+ CompleteNotificationInterface* GetCompleteNotificationInterface();
+
+protected:
+
+ /**
+ * Protected constructor. See New()
+ */
+ RenderTaskList();
+
private:
// Undefined
RenderTaskList& operator=(const RenderTaskList&);
private:
+
+ CompleteNotificationInterface* mNotificationObject; ///< object to pass in to the complete notification
+ RenderMessageDispatcher* mRenderMessageDispatcher; ///< for sending messages to render thread
RenderTaskContainer mRenderTasks; ///< A container of owned RenderTasks
- CompleteStatusManager& mCompleteStatusManager; ///< The complete status tracker (render tasks need this)
+
};
// Messages for RenderTaskList
-inline void AddTaskMessage( EventToUpdate& eventToUpdate, RenderTaskList& list, RenderTask& task )
+inline void AddTaskMessage( EventThreadServices& eventThreadServices, const RenderTaskList& list, OwnerPointer< RenderTask >& task )
{
- typedef MessageValue1< RenderTaskList, RenderTask* > LocalType;
+ // Message has ownership of the RenderTask while in transit from event -> update
+ using LocalType = MessageValue1<RenderTaskList, OwnerPointer<RenderTask> >;
// Reserve some memory inside the message queue
- unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &list, &RenderTaskList::AddTask, &task );
+ new (slot) LocalType( &list, &RenderTaskList::AddTask, task );
}
-inline void RemoveTaskMessage( EventToUpdate& eventToUpdate, RenderTaskList& list, const RenderTask& constTask )
+inline void RemoveTaskMessage( EventThreadServices& eventThreadServices, const RenderTaskList& list, const RenderTask& constTask )
{
// Scene graph thread can destroy this object.
RenderTask& task = const_cast< RenderTask& >( constTask );
- typedef MessageValue1< RenderTaskList, RenderTask* > LocalType;
+ using LocalType = MessageValue1<RenderTaskList, RenderTask*>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &list, &RenderTaskList::RemoveTask, &task );
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_LIST_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_LIST_H