/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
// INTERNAL INCLUDES
-#include <dali/internal/update/render-tasks/scene-graph-render-task.h>
+#include <dali/internal/common/memory-pool-object-allocator.h>
+
+namespace //Unnamed namespace
+{
+
+//Memory pool used to allocate new RenderTaskLists. Memory used by this pool will be released when shutting down DALi
+Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList> gRenderTaskListMemoryPool;
+
+} // unnamed namespace
namespace Dali
{
namespace SceneGraph
{
-RenderTaskList::RenderTaskList( RenderMessageDispatcher& renderMessageDispatcher, ResourceManager& resourceManager )
-: mNotificationObject( NULL ),
- mRenderMessageDispatcher( renderMessageDispatcher ),
- mResourceManager( resourceManager )
+RenderTaskList* RenderTaskList::New()
+{
+ return new ( gRenderTaskListMemoryPool.AllocateRawThreadSafe() ) RenderTaskList();
+}
+
+RenderTaskList::RenderTaskList()
+: mNotificationObject( nullptr ),
+ mRenderMessageDispatcher( nullptr )
+{
+}
+
+RenderTaskList::~RenderTaskList() = default;
+
+void RenderTaskList::operator delete( void* ptr )
{
+ gRenderTaskListMemoryPool.FreeThreadSafe( static_cast<RenderTaskList*>( ptr ) );
}
-RenderTaskList::~RenderTaskList()
+void RenderTaskList::SetRenderMessageDispatcher( RenderMessageDispatcher* renderMessageDispatcher )
{
+ mRenderMessageDispatcher = renderMessageDispatcher;
}
-void RenderTaskList::AddTask( RenderTask* newTask )
+void RenderTaskList::AddTask( OwnerPointer< RenderTask >& newTask )
{
DALI_ASSERT_DEBUG( newTask != NULL && "SceneGraph RenderTask is null");
+ DALI_ASSERT_DEBUG( mRenderMessageDispatcher != NULL && "RenderMessageDispatcher is null");
+ newTask->Initialize( *mRenderMessageDispatcher );
// mRenderTasks container takes ownership
- mRenderTasks.PushBack( newTask );
- newTask->Initialize( mRenderMessageDispatcher, mResourceManager );
+ mRenderTasks.PushBack( newTask.Release() );
}
void RenderTaskList::RemoveTask( RenderTask* task )
}
}
+uint32_t RenderTaskList::GetTaskCount()
+{
+ return static_cast<uint32_t>( mRenderTasks.Count() );
+}
+
RenderTaskList::RenderTaskContainer& RenderTaskList::GetTasks()
{
return mRenderTasks;