void SetTargetPosition( const Vector3& targetPosition );
/**
+ * Sets the reflection plane
+ * @param[in] plane reflection plane
+ */
+ void SetReflectByPlane( const Vector4& plane );
+
+ /**
+ * Tests whether reflection is used
+ * @return True if used, False otherwise
+ */
+ bool GetReflectionUsed() const
+ {
+ return mUseReflection;
+ }
+
+ /**
* Retrieve the view-matrix; this is double buffered for input handling.
* @param[in] bufferIndex The buffer to read from.
* @return The view-matrix.
*/
void UpdateFrustum( BufferIndex updateBufferIndex, bool normalize = true );
+ /**
+ * Adjust near plane for reflection
+ * @param perspective Perspective matrix
+ * @param clipPlane Clipping plane
+ */
+ void AdjustNearPlaneForPerspective( Matrix& perspective, const Vector4& clipPlane );
+
uint32_t mUpdateViewFlag; ///< This is non-zero if the view matrix requires an update
uint32_t mUpdateProjectionFlag; ///< This is non-zero if the projection matrix requires an update
int mProjectionRotation; ///< The rotaion angle of the projection
float mFarClippingPlane;
Vector3 mTargetPosition;
+ Dali::Matrix mReflectionMtx;
+ Dali::Vector4 mReflectionPlane;
+ Dali::Vector4 mReflectionEye;
+ bool mUseReflection{ false };
+ bool mUseReflectionClip{ false };
+
InheritedMatrix mViewMatrix; ///< The viewMatrix; this is double buffered for input handling.
InheritedMatrix mProjectionMatrix; ///< The projectionMatrix; this is double buffered for input handling.