[3.0] Fix Message Buffer leak and added DEBUG_ASSERT for leaking nodes
[platform/core/uifw/dali-core.git] / dali / internal / update / queue / update-message-queue.cpp
index c96835c..f6f7193 100644 (file)
@@ -20,8 +20,9 @@
 
 // INTERNAL INCLUDES
 #include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/common/mutex.h>
+#include <dali/devel-api/threading/mutex.h>
 #include <dali/integration-api/render-controller.h>
+#include <dali/internal/common/message.h>
 #include <dali/internal/common/message-buffer.h>
 #include <dali/internal/render/common/performance-monitor.h>
 
@@ -75,7 +76,11 @@ struct MessageQueue::Impl
   ~Impl()
   {
     // Delete the current buffer
-    delete currentMessageBuffer;
+    if( currentMessageBuffer )
+    {
+      DeleteBufferContents( currentMessageBuffer );
+      delete currentMessageBuffer;
+    }
 
     // Delete the unprocessed buffers
     const MessageBufferIter processQueueEndIter = processQueue.end();
@@ -131,7 +136,7 @@ struct MessageQueue::Impl
   MessageBufferQueue       freeQueue;            ///< buffers from the recycleQueue; can be used without locking
 };
 
-MessageQueue::MessageQueue( RenderController& controller, const SceneGraphBuffers& buffers )
+MessageQueue::MessageQueue( Integration::RenderController& controller, const SceneGraph::SceneGraphBuffers& buffers )
 : mImpl(NULL)
 {
   mImpl = new Impl( controller, buffers );
@@ -193,11 +198,6 @@ unsigned int* MessageQueue::ReserveMessageSlot( unsigned int requestedSize, bool
   return mImpl->currentMessageBuffer->ReserveMessageSlot( requestedSize );
 }
 
-BufferIndex MessageQueue::GetEventBufferIndex() const
-{
-  return mImpl->sceneGraphBuffers.GetEventBufferIndex();
-}
-
 bool MessageQueue::FlushQueue()
 {
   const bool messagesToProcess = ( NULL != mImpl->currentMessageBuffer );
@@ -241,7 +241,7 @@ bool MessageQueue::FlushQueue()
   return messagesToProcess;
 }
 
-void MessageQueue::ProcessMessages()
+void MessageQueue::ProcessMessages( BufferIndex updateBufferIndex )
 {
   PERF_MONITOR_START(PerformanceMonitor::PROCESS_MESSAGES);
 
@@ -257,7 +257,7 @@ void MessageQueue::ProcessMessages()
     {
       MessageBase* message = reinterpret_cast< MessageBase* >( iter.Get() );
 
-      message->Process( mImpl->sceneGraphBuffers.GetUpdateBufferIndex() );
+      message->Process( updateBufferIndex  );
 
       // Call virtual destructor explictly; since delete will not be called after placement new
       message->~MessageBase();