[3.0] Fix Message Buffer leak and added DEBUG_ASSERT for leaking nodes
[platform/core/uifw/dali-core.git] / dali / internal / update / queue / update-message-queue.cpp
index c11674e..f6f7193 100644 (file)
@@ -20,7 +20,7 @@
 
 // INTERNAL INCLUDES
 #include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/common/mutex.h>
+#include <dali/devel-api/threading/mutex.h>
 #include <dali/integration-api/render-controller.h>
 #include <dali/internal/common/message.h>
 #include <dali/internal/common/message-buffer.h>
@@ -76,7 +76,11 @@ struct MessageQueue::Impl
   ~Impl()
   {
     // Delete the current buffer
-    delete currentMessageBuffer;
+    if( currentMessageBuffer )
+    {
+      DeleteBufferContents( currentMessageBuffer );
+      delete currentMessageBuffer;
+    }
 
     // Delete the unprocessed buffers
     const MessageBufferIter processQueueEndIter = processQueue.end();
@@ -237,7 +241,7 @@ bool MessageQueue::FlushQueue()
   return messagesToProcess;
 }
 
-void MessageQueue::ProcessMessages()
+void MessageQueue::ProcessMessages( BufferIndex updateBufferIndex )
 {
   PERF_MONITOR_START(PerformanceMonitor::PROCESS_MESSAGES);
 
@@ -253,7 +257,7 @@ void MessageQueue::ProcessMessages()
     {
       MessageBase* message = reinterpret_cast< MessageBase* >( iter.Get() );
 
-      message->Process( mImpl->sceneGraphBuffers.GetUpdateBufferIndex() );
+      message->Process( updateBufferIndex  );
 
       // Call virtual destructor explictly; since delete will not be called after placement new
       message->~MessageBase();