// INTERNAL INCLUDES
#include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/common/mutex.h>
+#include <dali/devel-api/threading/mutex.h>
#include <dali/integration-api/render-controller.h>
+#include <dali/internal/common/message.h>
#include <dali/internal/common/message-buffer.h>
#include <dali/internal/render/common/performance-monitor.h>
~Impl()
{
// Delete the current buffer
- delete currentMessageBuffer;
+ if( currentMessageBuffer )
+ {
+ DeleteBufferContents( currentMessageBuffer );
+ delete currentMessageBuffer;
+ }
// Delete the unprocessed buffers
const MessageBufferIter processQueueEndIter = processQueue.end();
MessageBufferQueue freeQueue; ///< buffers from the recycleQueue; can be used without locking
};
-MessageQueue::MessageQueue( RenderController& controller, const SceneGraphBuffers& buffers )
+MessageQueue::MessageQueue( Integration::RenderController& controller, const SceneGraph::SceneGraphBuffers& buffers )
: mImpl(NULL)
{
mImpl = new Impl( controller, buffers );
void MessageQueue::EventProcessingStarted()
{
- mImpl->processingEvents = true;
+ mImpl->processingEvents = true; // called from event thread
}
-unsigned int* MessageQueue::ReserveMessageSlot( std::size_t requestedSize, bool updateScene )
+// Called from event thread
+unsigned int* MessageQueue::ReserveMessageSlot( unsigned int requestedSize, bool updateScene )
{
DALI_ASSERT_DEBUG( 0 != requestedSize );
return mImpl->currentMessageBuffer->ReserveMessageSlot( requestedSize );
}
-BufferIndex MessageQueue::GetEventBufferIndex() const
-{
- return mImpl->sceneGraphBuffers.GetEventBufferIndex();
-}
-
+// Called from event thread
bool MessageQueue::FlushQueue()
{
const bool messagesToProcess = ( NULL != mImpl->currentMessageBuffer );
return messagesToProcess;
}
-void MessageQueue::ProcessMessages()
+bool MessageQueue::ProcessMessages( BufferIndex updateBufferIndex )
{
PERF_MONITOR_START(PerformanceMonitor::PROCESS_MESSAGES);
{
MessageBase* message = reinterpret_cast< MessageBase* >( iter.Get() );
- message->Process( mImpl->sceneGraphBuffers.GetUpdateBufferIndex() );
+ message->Process( updateBufferIndex );
// Call virtual destructor explictly; since delete will not be called after placement new
message->~MessageBase();
mImpl->processQueue.clear();
PERF_MONITOR_END(PerformanceMonitor::PROCESS_MESSAGES);
+
+ return ( mImpl->sceneUpdate & 0x01 ); // if it was previously 2, scene graph was updated.
}
bool MessageQueue::WasEmpty() const