-#ifndef __DALI_INTERNAL_SCENE_GRAPH_LAYER_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_LAYER_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_LAYER_H
+#define DALI_INTERNAL_SCENE_GRAPH_LAYER_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/actors/layer.h>
-#include <dali/internal/common/event-to-update.h>
+#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/update/nodes/node.h>
-#include <dali/internal/update/node-attachments/scene-graph-renderable-attachment-declarations.h>
namespace Dali
{
namespace Internal
{
-class RenderableAttachment;
-
// value types used by messages
template <> struct ParameterType< Dali::Layer::SortFunctionType >
: public BasicType< Dali::Layer::SortFunctionType > {};
+template <> struct ParameterType< Dali::Layer::Behavior >
+: public BasicType< Dali::Layer::Behavior > {};
namespace SceneGraph
{
+class Camera;
+
+/**
+ * Pair of node-renderer
+ */
+struct Renderable
+{
+ Renderable()
+ : mNode( 0 ),
+ mRenderer( 0 )
+ {}
+
+ Renderable( Node* node, Renderer* renderer )
+ : mNode( node ),
+ mRenderer( renderer )
+ {}
+
+ Node* mNode;
+ Renderer* mRenderer;
+};
+
+typedef Dali::Vector< Renderable > RenderableContainer;
/**
* Layers have a "depth" relative to all other layers in the scene-graph.
- * Non-layer child nodes (and their attachments) are considered part of the layer.
+ * Non-layer child nodes are considered part of the layer.
*
- * Layers are rendered separately, and the depth buffer is cleared before each layer is rendered.
+ * Layers are rendered separately, and by default the depth buffer is cleared before each layer is rendered.
* Objects in higher layers, are rendered after (in front of) objects in lower layers.
*/
class Layer : public Node
static SceneGraph::Layer* New();
/**
- * Virtual destructor
- */
- virtual ~Layer();
-
- /**
* From Node, to convert a node to a layer.
* @return The layer.
*/
}
/**
+ * Sets the behavior of the layer
+ * @param [in] behavior The behavior of the layer
+ */
+ void SetBehavior( Dali::Layer::Behavior behavior );
+
+ /**
+ * Retrieves the behavior of the layer.
+ * @return The behavior
+ */
+ Dali::Layer::Behavior GetBehavior() const
+ {
+ return mBehavior;
+ }
+
+ /**
* @copydoc Dali::Layer::SetDepthTestDisabled()
*/
void SetDepthTestDisabled( bool disable );
* to use is the same than the one used before ( Otherwise View transform will be different )
*
*/
- bool CanReuseRenderers(Node* camera)
+ bool CanReuseRenderers( Camera* camera )
{
bool bReturn( mAllChildTransformsClean[ 0 ] && mAllChildTransformsClean[ 1 ] && camera == mLastCamera );
mLastCamera = camera;
return mIsDefaultSortFunction;
}
+ /**
+ * Clears all the renderable lists
+ */
+ void ClearRenderables();
+
private:
/**
// Undefined
Layer(const Layer&);
+ /**
+ * Virtual destructor
+ */
+ virtual ~Layer();
+
// Undefined
Layer& operator=(const Layer& rhs);
public: // For update-algorithms
- RenderableAttachmentContainer stencilRenderables;
- RenderableAttachmentContainer transparentRenderables;
- RenderableAttachmentContainer opaqueRenderables;
- RenderableAttachmentContainer overlayRenderables;
+ RenderableContainer colorRenderables;
+ RenderableContainer overlayRenderables;
private:
- SortFunctionType mSortFunction; ///< Used to sort semi-transparent geometry
+ SortFunctionType mSortFunction; ///< Used to sort semi-transparent geometry
ClippingBox mClippingBox; ///< The clipping box, in window coordinates
- Node* mLastCamera; ///< Pointer to the last camera that has rendered the layer
+ Camera* mLastCamera; ///< Pointer to the last camera that has rendered the layer
+
+ Dali::Layer::Behavior mBehavior; ///< The behavior of the layer
bool mAllChildTransformsClean[ 2 ]; ///< True if all child nodes transforms are clean,
- /// double buffered as we need two clean frames before we can reuse N-1 for N+1
- /// this allows us to cache render items when layer is "static"
+ /// double buffered as we need two clean frames before we can reuse N-1 for N+1
+ /// this allows us to cache render items when layer is "static"
bool mIsClipping:1; ///< True when clipping is enabled
bool mDepthTestDisabled:1; ///< Whether depth test is disabled.
bool mIsDefaultSortFunction:1; ///< whether the default depth sort function is used
* @param[in] layer The layer
* @param[in] function The new sort-function.
*/
-inline void SetSortFunctionMessage( EventToUpdate& eventToUpdate, const Layer& layer, Dali::Layer::SortFunctionType function )
+inline void SetSortFunctionMessage( EventThreadServices& eventThreadServices, const Layer& layer, Dali::Layer::SortFunctionType function )
{
typedef MessageValue1< Layer, Dali::Layer::SortFunctionType > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &layer, &Layer::SetSortFunction, function );
* @param[in] layer The layer
* @param[in] enabled True if clipping is enabled
*/
-inline void SetClippingMessage( EventToUpdate& eventToUpdate, const Layer& layer, bool enabled )
+inline void SetClippingMessage( EventThreadServices& eventThreadServices, const Layer& layer, bool enabled )
{
typedef MessageValue1< Layer, bool > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &layer, &Layer::SetClipping, enabled );
* @param[in] layer The layer
* @param[in] clippingbox The clipping box
*/
-inline void SetClippingBoxMessage( EventToUpdate& eventToUpdate, const Layer& layer, const Dali::ClippingBox& clippingbox )
+inline void SetClippingBoxMessage( EventThreadServices& eventThreadServices, const Layer& layer, const Dali::ClippingBox& clippingbox )
{
typedef MessageValue1< Layer, Dali::ClippingBox > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &layer, &Layer::SetClippingBox, clippingbox );
}
/**
+ * Create a message to set the behavior of a layer
+ * @param[in] layer The layer
+ * @param[in] behavior The behavior
+ */
+inline void SetBehaviorMessage( EventThreadServices& eventThreadServices,
+ const Layer& layer,
+ Dali::Layer::Behavior behavior )
+{
+ typedef MessageValue1< Layer, Dali::Layer::Behavior > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &layer, &Layer::SetBehavior, behavior );
+}
+
+/**
* Create a message for disabling/enabling depth test.
*
* @see Dali::Layer::SetDepthTestDisabled().
*
* @param[in] layer The layer
- * @param[in] disable \e true disables depth test. \e false sets the default behaviour.
+ * @param[in] disable \e true disables depth test. \e false sets the default behavior.
*/
-inline void SetDepthTestDisabledMessage( EventToUpdate& eventToUpdate, const Layer& layer, bool disable )
+inline void SetDepthTestDisabledMessage( EventThreadServices& eventThreadServices, const Layer& layer, bool disable )
{
typedef MessageValue1< Layer, bool > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &layer, &Layer::SetDepthTestDisabled, disable );
} // namespace SceneGraph
+// Template specialisation for OwnerPointer<Layer>, because delete is protected
+template <>
+void OwnerPointer<Dali::Internal::SceneGraph::Layer>::Reset();
+
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_LAYER_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_LAYER_H