-#ifndef __DALI_INTERNAL_SCENE_GRAPH_LAYER_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_LAYER_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_LAYER_H
+#define DALI_INTERNAL_SCENE_GRAPH_LAYER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/actors/layer.h>
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/update/nodes/node.h>
+#include <dali/public-api/actors/layer.h>
namespace Dali
{
-
namespace Internal
{
-
// value types used by messages
-template <> struct ParameterType< Dali::Layer::SortFunctionType >
-: public BasicType< Dali::Layer::SortFunctionType > {};
-template <> struct ParameterType< Dali::Layer::Behavior >
-: public BasicType< Dali::Layer::Behavior > {};
+template<>
+struct ParameterType<Dali::Layer::SortFunctionType>
+: public BasicType<Dali::Layer::SortFunctionType>
+{
+};
+template<>
+struct ParameterType<Dali::Layer::Behavior>
+: public BasicType<Dali::Layer::Behavior>
+{
+};
namespace SceneGraph
{
*/
struct Renderable
{
- Renderable()
- :mNode(0),
- mRenderer(0)
- {}
-
- Renderable( Node* node, Renderer* renderer )
- :mNode(node),
- mRenderer(renderer)
- {}
-
- Node* mNode;
- Renderer* mRenderer;
+ Renderable() = default;
+
+ Renderable(Node* node, RendererKey renderer)
+ : mNode(node),
+ mRenderer(renderer)
+ {
+ }
+
+ Node* mNode{nullptr};
+ RendererKey mRenderer{};
};
-typedef Dali::Vector< Renderable > RenderableContainer;
+} // namespace SceneGraph
+} // Namespace Internal
+
+/// Enable Renderable to be used as a trivial type in Dali::Vector.
+template<>
+struct TypeTraits<Internal::SceneGraph::Renderable> : public Dali::BasicTypes<Internal::SceneGraph::Renderable>
+{
+ enum
+ {
+ IS_TRIVIAL_TYPE = true
+ };
+};
+
+namespace Internal
+{
+namespace SceneGraph
+{
+using RenderableContainer = Dali::Vector<Renderable>;
/**
* Layers have a "depth" relative to all other layers in the scene-graph.
class Layer : public Node
{
public:
-
- typedef Dali::Layer::SortFunctionType SortFunctionType;
+ using SortFunctionType = Dali::Layer::SortFunctionType;
// Creation methods
/**
* Virtual destructor
*/
- virtual ~Layer();
+ ~Layer() override;
/**
* From Node, to convert a node to a layer.
* @return The layer.
*/
- virtual Layer* GetLayer()
+ Layer* GetLayer() override
{
return this;
}
* Sets the sort-function of a layer.
* @param [in] function The new sort-function.
*/
- void SetSortFunction( Dali::Layer::SortFunctionType function );
+ void SetSortFunction(Dali::Layer::SortFunctionType function);
/**
* Retrieve the function used to sort semi-transparent geometry in this layer.
* Sets whether clipping is enabled for a layer.
* @param [in] enabled True if clipping is enabled.
*/
- void SetClipping( bool enabled );
+ void SetClipping(bool enabled);
/**
* Query whether clipping is enabled for a layer.
* enabled. The default clipping box is empty (0,0,0,0).
* @param [in] box The clipping box
*/
- void SetClippingBox( const ClippingBox& box );
+ void SetClippingBox(const ClippingBox& box);
/**
* Retrieves the clipping box of a layer, in window coordinates.
* Sets the behavior of the layer
* @param [in] behavior The behavior of the layer
*/
- void SetBehavior( Dali::Layer::Behavior behavior );
+ void SetBehavior(Dali::Layer::Behavior behavior);
/**
* Retrieves the behavior of the layer.
/**
* @copydoc Dali::Layer::SetDepthTestDisabled()
*/
- void SetDepthTestDisabled( bool disable );
+ void SetDepthTestDisabled(bool disable);
/**
* @copydoc Dali::Layer::IsDepthTestDisabled()
/**
* Enables the reuse of the model view matrices of all renderers for this layer
* @param[in] updateBufferIndex The current update buffer index.
- * @param value to set
+ * @param[in] value to set
+ */
+ void SetReuseRenderers(BufferIndex updateBufferIndex, bool value)
+ {
+ mAllChildTransformsClean[updateBufferIndex] = value;
+ }
+
+ /**
+ * Get the reuse of the model view matrices of all renderers for this layer is enabled.
+ * @param[in] updateBufferIndex The current update buffer index.
+ * @return Whether all child transform was clean or not.
*/
- void SetReuseRenderers( BufferIndex updateBufferIndex, bool value )
+ bool GetReuseRenderers(BufferIndex updateBufferIndex) const
{
- mAllChildTransformsClean[ updateBufferIndex ] = value;
+ return mAllChildTransformsClean[updateBufferIndex];
}
/**
* to use is the same than the one used before ( Otherwise View transform will be different )
*
*/
- bool CanReuseRenderers( Camera* camera )
+ bool CanReuseRenderers(const Camera* camera)
{
- bool bReturn( mAllChildTransformsClean[ 0 ] && mAllChildTransformsClean[ 1 ] && camera == mLastCamera );
+ bool bReturn(mAllChildTransformsClean[0] && mAllChildTransformsClean[1] && camera == mLastCamera);
mLastCamera = camera;
return bReturn;
void ClearRenderables();
private:
-
/**
* Private constructor.
* See also Layer::New()
*/
Layer();
- // Undefined
- Layer(const Layer&);
-
- // Undefined
- Layer& operator=(const Layer& rhs);
+ // Delete copy and move
+ Layer(const Layer&) = delete;
+ Layer(Layer&&) = delete;
+ Layer& operator=(const Layer& rhs) = delete;
+ Layer& operator=(Layer&& rhs) = delete;
public: // For update-algorithms
-
- RenderableContainer stencilRenderables;
RenderableContainer colorRenderables;
RenderableContainer overlayRenderables;
private:
-
SortFunctionType mSortFunction; ///< Used to sort semi-transparent geometry
- ClippingBox mClippingBox; ///< The clipping box, in window coordinates
- Camera* mLastCamera; ///< Pointer to the last camera that has rendered the layer
-
- Dali::Layer::Behavior mBehavior; ///< The behavior of the layer
+ ClippingBox mClippingBox; ///< The clipping box, in window coordinates
+ const Camera* mLastCamera; ///< Pointer to the last camera that has rendered the layer
- bool mAllChildTransformsClean[ 2 ]; ///< True if all child nodes transforms are clean,
- /// double buffered as we need two clean frames before we can reuse N-1 for N+1
- /// this allows us to cache render items when layer is "static"
- bool mIsClipping:1; ///< True when clipping is enabled
- bool mDepthTestDisabled:1; ///< Whether depth test is disabled.
- bool mIsDefaultSortFunction:1; ///< whether the default depth sort function is used
+ Dali::Layer::Behavior mBehavior; ///< The behavior of the layer
+ bool mAllChildTransformsClean[2]; ///< True if all child nodes transforms are clean,
+ /// double buffered as we need two clean frames before we can reuse N-1 for N+1
+ /// this allows us to cache render items when layer is "static"
+ bool mIsClipping : 1; ///< True when clipping is enabled
+ bool mDepthTestDisabled : 1; ///< Whether depth test is disabled.
+ bool mIsDefaultSortFunction : 1; ///< whether the default depth sort function is used
};
// Messages for Layer
* @param[in] layer The layer
* @param[in] function The new sort-function.
*/
-inline void SetSortFunctionMessage( EventThreadServices& eventThreadServices, const Layer& layer, Dali::Layer::SortFunctionType function )
+inline void SetSortFunctionMessage(EventThreadServices& eventThreadServices, const Layer& layer, Dali::Layer::SortFunctionType function)
{
- typedef MessageValue1< Layer, Dali::Layer::SortFunctionType > LocalType;
+ using LocalType = MessageValue1<Layer, Dali::Layer::SortFunctionType>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &layer, &Layer::SetSortFunction, function );
+ new(slot) LocalType(&layer, &Layer::SetSortFunction, function);
}
/**
* @param[in] layer The layer
* @param[in] enabled True if clipping is enabled
*/
-inline void SetClippingMessage( EventThreadServices& eventThreadServices, const Layer& layer, bool enabled )
+inline void SetClippingMessage(EventThreadServices& eventThreadServices, const Layer& layer, bool enabled)
{
- typedef MessageValue1< Layer, bool > LocalType;
+ using LocalType = MessageValue1<Layer, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &layer, &Layer::SetClipping, enabled );
+ new(slot) LocalType(&layer, &Layer::SetClipping, enabled);
}
/**
* @param[in] layer The layer
* @param[in] clippingbox The clipping box
*/
-inline void SetClippingBoxMessage( EventThreadServices& eventThreadServices, const Layer& layer, const Dali::ClippingBox& clippingbox )
+inline void SetClippingBoxMessage(EventThreadServices& eventThreadServices, const Layer& layer, const Dali::ClippingBox& clippingbox)
{
- typedef MessageValue1< Layer, Dali::ClippingBox > LocalType;
+ using LocalType = MessageValue1<Layer, Dali::ClippingBox>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &layer, &Layer::SetClippingBox, clippingbox );
+ new(slot) LocalType(&layer, &Layer::SetClippingBox, clippingbox);
}
/**
* @param[in] layer The layer
* @param[in] behavior The behavior
*/
-inline void SetBehaviorMessage( EventThreadServices& eventThreadServices,
- const Layer& layer,
- Dali::Layer::Behavior behavior )
+inline void SetBehaviorMessage(EventThreadServices& eventThreadServices,
+ const Layer& layer,
+ Dali::Layer::Behavior behavior)
{
- typedef MessageValue1< Layer, Dali::Layer::Behavior > LocalType;
+ using LocalType = MessageValue1<Layer, Dali::Layer::Behavior>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &layer, &Layer::SetBehavior, behavior );
+ new(slot) LocalType(&layer, &Layer::SetBehavior, behavior);
}
/**
* @param[in] layer The layer
* @param[in] disable \e true disables depth test. \e false sets the default behavior.
*/
-inline void SetDepthTestDisabledMessage( EventThreadServices& eventThreadServices, const Layer& layer, bool disable )
+inline void SetDepthTestDisabledMessage(EventThreadServices& eventThreadServices, const Layer& layer, bool disable)
{
- typedef MessageValue1< Layer, bool > LocalType;
+ using LocalType = MessageValue1<Layer, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &layer, &Layer::SetDepthTestDisabled, disable );
+ new(slot) LocalType(&layer, &Layer::SetDepthTestDisabled, disable);
}
} // namespace SceneGraph
+// Template specialisation for OwnerPointer<Layer>, because delete is protected
+template<>
+inline void OwnerPointer<Dali::Internal::SceneGraph::Layer>::Reset()
+{
+ if(mObject != nullptr)
+ {
+ Dali::Internal::SceneGraph::Node::Delete(mObject);
+ mObject = nullptr;
+ }
+}
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_LAYER_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_LAYER_H