namespace SceneGraph
{
-SceneGraph::Layer* Layer::New( unsigned int id )
+SceneGraph::Layer* Layer::New()
{
// Layers are currently heap allocated, unlike Nodes which are in a memory pool
// However Node::Delete( layer ) will correctly delete a layer / node depending on type
- return new Layer( id );
+ return new Layer();
}
-Layer::Layer( unsigned int id )
-: Node( id ),
+Layer::Layer()
+: Node(),
mSortFunction( Internal::Layer::ZValue ),
mClippingBox( 0,0,0,0 ),
mLastCamera( NULL ),
- mBehavior( Dali::Layer::LAYER_2D ),
+ mBehavior( Dali::Layer::LAYER_UI ),
mIsClipping( false ),
mDepthTestDisabled( true ),
mIsDefaultSortFunction( true )
{
if( mSortFunction != function )
{
+ SetPropertyDirty( true );
// is a custom sort function used
if( function != Internal::Layer::ZValue )
{
void Layer::SetClipping(bool enabled)
{
mIsClipping = enabled;
+ SetPropertyDirty( true );
}
void Layer::SetClippingBox(const Dali::ClippingBox& box)
{
mClippingBox.Set(box.x, box.y, box.width, box.height);
+ SetPropertyDirty( true );
}
void Layer::SetBehavior( Dali::Layer::Behavior behavior )
{
mBehavior = behavior;
+ SetPropertyDirty( true );
}
void Layer::SetDepthTestDisabled( bool disable )
{
mDepthTestDisabled = disable;
+ SetPropertyDirty( true );
}
bool Layer::IsDepthTestDisabled() const