/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
SceneGraph::Layer* Layer::New()
{
+ // Layers are currently heap allocated, unlike Nodes which are in a memory pool
+ // However Node::Delete( layer ) will correctly delete a layer / node depending on type
return new Layer();
}
Layer::Layer()
-: mSortFunction( Internal::Layer::ZValue ),
+: Node(),
+ mSortFunction( Internal::Layer::ZValue ),
mClippingBox( 0,0,0,0 ),
mLastCamera( NULL ),
- mBehavior( Dali::Layer::LAYER_2D ),
+ mBehavior( Dali::Layer::LAYER_UI ),
mIsClipping( false ),
mDepthTestDisabled( true ),
mIsDefaultSortFunction( true )
{
+ // set a flag the node to say this is a layer
+ mIsLayer = true;
+
// layer starts off dirty
mAllChildTransformsClean[ 0 ] = false;
mAllChildTransformsClean[ 1 ] = false;
void Layer::ClearRenderables()
{
- stencilRenderables.Clear();
colorRenderables.Clear();
overlayRenderables.Clear();
}