namespace SceneGraph
{
-SceneGraph::Layer* Layer::New( unsigned int id )
+SceneGraph::Layer* Layer::New()
{
// Layers are currently heap allocated, unlike Nodes which are in a memory pool
// However Node::Delete( layer ) will correctly delete a layer / node depending on type
- return new Layer( id );
+ return new Layer();
}
-Layer::Layer( unsigned int id )
-: Node( id ),
+Layer::Layer()
+: Node(),
mSortFunction( Internal::Layer::ZValue ),
mClippingBox( 0,0,0,0 ),
mLastCamera( NULL ),
- mBehavior( Dali::Layer::LAYER_2D ),
+ mBehavior( Dali::Layer::LAYER_UI ),
mIsClipping( false ),
mDepthTestDisabled( true ),
mIsDefaultSortFunction( true )
} // namespace SceneGraph
-template <>
-void OwnerPointer<Dali::Internal::SceneGraph::Layer>::Reset()
-{
- if( mObject != NULL )
- {
- Dali::Internal::SceneGraph::Node::Delete( mObject );
- mObject = NULL;
- }
-}
} // namespace Internal
} // namespace Dali