*/
void SetAllDirtyFlags()
{
- SetPropertyDirty( true );
mDirtyFlags = NodePropertyFlags::ALL;
}
* @Is component changed
* @Return true if component is changed else false
*/
- bool IsComponentChanged()
+ bool IsComponentChanged() const
{
return (mTransformId != INVALID_TRANSFORM_ID) &&
(mTransformManager->IsComponentChanged( mTransformId ));
* Retrieve the update size hint of the node
* @return A vector3 describing the update size hint
*/
- const Vector3& GetUpdateSizeHint( BufferIndex bufferIndex ) const
+ void GetUpdateSizeHint( BufferIndex bufferIndex, Vector3& updateSizeHint ) const
{
if( mTransformId != INVALID_TRANSFORM_ID )
{
- return mTransformManager->GetUpdateSizeHint( mTransformId );
+ mTransformManager->GetUpdateSizeHint( mTransformId, updateSizeHint );
}
-
- return Vector3::ZERO;
}
+ /**
+ * Set Whether the partial update is available
+ * @param[in] partialUpdateAvailable value Set to true if the partial update is available
+ */
+ void SetPartialUpdateAvailable( bool value );
+
+ /**
+ * Retrieve the whether the partial update is available
+ * @return true if the partial update is available
+ */
+ bool IsPartialUpdateAvailable() const;
+
/**
* Set whether partial update needs to run following a render.
* @param[in] value Set to true if an partial update is required to be run
bool mIsLayer:1; ///< True if the node is a layer
bool mPositionUsesAnchorPoint:1; ///< True if the node should use the anchor-point when calculating the position
+ bool mPartialUpdateAvailable; ///< True if the partial update is available
+
// Changes scope, should be at end of class
DALI_LOG_OBJECT_STRING_DECLARATION;
};