return mDrawMode;
}
+ void SetTransparent(bool transparent)
+ {
+ mTransparent = transparent;
+ }
+
+ bool IsTransparent() const
+ {
+ return mTransparent;
+ }
+
/*
* Returns the transform id of the node
* @return The transform component id of the node
bool mIsRoot : 1; ///< True if the node cannot have a parent
bool mIsLayer : 1; ///< True if the node is a layer
bool mPositionUsesAnchorPoint : 1; ///< True if the node should use the anchor-point when calculating the position
+ bool mTransparent : 1; ///< True if this node is transparent. This value do not affect children.
// Changes scope, should be at end of class
DALI_LOG_OBJECT_STRING_DECLARATION;
new(slot) LocalType(&node, &Node::SetDrawMode, drawMode);
}
-inline void AttachRendererMessage(EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer)
+inline void SetTransparentMessage(EventThreadServices& eventThreadServices, const Node& node, bool transparent)
{
- using LocalType = MessageValue1<Node, Renderer*>;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new(slot) LocalType(&node, &Node::AddRenderer, const_cast<Renderer*>(&renderer));
+ new(slot) LocalType(&node, &Node::SetTransparent, transparent);
}
inline void DetachRendererMessage(EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer)