/**
* Construct a new Node.
+ * @param[in] id The unique ID of the node
*/
- static Node* New();
+ static Node* New( unsigned int id );
/**
* Deletes a Node.
/**
* Protected constructor; See also Node::New()
+ * @param[in] id The Unique ID of the actor creating the node
*/
- Node();
+ Node( unsigned int id );
/**
* Protected virtual destructor; See also Node::Delete( Node* )
InheritedColor mWorldColor; ///< Full inherited color
uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
+ const unsigned int mId; ///< The Unique ID of the node.
protected: