new(slot) LocalType(&node, &Node::SetDrawMode, drawMode);
}
-inline void AttachRendererMessage(EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer)
-{
- using LocalType = MessageValue1<Node, Renderer*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new(slot) LocalType(&node, &Node::AddRenderer, const_cast<Renderer*>(&renderer));
-}
-
inline void DetachRendererMessage(EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer)
{
using LocalType = MessageValue1<Node, const Renderer*>;