#include <dali/internal/render/data-providers/node-data-provider.h>
#include <dali/internal/update/common/animatable-property.h>
#include <dali/internal/update/common/property-owner.h>
-#include <dali/internal/update/common/property-vector3.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/common/inherited-property.h>
#include <dali/internal/update/manager/transform-manager.h>
// Value types used by messages.
template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
-template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
namespace SceneGraph
public:
// Defaults
- static const PositionInheritanceMode DEFAULT_POSITION_INHERITANCE_MODE;
static const ColorMode DEFAULT_COLOR_MODE;
// Creation methods
/**
* Construct a new Node.
- * @param[in] id The unique ID of the node
*/
- static Node* New( uint32_t id );
+ static Node* New();
/**
* Deletes a Node.
*/
void OnDestroy();
+ /**
+ * @return the unique ID of the node
+ */
+ uint32_t GetId() const;
+
// Layer interface
/**
* Remove a renderer from the node
* @param[in] renderer The renderer to be removed
*/
- void RemoveRenderer( Renderer* renderer );
+ void RemoveRenderer( const Renderer* renderer );
/*
* Get the renderer at the given index
}
/**
+ * @return true if the node is connected to SceneGraph
+ */
+ bool ConnectedToScene()
+ {
+ return IsRoot() || GetParent();
+ }
+
+ /**
* Connect a node to the scene-graph.
* @pre A node cannot be added to itself.
* @pre The parent node is connected to the scene-graph.
* @brief Get the depth index of the node
* @return Current depth index
*/
- uint32_t GetDepthIndex()
+ uint32_t GetDepthIndex() const
{
return mDepthIndex;
}
/**
* Protected constructor; See also Node::New()
- * @param[in] id The Unique ID of the actor creating the node
*/
- Node( uint32_t id );
+ Node();
/**
* Protected virtual destructor; See also Node::Delete( Node* )
protected:
+ static uint32_t mNodeCounter; ///< count of total nodes, used for unique ids
+
Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
bool mIsRoot:1; ///< True if the node cannot have a parent
bool mIsLayer:1; ///< True if the node is a layer
bool mPositionUsesAnchorPoint:1; ///< True if the node should use the anchor-point when calculating the position
+
// Changes scope, should be at end of class
DALI_LOG_OBJECT_STRING_DECLARATION;
};
new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
}
-inline void AddRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+inline void AttachRendererMessage( EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer )
{
typedef MessageValue1< Node, Renderer* > LocalType;
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::AddRenderer, renderer );
+ new (slot) LocalType( &node, &Node::AddRenderer, const_cast<Renderer*>( &renderer ) );
}
-inline void RemoveRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+inline void DetachRendererMessage( EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer )
{
- typedef MessageValue1< Node, Renderer* > LocalType;
+ typedef MessageValue1< Node, const Renderer* > LocalType;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::RemoveRenderer, renderer );
+ new (slot) LocalType( &node, &Node::RemoveRenderer, &renderer );
}
inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Node& node, uint32_t depthIndex )