#define DALI_INTERNAL_SCENE_GRAPH_NODE_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/actors/actor-enumerations.h>
-#include <dali/public-api/actors/draw-mode.h>
-#include <dali/public-api/math/quaternion.h>
-#include <dali/public-api/math/math-utils.h>
-#include <dali/public-api/math/vector3.h>
#include <dali/integration-api/debug.h>
#include <dali/internal/common/message.h>
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/render/data-providers/node-data-provider.h>
#include <dali/internal/update/common/animatable-property.h>
+#include <dali/internal/update/common/inherited-property.h>
#include <dali/internal/update/common/property-owner.h>
-#include <dali/internal/update/common/property-vector3.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
-#include <dali/internal/update/common/inherited-property.h>
-#include <dali/internal/update/manager/transform-manager.h>
#include <dali/internal/update/manager/transform-manager-property.h>
+#include <dali/internal/update/manager/transform-manager.h>
#include <dali/internal/update/nodes/node-declarations.h>
#include <dali/internal/update/rendering/scene-graph-renderer.h>
+#include <dali/public-api/actors/actor-enumerations.h>
+#include <dali/public-api/actors/draw-mode.h>
+#include <dali/public-api/math/math-utils.h>
+#include <dali/public-api/math/quaternion.h>
+#include <dali/public-api/math/vector3.h>
namespace Dali
{
-
namespace Internal
{
-
// Value types used by messages.
-template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
-template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
-template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
+template<>
+struct ParameterType<ColorMode> : public BasicType<ColorMode>
+{
+};
+template<>
+struct ParameterType<ClippingMode::Type> : public BasicType<ClippingMode::Type>
+{
+};
namespace SceneGraph
{
-
class DiscardQueue;
class Layer;
class RenderTask;
class UpdateManager;
-/**
- * Flag whether property has changed, during the Update phase.
- */
-enum NodePropertyFlags
-{
- NothingFlag = 0x000,
- TransformFlag = 0x001,
- VisibleFlag = 0x002,
- ColorFlag = 0x004,
- SizeFlag = 0x008,
- OverlayFlag = 0x010,
- SortModifierFlag = 0x020,
- ChildDeletedFlag = 0x040,
-};
-
-static const int AllFlags = ( ChildDeletedFlag << 1 ) - 1; // all the flags
-
-/**
- * Size is not inherited. VisibleFlag is inherited
- */
-static const int InheritedDirtyFlags = TransformFlag | VisibleFlag | ColorFlag | OverlayFlag;
-
// Flags which require the scene renderable lists to be updated
-static const int RenderableUpdateFlags = TransformFlag | SortModifierFlag | ChildDeletedFlag;
+static NodePropertyFlags RenderableUpdateFlags = NodePropertyFlags::TRANSFORM | NodePropertyFlags::CHILD_DELETED;
/**
* Node is the base class for all nodes in the Scene Graph.
class Node : public PropertyOwner, public NodeDataProvider
{
public:
-
// Defaults
- static const PositionInheritanceMode DEFAULT_POSITION_INHERITANCE_MODE;
static const ColorMode DEFAULT_COLOR_MODE;
// Creation methods
/**
* Deletes a Node.
*/
- static void Delete( Node* node );
+ static void Delete(Node* node);
/**
* Called during UpdateManager::DestroyNode shortly before Node is destroyed.
*/
void OnDestroy();
+ /**
+ * @return the unique ID of the node
+ */
+ uint32_t GetId() const;
+
// Layer interface
/**
*/
virtual Layer* GetLayer()
{
- return NULL;
+ return nullptr;
+ }
+
+ /**
+ * Mark an node and its sub tree according to the updated flag.
+ * @param[in] updated The updated flag
+ * (used for partial rendering to mark an animating sub tree for example).
+ */
+ void SetUpdatedTree(bool updated)
+ {
+ mUpdated = updated;
+
+ for(Node* child : mChildren)
+ {
+ child->SetUpdatedTree(updated);
+ }
}
/**
* @param[in] clippingDepth The Clipping Depth of the node to set
* @param[in] scissorDepth The Scissor Clipping Depth of the node to set
*/
- void SetClippingInformation( const uint32_t clippingId, const uint32_t clippingDepth, const uint32_t scissorDepth )
+ void SetClippingInformation(const uint32_t clippingId, const uint32_t clippingDepth, const uint32_t scissorDepth)
{
// We only set up the sort value if we have a stencil clipping depth, IE. At least 1 clipping node has been hit.
// If not, if we traverse down a clipping tree and back up, and there is another
// node on the parent, this will have a non-zero clipping ID that must be ignored
- if( clippingDepth > 0u )
+ if(clippingDepth > 0u)
{
mClippingDepth = clippingDepth;
// The items must be sorted by Clipping ID first (so the ID is kept in the most-significant bits).
// For the same ID, the clipping nodes must be first, so we negate the
// clipping enabled flag and set it as the least significant bit.
- mClippingSortModifier = ( clippingId << 1u ) | ( mClippingMode == ClippingMode::DISABLED ? 1u : 0u );
+ mClippingSortModifier = (clippingId << 1u) | (mClippingMode == ClippingMode::DISABLED ? 1u : 0u);
}
else
{
* Sets the clipping mode for this node.
* @param[in] clippingMode The ClippingMode to set
*/
- void SetClippingMode( const ClippingMode::Type clippingMode )
+ void SetClippingMode(const ClippingMode::Type clippingMode)
{
mClippingMode = clippingMode;
}
* Add a renderer to the node
* @param[in] renderer The renderer added to the node
*/
- void AddRenderer( Renderer* renderer );
+ void AddRenderer(Renderer* renderer);
/**
* Remove a renderer from the node
* @param[in] renderer The renderer to be removed
*/
- void RemoveRenderer( Renderer* renderer );
+ void RemoveRenderer(const Renderer* renderer);
/*
* Get the renderer at the given index
* @param[in] index
*/
- Renderer* GetRendererAt( unsigned int index ) const
+ Renderer* GetRendererAt(uint32_t index) const
{
return mRenderer[index];
}
/**
* Retrieve the number of renderers for the node
*/
- unsigned int GetRendererCount()
+ uint32_t GetRendererCount() const
{
- return mRenderer.Size();
+ return static_cast<uint32_t>(mRenderer.Size());
}
// Containment methods
}
/**
+ * @return true if the node is connected to SceneGraph
+ */
+ bool ConnectedToScene()
+ {
+ return IsRoot() || GetParent();
+ }
+
+ /**
* Connect a node to the scene-graph.
* @pre A node cannot be added to itself.
* @pre The parent node is connected to the scene-graph.
* @pre The childNode is not a root node.
* @param[in] childNode The child to add.
*/
- void ConnectChild( Node* childNode );
+ void ConnectChild(Node* childNode);
/**
* Disconnect a child (& its children) from the scene-graph.
* @param[in] updateBufferIndex The current update buffer index.
* @param[in] childNode The node to disconnect.
*/
- void DisconnectChild( BufferIndex updateBufferIndex, Node& childNode );
+ void DisconnectChild(BufferIndex updateBufferIndex, Node& childNode);
/**
* Retrieve the children a Node.
*/
void SetAllDirtyFlags()
{
- mDirtyFlags = AllFlags;
+ mDirtyFlags = NodePropertyFlags::ALL;
}
/**
* Query whether a node is dirty.
* @return The dirty flags
*/
- int GetDirtyFlags() const;
+ NodePropertyFlags GetDirtyFlags() const;
+
+ /**
+ * Query inherited dirty flags.
+ *
+ * @param The parentFlags to or with
+ * @return The inherited dirty flags
+ */
+ NodePropertyFlags GetInheritedDirtyFlags(NodePropertyFlags parentFlags) const;
/**
* Retrieve the parent-origin of the node.
*/
const Vector3& GetParentOrigin() const
{
- return mParentOrigin.Get(0);
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID && mParentOrigin.mTxManagerData)
+ {
+ return mParentOrigin.Get(0);
+ }
+
+ return Vector3::ZERO;
}
/**
*/
void SetParentOrigin(const Vector3& origin)
{
- mParentOrigin.Set(0,origin );
+ mParentOrigin.Set(0, origin);
}
/**
*/
const Vector3& GetAnchorPoint() const
{
- return mAnchorPoint.Get(0);
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID && mAnchorPoint.mTxManagerData)
+ {
+ return mAnchorPoint.Get(0);
+ }
+
+ return Vector3::ZERO;
}
/**
*/
void SetAnchorPoint(const Vector3& anchor)
{
- mAnchorPoint.Set(0, anchor );
+ mAnchorPoint.Set(0, anchor);
}
/**
*/
const Vector3& GetPosition(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID && mPosition.mTxManagerData)
{
return mPosition.Get(bufferIndex);
}
* Retrieve the position of the node derived from the position of all its parents.
* @return The world position.
*/
- const Vector3& GetWorldPosition( BufferIndex bufferIndex ) const
+ const Vector3& GetWorldPosition(BufferIndex bufferIndex) const
{
return mWorldPosition.Get(bufferIndex);
}
*/
void SetInheritPosition(bool inherit)
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID)
{
- mTransformManager->SetInheritPosition( mTransformId, inherit );
+ mTransformManagerData.Manager()->SetInheritPosition(mTransformManagerData.Id(), inherit);
}
}
*/
const Quaternion& GetOrientation(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID && mOrientation.mTxManagerData)
{
return mOrientation.Get(0);
}
* @param[in] bufferIndex The buffer to read from.
* @return The world rotation.
*/
- const Quaternion& GetWorldOrientation( BufferIndex bufferIndex ) const
+ const Quaternion& GetWorldOrientation(BufferIndex bufferIndex) const
{
return mWorldOrientation.Get(0);
}
*/
void SetInheritOrientation(bool inherit)
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID)
{
- mTransformManager->SetInheritOrientation(mTransformId, inherit );
+ mTransformManagerData.Manager()->SetInheritOrientation(mTransformManagerData.Id(), inherit);
}
}
*/
const Vector3& GetScale(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID && mScale.mTxManagerData)
{
return mScale.Get(0);
}
return Vector3::ONE;
}
-
/**
* Retrieve the scale of the node derived from the scale of all its parents.
* @param[in] bufferIndex The buffer to read from.
* @return The world scale.
*/
- const Vector3& GetWorldScale( BufferIndex bufferIndex ) const
+ const Vector3& GetWorldScale(BufferIndex bufferIndex) const
{
return mWorldScale.Get(0);
}
* Set whether the Node inherits scale.
* @param inherit True if the Node inherits scale.
*/
- void SetInheritScale( bool inherit )
+ void SetInheritScale(bool inherit)
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID)
{
- mTransformManager->SetInheritScale(mTransformId, inherit );
+ mTransformManagerData.Manager()->SetInheritScale(mTransformManagerData.Id(), inherit);
}
}
*/
void SetWorldColor(const Vector4& color, BufferIndex updateBufferIndex)
{
- mWorldColor.Set( updateBufferIndex, color );
+ mWorldColor.Set(updateBufferIndex, color);
}
/**
* @pre The node has a parent.
* @param[in] updateBufferIndex The current update buffer index.
*/
- void InheritWorldColor( BufferIndex updateBufferIndex )
+ void InheritWorldColor(BufferIndex updateBufferIndex)
{
DALI_ASSERT_DEBUG(mParent != NULL);
// default first
- if( mColorMode == USE_OWN_MULTIPLY_PARENT_ALPHA )
+ if(mColorMode == USE_OWN_MULTIPLY_PARENT_ALPHA)
{
const Vector4& ownColor = mColor[updateBufferIndex];
- mWorldColor.Set( updateBufferIndex, ownColor.r, ownColor.g, ownColor.b, ownColor.a * mParent->GetWorldColor(updateBufferIndex).a );
+ mWorldColor.Set(updateBufferIndex, ownColor.r, ownColor.g, ownColor.b, ownColor.a * mParent->GetWorldColor(updateBufferIndex).a);
}
- else if( mColorMode == USE_OWN_MULTIPLY_PARENT_COLOR )
+ else if(mColorMode == USE_OWN_MULTIPLY_PARENT_COLOR)
{
- mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) * mColor[updateBufferIndex] );
+ mWorldColor.Set(updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) * mColor[updateBufferIndex]);
}
- else if( mColorMode == USE_PARENT_COLOR )
+ else if(mColorMode == USE_PARENT_COLOR)
{
- mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) );
+ mWorldColor.Set(updateBufferIndex, mParent->GetWorldColor(updateBufferIndex));
}
else // USE_OWN_COLOR
{
- mWorldColor.Set( updateBufferIndex, mColor[updateBufferIndex] );
+ mWorldColor.Set(updateBufferIndex, mColor[updateBufferIndex]);
}
}
* does not need to be recalculated in the current frame.
* @param[in] updateBufferIndex The current update buffer index.
*/
- void CopyPreviousWorldColor( BufferIndex updateBufferIndex )
+ void CopyPreviousWorldColor(BufferIndex updateBufferIndex)
{
- mWorldColor.CopyPrevious( updateBufferIndex );
+ mWorldColor.CopyPrevious(updateBufferIndex);
}
/**
{
mColorMode = colorMode;
- SetDirtyFlag(ColorFlag);
+ SetDirtyFlag(NodePropertyFlags::COLOR);
}
/**
*/
const Vector3& GetSize(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID && mSize.mTxManagerData)
{
return mSize.Get(0);
}
}
/**
+ * Retrieve the update size hint of the node.
+ * @return The update size hint.
+ */
+ const Vector3& GetUpdateSizeHint() const
+ {
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID)
+ {
+ return mUpdateSizeHint.Get(0);
+ }
+
+ return Vector3::ZERO;
+ }
+
+ /**
* Retrieve the bounding sphere of the node
* @return A vector4 describing the bounding sphere. XYZ is the center and W is the radius
*/
const Vector4& GetBoundingSphere() const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID)
{
- return mTransformManager->GetBoundingSphere( mTransformId );
+ return mTransformManagerData.Manager()->GetBoundingSphere(mTransformManagerData.Id());
}
return Vector4::ZERO;
* @param[out] The local to world matrix of the node
* @param[out] size The current size of the node
*/
- void GetWorldMatrixAndSize( Matrix& worldMatrix, Vector3& size ) const
+ void GetWorldMatrixAndSize(Matrix& worldMatrix, Vector3& size) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID)
{
- mTransformManager->GetWorldMatrixAndSize( mTransformId, worldMatrix, size );
+ mTransformManagerData.Manager()->GetWorldMatrixAndSize(mTransformManagerData.Id(), worldMatrix, size);
}
}
*/
bool IsLocalMatrixDirty() const
{
- return (mTransformId != INVALID_TRANSFORM_ID) &&
- (mTransformManager->IsLocalMatrixDirty( mTransformId ));
+ return (mTransformManagerData.Id() != INVALID_TRANSFORM_ID) &&
+ (mTransformManagerData.Manager()->IsLocalMatrixDirty(mTransformManagerData.Id()));
}
/**
* @param[in] bufferIndex The buffer to read from.
* @return The world-matrix.
*/
- const Matrix& GetWorldMatrix( BufferIndex bufferIndex ) const
+ const Matrix& GetWorldMatrix(BufferIndex bufferIndex) const
{
return mWorldMatrix.Get(bufferIndex);
}
* Mark the node as exclusive to a single RenderTask.
* @param[in] renderTask The render-task, or NULL if the Node is not exclusive to a single RenderTask.
*/
- void SetExclusiveRenderTask( RenderTask* renderTask )
+ void SetExclusiveRenderTask(RenderTask* renderTask)
{
mExclusiveRenderTask = renderTask;
}
* Set how the Node and its children should be drawn; see Dali::Actor::SetDrawMode() for more details.
* @param[in] drawMode The new draw-mode to use.
*/
- void SetDrawMode( const DrawMode::Type& drawMode )
+ void SetDrawMode(const DrawMode::Type& drawMode)
{
mDrawMode = drawMode;
}
return mDrawMode;
}
+ void SetTransparent(bool transparent)
+ {
+ mTransparent = transparent;
+ }
+
+ bool IsTransparent() const
+ {
+ return mTransparent;
+ }
+
/*
* Returns the transform id of the node
* @return The transform component id of the node
*/
TransformId GetTransformId() const
{
- return mTransformId;
+ return mTransformManagerData.Id();
}
/**
* Equality operator, checks for identity, not values.
* @param[in]
*/
- bool operator==( const Node* rhs ) const
+ bool operator==(const Node* rhs) const
{
- return ( this == rhs );
+ return (this == rhs);
}
/**
* @brief Sets the sibling order of the node
* @param[in] order The new order
*/
- void SetDepthIndex( unsigned int depthIndex ){ mDepthIndex = depthIndex; }
+ void SetDepthIndex(uint32_t depthIndex)
+ {
+ mDepthIndex = depthIndex;
+ }
/**
* @brief Get the depth index of the node
* @return Current depth index
*/
- unsigned int GetDepthIndex(){ return mDepthIndex; }
+ uint32_t GetDepthIndex() const
+ {
+ return mDepthIndex;
+ }
/**
* @brief Sets the boolean which states whether the position should use the anchor-point.
* @param[in] positionUsesAnchorPoint True if the position should use the anchor-point
*/
- void SetPositionUsesAnchorPoint( bool positionUsesAnchorPoint )
+ void SetPositionUsesAnchorPoint(bool positionUsesAnchorPoint)
{
- if( mTransformId != INVALID_TRANSFORM_ID && mPositionUsesAnchorPoint != positionUsesAnchorPoint )
+ if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID && mPositionUsesAnchorPoint != positionUsesAnchorPoint)
{
mPositionUsesAnchorPoint = positionUsesAnchorPoint;
- mTransformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint );
+ mTransformManagerData.Manager()->SetPositionUsesAnchorPoint(mTransformManagerData.Id(), mPositionUsesAnchorPoint);
}
}
+ /**
+ * @brief Sets whether the node is culled or not.
+ * @param[in] bufferIndex The buffer to read from.
+ * @param[in] culled True if the node is culled.
+ */
+ void SetCulled(BufferIndex bufferIndex, bool culled)
+ {
+ mCulled[bufferIndex] = culled;
+ }
+
+ /**
+ * @brief Retrieves whether the node is culled or not.
+ * @param[in] bufferIndex The buffer to read from.
+ * @return True if the node is culled.
+ */
+ bool IsCulled(BufferIndex bufferIndex) const
+ {
+ return mCulled[bufferIndex];
+ }
+
public:
/**
* @copydoc UniformMap::Add
*/
- void AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map );
+ void AddUniformMapping(const UniformPropertyMapping& map) override;
/**
* @copydoc UniformMap::Remove
*/
- void RemoveUniformMapping( const std::string& uniformName );
+ void RemoveUniformMapping(const ConstString& uniformName) override;
+
+ /**
+ * @copydoc Dali::Internal::SceneGraph::PropertyOwner::IsAnimationPossible
+ */
+ bool IsAnimationPossible() const override;
/**
* Prepare the node for rendering.
* This is called by the UpdateManager when an object is due to be rendered in the current frame.
* @param[in] updateBufferIndex The current update buffer index.
*/
- void PrepareRender( BufferIndex bufferIndex );
+ void PrepareRender(BufferIndex bufferIndex);
/**
* Called by UpdateManager when the node is added.
* related to the transformation
* @param[in] transformManager A pointer to the trnasform manager (Owned by UpdateManager)
*/
- void CreateTransform( SceneGraph::TransformManager* transformManager );
+ void CreateTransform(SceneGraph::TransformManager* transformManager);
-protected:
+ /**
+ * Reset dirty flags
+ */
+ void ResetDirtyFlags(BufferIndex updateBufferIndex);
+protected:
/**
* Set the parent of a Node.
* @param[in] parentNode the new parent.
*/
- void SetParent( Node& parentNode );
+ void SetParent(Node& parentNode);
protected:
-
/**
* Protected constructor; See also Node::New()
*/
* Protected virtual destructor; See also Node::Delete( Node* )
* Kept protected to allow destructor chaining from layer
*/
- virtual ~Node();
+ ~Node() override;
private: // from NodeDataProvider
-
/**
* @copydoc NodeDataProvider::GetModelMatrix
*/
- virtual const Matrix& GetModelMatrix( unsigned int bufferId ) const
+ const Matrix& GetModelMatrix(BufferIndex bufferIndex) const override
{
- return GetWorldMatrix( bufferId );
+ return GetWorldMatrix(bufferIndex);
}
/**
* @copydoc NodeDataProvider::GetRenderColor
*/
- virtual const Vector4& GetRenderColor( unsigned int bufferId ) const
+ const Vector4& GetRenderColor(BufferIndex bufferIndex) const override
{
- return GetWorldColor( bufferId );
+ return GetWorldColor(bufferIndex);
}
public: // From UniformMapDataProvider
/**
* @copydoc UniformMapDataProvider::GetUniformMapChanged
*/
- virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const
+ bool GetUniformMapChanged(BufferIndex bufferIndex) const override
{
return mUniformMapChanged[bufferIndex];
}
/**
* @copydoc UniformMapDataProvider::GetUniformMap
*/
- virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const
+ const CollectedUniformMap& GetUniformMap(BufferIndex bufferIndex) const override
{
return mCollectedUniformMap[bufferIndex];
}
private:
-
// Undefined
Node(const Node&);
Node& operator=(const Node& rhs);
/**
- * @copydoc Dali::Internal::SceneGraph::PropertyOwner::ResetDefaultProperties()
- */
- virtual void ResetDefaultProperties( BufferIndex updateBufferIndex );
-
- /**
* Recursive helper to disconnect a Node and its children.
* Disconnected Nodes have no parent or children.
* @param[in] updateBufferIndex The current update buffer index.
*/
- void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex );
+ void RecursiveDisconnectFromSceneGraph(BufferIndex updateBufferIndex);
public: // Default properties
-
- TransformManager* mTransformManager;
- TransformId mTransformId;
- TransformManagerPropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the TransformFlag dirty when changed
- TransformManagerPropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the TransformFlag dirty when changed
- TransformManagerPropertyVector3 mSize; ///< Size is provided for layouting
- TransformManagerPropertyVector3 mPosition; ///< Local transform; distance between parent-origin & anchor-point
- TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
- TransformManagerPropertyVector3 mScale; ///< Local transform; scale relative to parent node
-
- AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
- AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
+ using TransformManagerParentsOrigin = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_PARENT_ORIGIN>;
+ using TransformManagerAnchorPoint = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_ANCHOR_POINT>;
+ using TransformManagerSize = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_SIZE>;
+ using TransformManagerPosition = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_POSITION>;
+ using TransformManagerScale = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_SCALE>;
+
+ TransformManagerData mTransformManagerData;
+ TransformManagerParentsOrigin mParentOrigin; ///< Local transform; the position is relative to this. Sets the Transform flag dirty when changed
+ TransformManagerAnchorPoint mAnchorPoint; ///< Local transform; local center of rotation. Sets the Transform flag dirty when changed
+ TransformManagerSize mSize; ///< Size is provided for layouting
+ TransformManagerPosition mPosition; ///< Local transform; distance between parent-origin & anchor-point
+ TransformManagerScale mScale; ///< Local transform; scale relative to parent node
+ TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
+
+ AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
+ AnimatableProperty<bool> mCulled; ///< True if the node is culled. This is not animatable. It is just double-buffered.
+ AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
+ AnimatableProperty<Vector3> mUpdateSizeHint; ///< Update size hint is provided for damaged area calculation. This is not animatable. It is just double-buffered. (Because all these bloody properties are).
// Inherited properties; read-only from public API
- TransformManagerVector3Input mWorldPosition; ///< Full inherited position
- TransformManagerVector3Input mWorldScale;
- TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
- TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
- InheritedColor mWorldColor; ///< Full inherited color
+ TransformManagerVector3Input mWorldPosition; ///< Full inherited position
+ TransformManagerVector3Input mWorldScale;
+ TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
+ TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
+ InheritedColor mWorldColor; ///< Full inherited color
- uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
+ uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
+ const uint32_t mId; ///< The Unique ID of the node.
protected:
+ static uint32_t mNodeCounter; ///< count of total nodes, used for unique ids
- Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
- RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
+ Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
+ RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
- RendererContainer mRenderer; ///< Container of renderers; not owned
+ RendererContainer mRenderer; ///< Container of renderers; not owned
- NodeContainer mChildren; ///< Container of children; not owned
+ NodeContainer mChildren; ///< Container of children; not owned
- CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
- unsigned int mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
- uint32_t mClippingDepth; ///< The number of stencil clipping nodes deep this node is
- uint32_t mScissorDepth; ///< The number of scissor clipping nodes deep this node is
+ CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
+ uint32_t mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
+ uint32_t mClippingDepth; ///< The number of stencil clipping nodes deep this node is
+ uint32_t mScissorDepth; ///< The number of scissor clipping nodes deep this node is
- uint32_t mDepthIndex; ///< Depth index of the node
+ uint32_t mDepthIndex; ///< Depth index of the node
// flags, compressed to bitfield
- unsigned int mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
- int mDirtyFlags:8; ///< A composite set of flags for each of the Node properties
- DrawMode::Type mDrawMode:2; ///< How the Node and its children should be drawn
- ColorMode mColorMode:2; ///< Determines whether mWorldColor is inherited, 2 bits is enough
- ClippingMode::Type mClippingMode:2; ///< The clipping mode of this node
- bool mIsRoot:1; ///< True if the node cannot have a parent
- bool mIsLayer:1; ///< True if the node is a layer
- bool mPositionUsesAnchorPoint:1; ///< True if the node should use the anchor-point when calculating the position
+ NodePropertyFlags mDirtyFlags; ///< Dirty flags for each of the Node properties
+ uint32_t mRegenerateUniformMap : 2; ///< Indicate if the uniform map has to be regenerated this frame
+ DrawMode::Type mDrawMode : 3; ///< How the Node and its children should be drawn
+ ColorMode mColorMode : 3; ///< Determines whether mWorldColor is inherited, 2 bits is enough
+ ClippingMode::Type mClippingMode : 3; ///< The clipping mode of this node
+ bool mIsRoot : 1; ///< True if the node cannot have a parent
+ bool mIsLayer : 1; ///< True if the node is a layer
+ bool mPositionUsesAnchorPoint : 1; ///< True if the node should use the anchor-point when calculating the position
+ bool mTransparent : 1; ///< True if this node is transparent. This value do not affect children.
+
// Changes scope, should be at end of class
DALI_LOG_OBJECT_STRING_DECLARATION;
};
// Messages for Node
-inline void SetInheritOrientationMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
+inline void SetInheritOrientationMessage(EventThreadServices& eventThreadServices, const Node& node, bool inherit)
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetInheritOrientation, inherit );
+ new(slot) LocalType(&node, &Node::SetInheritOrientation, inherit);
}
-inline void SetParentOriginMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin )
+inline void SetParentOriginMessage(EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin)
{
- typedef MessageValue1< Node, Vector3 > LocalType;
+ using LocalType = MessageValue1<Node, Vector3>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetParentOrigin, origin );
+ new(slot) LocalType(&node, &Node::SetParentOrigin, origin);
}
-inline void SetAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& anchor )
+inline void SetAnchorPointMessage(EventThreadServices& eventThreadServices, const Node& node, const Vector3& anchor)
{
- typedef MessageValue1< Node, Vector3 > LocalType;
+ using LocalType = MessageValue1<Node, Vector3>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetAnchorPoint, anchor );
+ new(slot) LocalType(&node, &Node::SetAnchorPoint, anchor);
}
-inline void SetInheritPositionMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
+inline void SetInheritPositionMessage(EventThreadServices& eventThreadServices, const Node& node, bool inherit)
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetInheritPosition, inherit );
+ new(slot) LocalType(&node, &Node::SetInheritPosition, inherit);
}
-inline void SetInheritScaleMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
+inline void SetInheritScaleMessage(EventThreadServices& eventThreadServices, const Node& node, bool inherit)
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetInheritScale, inherit );
+ new(slot) LocalType(&node, &Node::SetInheritScale, inherit);
}
-inline void SetColorModeMessage( EventThreadServices& eventThreadServices, const Node& node, ColorMode colorMode )
+inline void SetColorModeMessage(EventThreadServices& eventThreadServices, const Node& node, ColorMode colorMode)
{
- typedef MessageValue1< Node, ColorMode > LocalType;
+ using LocalType = MessageValue1<Node, ColorMode>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetColorMode, colorMode );
+ new(slot) LocalType(&node, &Node::SetColorMode, colorMode);
}
-inline void SetDrawModeMessage( EventThreadServices& eventThreadServices, const Node& node, DrawMode::Type drawMode )
+inline void SetDrawModeMessage(EventThreadServices& eventThreadServices, const Node& node, DrawMode::Type drawMode)
{
- typedef MessageValue1< Node, DrawMode::Type > LocalType;
+ using LocalType = MessageValue1<Node, DrawMode::Type>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
+ new(slot) LocalType(&node, &Node::SetDrawMode, drawMode);
}
-inline void AddRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+inline void SetTransparentMessage(EventThreadServices& eventThreadServices, const Node& node, bool transparent)
{
- typedef MessageValue1< Node, Renderer* > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::AddRenderer, renderer );
+ new(slot) LocalType(&node, &Node::SetTransparent, transparent);
}
-inline void RemoveRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+inline void DetachRendererMessage(EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer)
{
- typedef MessageValue1< Node, Renderer* > LocalType;
+ using LocalType = MessageValue1<Node, const Renderer*>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::RemoveRenderer, renderer );
+ new(slot) LocalType(&node, &Node::RemoveRenderer, &renderer);
}
-inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Node& node, unsigned int depthIndex )
+inline void SetDepthIndexMessage(EventThreadServices& eventThreadServices, const Node& node, uint32_t depthIndex)
{
- typedef MessageValue1< Node, unsigned int > LocalType;
+ using LocalType = MessageValue1<Node, uint32_t>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetDepthIndex, depthIndex );
+ new(slot) LocalType(&node, &Node::SetDepthIndex, depthIndex);
}
-inline void SetClippingModeMessage( EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode )
+inline void SetClippingModeMessage(EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode)
{
- typedef MessageValue1< Node, ClippingMode::Type > LocalType;
+ using LocalType = MessageValue1<Node, ClippingMode::Type>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetClippingMode, clippingMode );
+ new(slot) LocalType(&node, &Node::SetClippingMode, clippingMode);
}
-inline void SetPositionUsesAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, bool positionUsesAnchorPoint )
+inline void SetPositionUsesAnchorPointMessage(EventThreadServices& eventThreadServices, const Node& node, bool positionUsesAnchorPoint)
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(LocalType));
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetPositionUsesAnchorPoint, positionUsesAnchorPoint );
+ new(slot) LocalType(&node, &Node::SetPositionUsesAnchorPoint, positionUsesAnchorPoint);
}
} // namespace SceneGraph
// Template specialisation for OwnerPointer<Node>, because delete is protected
-template <>
-void OwnerPointer<Dali::Internal::SceneGraph::Node>::Reset();
-
+template<>
+inline void OwnerPointer<Dali::Internal::SceneGraph::Node>::Reset()
+{
+ if(mObject != nullptr)
+ {
+ Dali::Internal::SceneGraph::Node::Delete(mObject);
+ mObject = nullptr;
+ }
+}
} // namespace Internal
// Template specialisations for OwnerContainer<Node*>, because delete is protected
-template <>
-void OwnerContainer<Dali::Internal::SceneGraph::Node*>::Delete( Dali::Internal::SceneGraph::Node* pointer );
-
+template<>
+inline void OwnerContainer<Dali::Internal::SceneGraph::Node*>::Delete(Dali::Internal::SceneGraph::Node* pointer)
+{
+ Dali::Internal::SceneGraph::Node::Delete(pointer);
+}
} // namespace Dali
#endif // DALI_INTERNAL_SCENE_GRAPH_NODE_H