-#ifndef __DALI_INTERNAL_SCENE_GRAPH_NODE_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_NODE_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_NODE_H
+#define DALI_INTERNAL_SCENE_GRAPH_NODE_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/actors/actor-enumerations.h>
#include <dali/public-api/actors/draw-mode.h>
-#include <dali/devel-api/common/set-wrapper.h>
#include <dali/public-api/math/quaternion.h>
#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/math/vector3.h>
#include <dali/internal/render/data-providers/node-data-provider.h>
#include <dali/internal/update/common/animatable-property.h>
#include <dali/internal/update/common/property-owner.h>
-#include <dali/internal/update/common/property-vector3.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/common/inherited-property.h>
#include <dali/internal/update/manager/transform-manager.h>
#include <dali/internal/update/manager/transform-manager-property.h>
#include <dali/internal/update/nodes/node-declarations.h>
-#include <dali/internal/update/node-attachments/node-attachment-declarations.h>
#include <dali/internal/update/rendering/scene-graph-renderer.h>
namespace Dali
namespace Internal
{
-// value types used by messages
+// Value types used by messages.
template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
-template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
+template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
namespace SceneGraph
{
class DiscardQueue;
class Layer;
-class NodeAttachment;
class RenderTask;
class UpdateManager;
-/**
- * Flag whether property has changed, during the Update phase.
- */
-enum NodePropertyFlags
-{
- NothingFlag = 0x000,
- TransformFlag = 0x001,
- VisibleFlag = 0x002,
- ColorFlag = 0x004,
- SizeFlag = 0x008,
- OverlayFlag = 0x010,
- SortModifierFlag = 0x020,
- ChildDeletedFlag = 0x040
-};
-
-static const int AllFlags = ( ChildDeletedFlag << 1 ) - 1; // all the flags
-
-/**
- * Size is not inherited.
- * VisibleFlag is inherited so that attachments can be synchronized with nodes after they become visible
- */
-static const int InheritedDirtyFlags = TransformFlag | VisibleFlag | ColorFlag | OverlayFlag;
// Flags which require the scene renderable lists to be updated
-static const int RenderableUpdateFlags = TransformFlag | SortModifierFlag | ChildDeletedFlag;
+static NodePropertyFlags RenderableUpdateFlags = NodePropertyFlags::TRANSFORM | NodePropertyFlags::CHILD_DELETED;
/**
* Node is the base class for all nodes in the Scene Graph.
public:
// Defaults
- static const PositionInheritanceMode DEFAULT_POSITION_INHERITANCE_MODE;
static const ColorMode DEFAULT_COLOR_MODE;
// Creation methods
static Node* New();
/**
- * Virtual destructor
+ * Deletes a Node.
*/
- virtual ~Node();
+ static void Delete( Node* node );
/**
- * Overriden delete operator
- * Deletes the node from its global memory pool
+ * Called during UpdateManager::DestroyNode shortly before Node is destroyed.
*/
- void operator delete( void* ptr );
+ void OnDestroy();
/**
- * Called during UpdateManager::DestroyNode shortly before Node is destroyed.
+ * @return the unique ID of the node
*/
- void OnDestroy();
+ uint32_t GetId() const;
// Layer interface
*/
bool IsLayer()
{
- return (GetLayer() != NULL);
+ return mIsLayer;
}
/**
*/
virtual Layer* GetLayer()
{
- return NULL;
+ return nullptr;
}
- // Attachments
+ /**
+ * Mark an node and its sub tree according to the updated flag.
+ * @param[in] updated The updated flag
+ * (used for partial rendering to mark an animating sub tree for example).
+ */
+ void SetUpdated(bool updated) override
+ {
+ mUpdated = updated;
+
+ for (Node* child : mChildren)
+ {
+ child->SetUpdated(updated);
+ }
+ }
+
+ /**
+ * This method sets clipping information on the node based on its hierarchy in the scene-graph.
+ * A value is calculated that can be used during sorting to increase sort speed.
+ * @param[in] clippingId The Clipping ID of the node to set
+ * @param[in] clippingDepth The Clipping Depth of the node to set
+ * @param[in] scissorDepth The Scissor Clipping Depth of the node to set
+ */
+ void SetClippingInformation( const uint32_t clippingId, const uint32_t clippingDepth, const uint32_t scissorDepth )
+ {
+ // We only set up the sort value if we have a stencil clipping depth, IE. At least 1 clipping node has been hit.
+ // If not, if we traverse down a clipping tree and back up, and there is another
+ // node on the parent, this will have a non-zero clipping ID that must be ignored
+ if( clippingDepth > 0u )
+ {
+ mClippingDepth = clippingDepth;
+
+ // Calculate the sort value here on write, as when read (during sort) it may be accessed several times.
+ // The items must be sorted by Clipping ID first (so the ID is kept in the most-significant bits).
+ // For the same ID, the clipping nodes must be first, so we negate the
+ // clipping enabled flag and set it as the least significant bit.
+ mClippingSortModifier = ( clippingId << 1u ) | ( mClippingMode == ClippingMode::DISABLED ? 1u : 0u );
+ }
+ else
+ {
+ // If we do not have a clipping depth, then set this to 0 so we do not have a Clipping ID either.
+ mClippingSortModifier = 0u;
+ }
+
+ // The scissor depth does not modify the clipping sort modifier (as scissor clips are 2D only).
+ // For this reason we can always update the member variable.
+ mScissorDepth = scissorDepth;
+ }
/**
- * Attach an object to this Node; This should only be done by UpdateManager::AttachToNode.
- * @pre The Node does not already have an attachment.
- * @param[in] attachment The object to attach.
+ * Gets the Clipping ID for this node.
+ * @return The Clipping ID for this node.
*/
- void Attach( NodeAttachment& attachment );
+ uint32_t GetClippingId() const
+ {
+ return mClippingSortModifier >> 1u;
+ }
/**
- * Query the node if it has an attachment.
- * @return True if it has an attachment.
+ * Gets the Clipping Depth for this node.
+ * @return The Clipping Depth for this node.
*/
- bool HasAttachment() const
+ uint32_t GetClippingDepth() const
{
- return mAttachment;
+ return mClippingDepth;
}
/**
- * Add a renderer to the node
- * @param[in] renderer The renderer added to the node
+ * Gets the Scissor Clipping Depth for this node.
+ * @return The Scissor Clipping Depth for this node.
*/
- void AddRenderer( Renderer* renderer )
+ uint32_t GetScissorDepth() const
{
- //Check that it has not been already added
- unsigned int rendererCount( mRenderer.Size() );
- for( unsigned int i(0); i<rendererCount; ++i )
- {
- if( mRenderer[i] == renderer )
- {
- //Renderer already in the list
- return;
- }
- }
+ return mScissorDepth;
+ }
- //If it is the first renderer added, make sure the world transform will be calculated
- //in the next update as world transform is not computed if node has no renderers
- if( rendererCount == 0 )
- {
- mDirtyFlags |= TransformFlag;
- }
+ /**
+ * Sets the clipping mode for this node.
+ * @param[in] clippingMode The ClippingMode to set
+ */
+ void SetClippingMode( const ClippingMode::Type clippingMode )
+ {
+ mClippingMode = clippingMode;
+ }
- mRenderer.PushBack( renderer );
+ /**
+ * Gets the Clipping Mode for this node.
+ * @return The ClippingMode of this node
+ */
+ ClippingMode::Type GetClippingMode() const
+ {
+ return mClippingMode;
}
/**
+ * Add a renderer to the node
+ * @param[in] renderer The renderer added to the node
+ */
+ void AddRenderer( Renderer* renderer );
+
+ /**
* Remove a renderer from the node
* @param[in] renderer The renderer to be removed
*/
- void RemoveRenderer( Renderer* renderer );
+ void RemoveRenderer( const Renderer* renderer );
/*
* Get the renderer at the given index
* @param[in] index
*/
- Renderer* GetRendererAt( unsigned int index )
+ Renderer* GetRendererAt( uint32_t index ) const
{
return mRenderer[index];
}
/**
* Retrieve the number of renderers for the node
*/
- unsigned int GetRendererCount()
- {
- return mRenderer.Size();
- }
-
- /**
- * Retreive the object attached to this node.
- * @return The attachment.
- */
- NodeAttachment& GetAttachment() const
+ uint32_t GetRendererCount() const
{
- return *mAttachment;
+ return static_cast<uint32_t>( mRenderer.Size() );
}
// Containment methods
}
/**
+ * @return true if the node is connected to SceneGraph
+ */
+ bool ConnectedToScene()
+ {
+ return IsRoot() || GetParent();
+ }
+
+ /**
* Connect a node to the scene-graph.
* @pre A node cannot be added to itself.
* @pre The parent node is connected to the scene-graph.
* Flag that one of the node values has changed in the current frame.
* @param[in] flag The flag to set.
*/
- void SetDirtyFlag(NodePropertyFlags flag)
+ void SetDirtyFlag( NodePropertyFlags flag )
{
mDirtyFlags |= flag;
}
*/
void SetAllDirtyFlags()
{
- mDirtyFlags = AllFlags;
+ mDirtyFlags = NodePropertyFlags::ALL;
}
/**
* Query whether a node is dirty.
* @return The dirty flags
*/
- int GetDirtyFlags() const;
+ NodePropertyFlags GetDirtyFlags() const;
/**
- * Query whether a node is clean.
- * @return True if the node is clean.
+ * Query inherited dirty flags.
+ *
+ * @param The parentFlags to or with
+ * @return The inherited dirty flags
*/
- bool IsClean() const
- {
- return ( NothingFlag == GetDirtyFlags() );
- }
+ NodePropertyFlags GetInheritedDirtyFlags( NodePropertyFlags parentFlags ) const;
/**
* Retrieve the parent-origin of the node.
*/
const Vector3& GetPosition(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
return mPosition.Get(bufferIndex);
}
*/
void SetInheritPosition(bool inherit)
{
- if( mTransformId != INVALID_TRANSFORM_ID )
- {
- mTransformManager->SetInheritPosition( mTransformId, inherit );
- }
- }
-
- /**
- * Set the position inheritance mode.
- * @see Dali::Actor::PositionInheritanceMode
- * @param[in] mode The new position inheritance mode.
- */
- void SetPositionInheritanceMode( PositionInheritanceMode mode )
- {
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
- mTransformManager->SetInheritPosition(mTransformId, mode == INHERIT_PARENT_POSITION );
+ mTransformManagerData.Manager()->SetInheritPosition( mTransformManagerData.Id(), inherit );
}
}
*/
const Quaternion& GetOrientation(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
return mOrientation.Get(0);
}
*/
void SetInheritOrientation(bool inherit)
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
- mTransformManager->SetInheritOrientation(mTransformId, inherit );
+ mTransformManagerData.Manager()->SetInheritOrientation(mTransformManagerData.Id(), inherit );
}
}
*/
const Vector3& GetScale(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
return mScale.Get(0);
}
*/
void SetInheritScale( bool inherit )
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
- mTransformManager->SetInheritScale(mTransformId, inherit );
+ mTransformManagerData.Manager()->SetInheritScale(mTransformManagerData.Id(), inherit );
}
}
* or inherits its parent color.
* @param[in] colorMode The new color mode.
*/
- void SetColorMode(ColorMode colorMode)
+ void SetColorMode( ColorMode colorMode )
{
mColorMode = colorMode;
- SetDirtyFlag(ColorFlag);
+ SetDirtyFlag( NodePropertyFlags::COLOR );
}
/**
*/
const Vector3& GetSize(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
return mSize.Get(0);
}
}
/**
+ * Retrieve the update size hint of the node.
+ * @return The update size hint.
+ */
+ const Vector3& GetUpdateSizeHint() const
+ {
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
+ {
+ return mUpdateSizeHint.Get(0);
+ }
+
+ return Vector3::ZERO;
+ }
+
+ /**
+ * Retrieve the bounding sphere of the node
+ * @return A vector4 describing the bounding sphere. XYZ is the center and W is the radius
+ */
+ const Vector4& GetBoundingSphere() const
+ {
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
+ {
+ return mTransformManagerData.Manager()->GetBoundingSphere( mTransformManagerData.Id() );
+ }
+
+ return Vector4::ZERO;
+ }
+
+ /**
+ * Retrieve world matrix and size of the node
+ * @param[out] The local to world matrix of the node
+ * @param[out] size The current size of the node
+ */
+ void GetWorldMatrixAndSize( Matrix& worldMatrix, Vector3& size ) const
+ {
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
+ {
+ mTransformManagerData.Manager()->GetWorldMatrixAndSize( mTransformManagerData.Id(), worldMatrix, size );
+ }
+ }
+
+ /**
* Checks if local matrix has changed since last update
* @return true if local matrix has changed, false otherwise
*/
bool IsLocalMatrixDirty() const
{
- return (mTransformId != INVALID_TRANSFORM_ID) &&
- (mTransformManager->IsLocalMatrixDirty( mTransformId ));
+ return (mTransformManagerData.Id() != INVALID_TRANSFORM_ID) &&
+ (mTransformManagerData.Manager()->IsLocalMatrixDirty( mTransformManagerData.Id() ));
}
-
/**
* Retrieve the cached world-matrix of a node.
* @param[in] bufferIndex The buffer to read from.
*/
TransformId GetTransformId() const
{
- return mTransformId;
+ return mTransformManagerData.Id();
}
/**
* Equality operator, checks for identity, not values.
- *
+ * @param[in]
*/
bool operator==( const Node* rhs ) const
{
- if ( this == rhs )
+ return ( this == rhs );
+ }
+
+ /**
+ * @brief Sets the sibling order of the node
+ * @param[in] order The new order
+ */
+ void SetDepthIndex( uint32_t depthIndex )
+ {
+ mDepthIndex = depthIndex;
+ }
+
+ /**
+ * @brief Get the depth index of the node
+ * @return Current depth index
+ */
+ uint32_t GetDepthIndex() const
+ {
+ return mDepthIndex;
+ }
+
+ /**
+ * @brief Sets the boolean which states whether the position should use the anchor-point.
+ * @param[in] positionUsesAnchorPoint True if the position should use the anchor-point
+ */
+ void SetPositionUsesAnchorPoint( bool positionUsesAnchorPoint )
+ {
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID && mPositionUsesAnchorPoint != positionUsesAnchorPoint )
{
- return true;
+ mPositionUsesAnchorPoint = positionUsesAnchorPoint;
+ mTransformManagerData.Manager()->SetPositionUsesAnchorPoint( mTransformManagerData.Id(), mPositionUsesAnchorPoint );
}
- return false;
}
- unsigned short GetDepth() const
+ /**
+ * @brief Sets whether the node is culled or not.
+ * @param[in] bufferIndex The buffer to read from.
+ * @param[in] culled True if the node is culled.
+ */
+ void SetCulled( BufferIndex bufferIndex, bool culled )
+ {
+ mCulled[bufferIndex] = culled;
+ }
+
+ /**
+ * @brief Retrieves whether the node is culled or not.
+ * @param[in] bufferIndex The buffer to read from.
+ * @return True if the node is culled.
+ */
+ bool IsCulled( BufferIndex bufferIndex ) const
{
- return mDepth;
+ return mCulled[bufferIndex];
}
public:
/**
* @copydoc UniformMap::Add
*/
- void AddUniformMapping( UniformPropertyMapping* map );
+ void AddUniformMapping(const UniformPropertyMapping& map) override;
/**
* @copydoc UniformMap::Remove
*/
- void RemoveUniformMapping( const std::string& uniformName );
+ void RemoveUniformMapping( const ConstString& uniformName ) override;
+
+ /**
+ * @copydoc Dali::Internal::SceneGraph::PropertyOwner::IsAnimationPossible
+ */
+ bool IsAnimationPossible() const override;
/**
* Prepare the node for rendering.
*/
void CreateTransform( SceneGraph::TransformManager* transformManager );
+ /**
+ * Reset dirty flags
+ */
+ void ResetDirtyFlags( BufferIndex updateBufferIndex );
+
protected:
/**
* Set the parent of a Node.
* @param[in] parentNode the new parent.
*/
- void SetParent(Node& parentNode);
+ void SetParent( Node& parentNode );
+
+protected:
/**
* Protected constructor; See also Node::New()
*/
Node();
+ /**
+ * Protected virtual destructor; See also Node::Delete( Node* )
+ * Kept protected to allow destructor chaining from layer
+ */
+ ~Node() override;
+
private: // from NodeDataProvider
/**
* @copydoc NodeDataProvider::GetModelMatrix
*/
- virtual const Matrix& GetModelMatrix( unsigned int bufferId ) const
+ const Matrix& GetModelMatrix( BufferIndex bufferIndex ) const override
{
- return GetWorldMatrix( bufferId );
+ return GetWorldMatrix( bufferIndex );
}
/**
* @copydoc NodeDataProvider::GetRenderColor
*/
- virtual const Vector4& GetRenderColor( unsigned int bufferId ) const
+ const Vector4& GetRenderColor( BufferIndex bufferIndex ) const override
{
- return GetWorldColor( bufferId );
+ return GetWorldColor( bufferIndex );
}
public: // From UniformMapDataProvider
/**
* @copydoc UniformMapDataProvider::GetUniformMapChanged
*/
- virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const
+ bool GetUniformMapChanged( BufferIndex bufferIndex ) const override
{
return mUniformMapChanged[bufferIndex];
}
/**
* @copydoc UniformMapDataProvider::GetUniformMap
*/
- virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const
+ const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const override
{
return mCollectedUniformMap[bufferIndex];
}
Node& operator=(const Node& rhs);
/**
- * @copydoc Dali::Internal::SceneGraph::PropertyOwner::ResetDefaultProperties()
- */
- virtual void ResetDefaultProperties( BufferIndex updateBufferIndex );
-
- /**
* Recursive helper to disconnect a Node and its children.
* Disconnected Nodes have no parent or children.
* @param[in] updateBufferIndex The current update buffer index.
void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex );
public: // Default properties
+ using TransformManagerParentsOrigin = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_PARENT_ORIGIN>;
+ using TransformManagerAnchorPoint = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_ANCHOR_POINT>;
+ using TransformManagerSize = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_SIZE>;
+ using TransformManagerPosition = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_POSITION>;
+ using TransformManagerScale = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_SCALE>;
- TransformManager* mTransformManager;
- TransformId mTransformId;
- TransformManagerPropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the TransformFlag dirty when changed
- TransformManagerPropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the TransformFlag dirty when changed
- TransformManagerPropertyVector3 mSize; ///< Size is provided for layouting
- TransformManagerPropertyVector3 mPosition; ///< Local transform; distance between parent-origin & anchor-point
- TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
- TransformManagerPropertyVector3 mScale; ///< Local transform; scale relative to parent node
- AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
- AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
+ TransformManagerData mTransformManagerData;
+ TransformManagerParentsOrigin mParentOrigin; ///< Local transform; the position is relative to this. Sets the Transform flag dirty when changed
+ TransformManagerAnchorPoint mAnchorPoint; ///< Local transform; local center of rotation. Sets the Transform flag dirty when changed
+ TransformManagerSize mSize; ///< Size is provided for layouting
+ TransformManagerPosition mPosition; ///< Local transform; distance between parent-origin & anchor-point
+ TransformManagerScale mScale; ///< Local transform; scale relative to parent node
+ TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
+
+ AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
+ AnimatableProperty<bool> mCulled; ///< True if the node is culled. This is not animatable. It is just double-buffered.
+ AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
+ AnimatableProperty<Vector3> mUpdateSizeHint; ///< Update size hint is provided for damaged area calculation. This is not animatable. It is just double-buffered. (Because all these bloody properties are).
+
// Inherited properties; read-only from public API
- TransformManagerVector3Input mWorldPosition; ///< Full inherited position
- TransformManagerVector3Input mWorldScale;
- TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
- TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
- InheritedColor mWorldColor; ///< Full inherited color
+ TransformManagerVector3Input mWorldPosition; ///< Full inherited position
+ TransformManagerVector3Input mWorldScale;
+ TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
+ TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
+ InheritedColor mWorldColor; ///< Full inherited color
+
+ uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
+ const uint32_t mId; ///< The Unique ID of the node.
protected:
- Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
- RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
+ static uint32_t mNodeCounter; ///< count of total nodes, used for unique ids
- NodeAttachmentOwner mAttachment; ///< Optional owned attachment
- RendererContainer mRenderer; ///< Container of renderers; not owned
+ Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
+ RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
- NodeContainer mChildren; ///< Container of children; not owned
+ RendererContainer mRenderer; ///< Container of renderers; not owned
- CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
- unsigned int mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
- unsigned int mRegenerateUniformMap : 2; ///< Indicate if the uniform map has to be regenerated this frame
+ NodeContainer mChildren; ///< Container of children; not owned
- // flags, compressed to bitfield
- unsigned short mDepth: 12; ///< Depth in the hierarchy
- int mDirtyFlags:8; ///< A composite set of flags for each of the Node properties
+ CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
+ uint32_t mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
+ uint32_t mClippingDepth; ///< The number of stencil clipping nodes deep this node is
+ uint32_t mScissorDepth; ///< The number of scissor clipping nodes deep this node is
- bool mIsRoot:1; ///< True if the node cannot have a parent
+ uint32_t mDepthIndex; ///< Depth index of the node
- DrawMode::Type mDrawMode:2; ///< How the Node and its children should be drawn
- ColorMode mColorMode:2; ///< Determines whether mWorldColor is inherited, 2 bits is enough
+ // flags, compressed to bitfield
+ NodePropertyFlags mDirtyFlags; ///< Dirty flags for each of the Node properties
+ uint32_t mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
+ DrawMode::Type mDrawMode:3; ///< How the Node and its children should be drawn
+ ColorMode mColorMode:3; ///< Determines whether mWorldColor is inherited, 2 bits is enough
+ ClippingMode::Type mClippingMode:3; ///< The clipping mode of this node
+ bool mIsRoot:1; ///< True if the node cannot have a parent
+ bool mIsLayer:1; ///< True if the node is a layer
+ bool mPositionUsesAnchorPoint:1; ///< True if the node should use the anchor-point when calculating the position
// Changes scope, should be at end of class
DALI_LOG_OBJECT_STRING_DECLARATION;
inline void SetInheritOrientationMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &node, &Node::SetInheritOrientation, inherit );
inline void SetParentOriginMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin )
{
- typedef MessageValue1< Node, Vector3 > LocalType;
+ using LocalType = MessageValue1<Node, Vector3>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &node, &Node::SetParentOrigin, origin );
inline void SetAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& anchor )
{
- typedef MessageValue1< Node, Vector3 > LocalType;
+ using LocalType = MessageValue1<Node, Vector3>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &node, &Node::SetAnchorPoint, anchor );
}
-inline void SetPositionInheritanceModeMessage( EventThreadServices& eventThreadServices, const Node& node, PositionInheritanceMode mode )
-{
- typedef MessageValue1< Node, PositionInheritanceMode > LocalType;
-
- // Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetPositionInheritanceMode, mode );
-}
-
inline void SetInheritPositionMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &node, &Node::SetInheritPosition, inherit );
inline void SetInheritScaleMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &node, &Node::SetInheritScale, inherit );
inline void SetColorModeMessage( EventThreadServices& eventThreadServices, const Node& node, ColorMode colorMode )
{
- typedef MessageValue1< Node, ColorMode > LocalType;
+ using LocalType = MessageValue1<Node, ColorMode>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &node, &Node::SetColorMode, colorMode );
inline void SetDrawModeMessage( EventThreadServices& eventThreadServices, const Node& node, DrawMode::Type drawMode )
{
- typedef MessageValue1< Node, DrawMode::Type > LocalType;
+ using LocalType = MessageValue1<Node, DrawMode::Type>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
}
-inline void AddRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+inline void AttachRendererMessage( EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer )
+{
+ using LocalType = MessageValue1<Node, Renderer*>;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &node, &Node::AddRenderer, const_cast<Renderer*>( &renderer ) );
+}
+
+inline void DetachRendererMessage( EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer )
{
- typedef MessageValue1< Node, Renderer* > LocalType;
+ using LocalType = MessageValue1<Node, const Renderer*>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::AddRenderer, renderer );
+ new (slot) LocalType( &node, &Node::RemoveRenderer, &renderer );
}
-inline void RemoveRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Node& node, uint32_t depthIndex )
{
- typedef MessageValue1< Node, Renderer* > LocalType;
+ using LocalType = MessageValue1<Node, uint32_t>;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::RemoveRenderer, renderer );
+ new (slot) LocalType( &node, &Node::SetDepthIndex, depthIndex );
}
+
+inline void SetClippingModeMessage( EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode )
+{
+ using LocalType = MessageValue1<Node, ClippingMode::Type>;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &node, &Node::SetClippingMode, clippingMode );
+}
+
+inline void SetPositionUsesAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, bool positionUsesAnchorPoint )
+{
+ using LocalType = MessageValue1<Node, bool>;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &node, &Node::SetPositionUsesAnchorPoint, positionUsesAnchorPoint );
+}
+
} // namespace SceneGraph
+// Template specialisation for OwnerPointer<Node>, because delete is protected
+template <>
+inline void OwnerPointer<Dali::Internal::SceneGraph::Node>::Reset()
+{
+ if (mObject != nullptr)
+ {
+ Dali::Internal::SceneGraph::Node::Delete(mObject);
+ mObject = nullptr;
+ }
+}
} // namespace Internal
+// Template specialisations for OwnerContainer<Node*>, because delete is protected
+template <>
+inline void OwnerContainer<Dali::Internal::SceneGraph::Node*>::Delete( Dali::Internal::SceneGraph::Node* pointer )
+{
+ Dali::Internal::SceneGraph::Node::Delete(pointer);
+}
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_NODE_H_
+#endif // DALI_INTERNAL_SCENE_GRAPH_NODE_H